Furkan Doğan built a real-time ivy simulation in #UnrealEngine using #Niagara, with vines growing, branching, and spreading across surfaces entirely on the GPU. 🌿
Read the breakdown ⤵️ jettelly.com/blog/real-time-…
The Godot Shaders Bible receives a new update tomorrow, featuring 3D textures and ray marching. If you already have the book, this update is completely free!
More about the book✨jettelly.com/store/the-godot…#GodotEngine#IndieGameDev#3DCG
Here’s a quick look at a rigging tool that demonstrates some of the techniques covered in The Technical Artist’s Guide to Python in Maya! ✨
Interested? Wishlist open! 🔗 jettelly.com/store/the-techn…#MAYA#Rigging#3DCG
Check out MeshBlend, a new UE5 plugin by Tore Lervik that makes mesh merging seamless and fully controllable. Already in use for AAA productions like Subnautica 2.
See more: jettelly.com/blog/seamlessly…#UnrealEngine5
We're soft launching our new Free Assets section, check it out! ✨
We’re excited to announce a new section on Jettelly: CC0 game assets, available for everyone starting today!
More 👉🏻 jettelly.com/blog/free-cc0-a…#gameassets#gameart#indiedev
If you work on character art in Maya, here’s a plugin you’ll definitely want to try. Ahoge makes it easier to build stylized and complex hairstyles, the kind you usually see in anime, manga, and games!
Check it out 👉🏻 jettelly.com/blog/create-gor…#maya#3DCG#3dart
💜Deadly Heart Gambit IS OUT!💜
A visual novel about heart and a hidden secret—now available on Steam!
💜PLAY IT NOW ON STEAM !!! ((>⩊<))♡♡
➡️store.steampowered.com/app/3…
💜Alice Forever💜
30-min 'speedpixel' challenge!🌟
The goal is simple; make a 200x200px artwork in under 30min, focusing on form, color and composition instead of details.
A fun way to learn and improve your pixel art abilities!
(Added a soft gradient and some cleanup at the end)
#Pixelart