Joined October 2009
567 Photos and videos
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Weaving Tides celebrates its 1st Birthday!🥳 🎂#WeavingTides🎂 x.com/FollowFeathers/status/…

Weaving Tides is OUT NOW! 🏝️ Jump on the back of your carpet dragon and spin a story of friendship and fate! Watch our shiny new trailer below ⬇️✨ 🎮Steam s.team/a/1075170/  🎮Switch nintendo.com/games/detail/we… #NintendoSwitch #Steam #indiegame
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Michael Huber - Weaving Tides retweeted
#SteamNextFest is here! If you are an indie dev showing off a demo this year, let us know, and we will check it out. Looking for some great titles to add to our Next Fest recommendations, especially if it's great on #SteamDeck.
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Michael Huber - Weaving Tides retweeted
Well, the secret is finally out. 🤐 After 7 long years Heave Ho 2 officially launches July 16 for PC, Nintendo Switch, and Nintendo Switch 2. ...and guess what? You can play the demo RIGHT NOW!
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Michael Huber - Weaving Tides retweeted
Crushed In Time, the There Is No Game spin-off, is NOW AVAILABLE on PC! Go make some schboing in this elastic game about time travels and game development! 💥 And to celebrate its release, Crushed In Time is 20% OFF for two weeks! store.steampowered.com/app/3… #indiegame #gamedev
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Michael Huber - Weaving Tides retweeted
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Michael Huber - Weaving Tides retweeted
🚨just announced our first game🚨 DEVELOPED and published by Future Friends Games! - a 6 player co-op chaos gardening game - invite friends to restore a garden to its former glory - or just play the trumpet and hit each other with spades. It’s up to you :) Pottering
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This is a hit! A very beautiful playable coming of age experience. Always make a soundtrack
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Michael Huber - Weaving Tides retweeted
I shrunk myself down to action figure size and can now interact with and explore the tiny world on my living room coffee table. Wait until 7 seconds in 👀🛋️
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Michael Huber - Weaving Tides retweeted
Story time about the emotional rollercoaster called the Apple Design Awards! 📚 Exactly one year ago, I was in Italy when I got a call from my Apple Partnership Manager. They told me: "You know the drill. Art of Fauna is a finalist for the Apple Design Award in Inclusivity. But unfortunately again, it did NOT WIN." When they hung up, I was left excited, but also disappointed. I knew the drill because it was actually my third time being a finalist in Inclusivity. I was one in 2022 and 2023 with my games "Letter Rooms" and "Ancient Board Game Collection" respectively. And Art of Fauna was objectively my best shot yet. I felt like if this is not going to win an ADA, nothing out of my feather ever will. So for then next 10 minutes, I was more disappointed than I probably should have been. And then I got a second call. Again, it was my Apple Partnership Manager. And they said: "I was wrong there with the category. You are not a finalist in Inclusivity. You are a finalist in Social Impact". And then they paused. "But you've won in Inclusivity". And I can't even find words to describe how that felt. Two nominations, one win for Art of Fauna. And to understand this fully, you have to know more context. In 2015, I won the student Apple Design Award with Elementary Minute. But the student ADA was never held to the same standards as the regular one. But back then, this same Apple Partnership Manager told me "One day, you are going to win the real thing". And now, 10 years later, right before this person was about to retire - They told me that I have really won the *real thing*. You always dream about things like this to happen, but its insane when they really do. And as we were in Italy, me and my now fiancé sat down to celebrate with a drink. And this is how this picture happened. Thanks for reading 🫶
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Michael Huber - Weaving Tides retweeted
Apr 26
Setting up a Steam page feels like it takes way longer than it should, so I made a little tool to quickly compose and arrange all the Steam Capsules that you need to launch your storepage. All you have to do is drag in your base assets and then you can rearrange and scale them for each capsule. What used to take me an hour now takes 5 minutes. I'm making this tool available for anyone who wants it.
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Michael Huber - Weaving Tides retweeted
publisher intro: we're Future Friends Games!! our usual deals: - 80% rev share for devs, 20% us (no funding) - 75/25 up to 100k funding - we've published games like CloverPit, Summerhouse, Slots & Daggers, Exo One - we do all your marketing in-house, properly us! pitch info ⬇️
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Michael Huber - Weaving Tides retweeted
Announcement Trailer! Tokyo Wave Rush is an aquatic racer where stylized Japan meets modern water physics. Wishlist now on Steam: store.steampowered.com/app/4…
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Michael Huber - Weaving Tides retweeted
26 Nov 2025
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox-pu…
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Michael Huber - Weaving Tides retweeted
Games should include a menu option like "I haven't played in a while, give me a quick 5 minute refresher on the controls"
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Michael Huber - Weaving Tides retweeted
Waking up the next morning after playing video games until 3am

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This is why RAM is so expensive.

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Michael Huber - Weaving Tides retweeted
These indie devs made a 1-4 player co-op game where you and your friends accidentally kill someone and need to hide the evidence😂 Called We Are So Cooked
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Michael Huber - Weaving Tides retweeted
Time to climb! Cairn is available now. Mount Kami awaits, unconquered. This is what you trained for: fight for every meter of the climb and rise to the challenge.
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Michael Huber - Weaving Tides retweeted
Me when I know that I can't snooze my alarm any longer and have to find the courage to leave my warm bed to get ready for work
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Michael Huber - Weaving Tides retweeted
UvsU - play with yourself and against yourself at the same time in this brain-breaking claymation puzzlevania! store.steampowered.com/app/2… by #gamedev @dietzribi #indiedev #gaming #indiegame
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Michael Huber - Weaving Tides retweeted
☃️Nintendo 64 snow☃️
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