Joined November 2017
755 Photos and videos
Outn't first beta is out now! Want to check it out? hamsoft23.itch.io/outnt #gamedev #pixelart #indiedev #3d
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
Another one location for Noir Bloom #pixelart
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The amount of juiiiiice is amazing
๐ŸšจFinished the tagging validator system! - We mark the hotspot on a reference frame. - Since the zoom is centered and constant, we project the rect onto each frame using: zoom = ratio ^ distance The result? Hotspot validation across different frames without any extra legwork!
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More juice incoming
Due to development constraints, Outn't release will be moved to June 30th. Development is steady and going well. But unfortunately, we see the need to delay it a few days. Anyway, check this cool SFX system for objects. #gamedev #indiedev #Unity3d #lowpoly #pixelart ใ…คใ…คใ…คใ…ค
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I would rather kill myself
Developing Minecraft with Three.js Part 4 #threejs #vibecoding
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
Replying to @HMSFT23
I see the vision
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
#Godot #Blender #GameDev voi saatana...
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Like the concept of designing around the idea of tha player needing to figure out how the game works
Yet another gamejam game I abandoned after 3 days lol Idea was to be playing a dice game you don't know the arbitrary/random scoring system of and trying to figure out the rules as you go. Tried designing a board game but realized I'm terrible at that lol #gamedev #indiegame
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#ScreenshotSaturday This is the UI for my game, Outn't.
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
My Game And 3 Other Incredible Colombian games: Welcome To Cruel Life! ๐Ÿ˜ฐ๐Ÿ’€ @EnriqueLeon_Dev Mexican Ninja! ๐Ÿฅท๐Ÿ—ก๏ธ @MexicanNinjaaaa (@madbricksprod) Vultures๐ŸงŸ ๐Ÿ”ซ @agar3s & @mapedorr (@VulturesGame) Outn't Coming! ๐Ÿ–ฅ๏ธ @HMSFT23
Our game and 3 other incredible Brazilian games: Magical Blush ๐ŸŒŸ๐Ÿ’ซ - Empty Heaven @emptyheaven_ Roadout @RoadoutGame Cordels & Spells @SupernovaIG
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Alright, it was me, I liked the pizza so much I exploded.
It ain't much, but it's honest work at my pizzeria #gamedev #indiedev #gamedev #indiegames
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
i think the scariest thing about gamedev is that if you dont make your game fast enough someone else also will
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
as any respectable gamedev, im creating the pause menu as one of the last features
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
Work in progress on our survival horror game, Saint of Chains. Apartments level revamp per your feedback for the upcoming 1st Major Update: - New gameplay path - New puzzles - All hallways doubled in size - Dozen new apartments to explore - Less linear playthrough - More Story
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
Only problem with playing Rain world is that I want to make Rain world. Had the same problem with Tunic.
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I'm back from the dead, stronger than ever. Work has been done for Outn't, what do you guys thinks about this cover? #gamedev #indiegame #indiedev #lowpoly #retro #pixelart
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
You Can Only Write more unit types added to the game #gamedev #indiegame #godotengine #pixelart
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Samuel A.A | Outn't Coming June 30 ๐ŸŽฎ retweeted
Poor Sterman. I made radio objects in my game that automatically fade the game music in and out if you get close to an active one. #indiedev #godot
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Testing out @opencode go for the first time and this shit got serious.
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