That one gamer that plays everything.

Joined September 2023
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Silverfang and Shadowed Fang #2xko_Akali #2xko_Warwick (The side swap for the Akali ender is sweaty)
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Here’s a cheap Lantern explosion setup with Thresh. Left/Right(Slightly delay forward dash for same side.) Strike Throw before explosion. #2XKO_THRESH #2XKO_EKKO
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Thresh Ekko: Left/Right Standing Reset testing. (Early Concept) #2XKO_THRESH #2XKO_EKKO
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May 24
senna joins 2XKO on june 9. gameplay trailer out june 2
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True power, the divine right to rule, is something she was born with. ⚡ 🔥 Azula's unraveling psyche and duality turns into her greatest strength, from poise and precision to mellifluous madness. Unlike a certain exiled prince, she settles for nothing less than perfection.
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The second official still from the Kagurabachi anime teaser trailer. Coming April 2027. #Kagurabachi #BachiAnime
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Solo Teamfight enjoyer.
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This would lowkey be a fire background but #2xkobugs #2xko_bugs
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Ella Mental is so sick!! Two touch concept with Hard to Blockable. #IVS_ELLAMENTAL
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KAGURABACHI ANIME OFFICIAL GIVEAWAY To celebrate the Kagurabachi anime adaptation, we're giving away THREE shikishi signed by Taihi Kimura, the voice of Chihiro Rokuhira! To enter, just: 1) Follow @kb_anime_en 2) Repost this post The deadline to enter is May 24, 2026, at 11:59PM JST.
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I need this one asap
Resolve was also adjusted to limit the amount of hits it can absorb. This varies per move, with some being able to absorb multiple hits while others can now only tank one. #indiegame #indiedev #fightinggames #FGC #animation #gamedev
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Cooking Fist is a cooking fighting game with NO health bars. Cook up the best dishes to claim victory in this simple to learn, hard to master indie fighter! Wishlist on Steam Now! store.steampowered.com/app/3…
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/ 🍥NARUTO Shippuden × eFootball™🍥 \ A collaboration between *NARUTO Shippuden* and *eFootball™* has been announced! Check out the special trailer featuring players including Neymar! Don't miss the goal celebrations featuring *NARUTO* characters!   #eFootball
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MY GOAT!!!
━━━━【情報解禁】━━━━ TVアニメ『カグラバチ』 ティザーPV解禁! ━━━━━━━━━━━━━━ 2027年4月放送開始! #カグラバチ #BachiAnime
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Its been to long but it finally came. You never know what event will host the game you love playing. We take those!! @LVLUPEXPO thanks for hosting
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#2xko_bugs the whole lobby pulled up.
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I didn't block this myself. #2XKO_Akali #2XKO_EKKO
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In light of the Avatar leaks, I wanted to share a list of our visual development artists. There is so much amazing work we did on the film that we are not allowed to share right now, and it’s thanks to these people that the movie looks the way it does. Thread below ⬇️
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My Goat
Happy 14th anniversary to the Legend of Korra series! Korra's aura hits the character select screen with pure confidence. Choose from Water Tribe blues, pro-bending inspired gear, and other styles that represent her adventures. Pre-Order on Steam, wishlist on PS5 and Xbox Series X/S.
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#2XKO_EKKO #2XKO_AKALI 4 bar 1044 damage combo
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i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.
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