Like most writers, my early screenwriting was structured mostly around plot.
It didn't work.
It wasn't until I started structuring around the character's emotional journey that things changed.
This is one way I do that. 👇
I always want to simplify the process whenever possible.
The more we simplify, the more confident and decisive our decision-making.
So, with that in mind --
I try to identify the character's emotional and spiritual state of mind through each act and find the simplest way to describe that line of action.
A favorite example is DIE HARD, where John McClane spends Act 2A just trying to call the cops. That's it. Everything follows that line of action. There are action scenes, plot twists, and executions, but that is the basic throughline of that act.
John MacClane tries to contact the police.
That character's external want should track with the character's emotional journey.
Why? Because all character is:
1. What they want.
2. What they're willing to do to get it.
Which is illustrated through their CHOICES.
John McClane is still at the point where he wants, expects, and would rather rely on help.
When he finally does alert law enforcement, we hit the midpoint and the famous line, "Welcome to the party, pal!"
This is why the midpoint is so important. Not because it changes the stakes or the situation but because those changes change the character's direction.
Die Hard in the simplest of terms:
Act 1: He wants his wife to repent.
Act 2A: He wants to find help.
Act 2B: He needs to figure this out himself.
Act 3: He is the only one who can save his wife.
The character's emotional throughline drives the next action.
Another example is from a project I sold. Even though it's an action comedy, I modeled the basic structure after a revenge film.
Act 1: Orginal Sin.
Act 2A: On the Hunt.
Act 2B: Loss of Humanity
Act 3: Regains Humanity
The plot is underneath, of course, but this is the character's journey through the acts. An event at the end of each act forces a choice, and that choice initiates the shift to a new driving action.
The Avengers is ultimately a buddy movie with the "team" at the center.
Act 1: Assemble the team.
Act 2A: Fight amongst themselves.
Act 2B: Defeated because they are not unified.
Act 3: Victorious because they are.
Inside the throughlines are plot mechanics, tension, and great scenes, but the goal is to have the emotional journey dictate the driving action and describe it in the simplest of terms so you can let it guide your decisions as the storyteller.
Note: while four throughlines are the most common, you're not limited to four. GROUNDHOG DAY has eight shifts in the character; one with each sequence.
Sequence 1. He's a jerk.
Sequence 2. Confusion
Sequence 3. Fear and desperation.
Sequence 4. Exploits his power.
Sequence 5. Depressed and suicidal.
Sequence 6. Uses his power for good.
Sequence 7. Finds true humility.
Sequence 8. Lives the perfect day.
My writing grew exponentially when I stopped seeing stories as plot mechanics and more as character journeys with simple driving actions that carry great scenes and sequences.
Like anything, this tactic works better for some projects and less for others, but if it works, I embrace it.
I am always looking for big choices that narrow my later choices.
This may sound counter-productive, but it's infinite choices that freeze you up!
The more you can shrink the pool of possible choices that help your story, the better.
Simplify, simplify, simplify.