Joined October 2009
108 Photos and videos
Pinned Tweet
Hey, if this site goes to heck, we can meet up over here: mastodon.gamedev.place/@lexu… Didn't post much there yet, as I am generally more weary of social 'media' recently, but it would be a shame to lose contact with y'all. 🐘
1
Alexander Schmidt 🐘 retweeted
What could be better than camping?🏕️🤔 Camping with friends, of course!🤗 🎉We're excited to announce:🎉 Nordcurrent Labs teamed up with Emergo Entertainment @EmergoE to bring you the most #wholesome and cozy adventure about the breaks on a journey – FIRESIDE. Explore a beautiful hand-drawn world, meet quirky & cute travelers, learn their stories, trade & talk at the campfire, and immerse yourself in the calm and relaxing atmosphere of Fireside.🔥🌲 🧡Wishlist the coziest game of 2024 today ➡️store.steampowered.com/app/1…🧡 #indiegame #Fireside #cozygame #wholesomegames #pcgaming
2
3
20
1,825
Alexander Schmidt 🐘 retweeted
(German) Article with thoughts about green gaming and, generally speaking, how companies can improve their environmental footprint. Thanks to Nora Beyer for interviewing my colleague @Lexusinator from @gameswelldone and us! 🌳
4
7
756
Alexander Schmidt 🐘 retweeted
So I've been using Godot for a month now and it looks very capable of 3D! Let's do a quick recap. Right now it has these things out of the box: - Indirect light (VoxelGI, SDFGI, SSIL) - Volumetric light - Screen-space reflections - Depth of Field - Auto-exposure - SSAO - Decals - Light cookies - FSR upscaling - Realistic physical sky shader - A cool built-in surface shader that does all sorts of things including refraction, proximity fade, billboarding, etc - Occlusion culling - Auto LOD generation! Things that are missing for now, as of Godot 4.2 are: - Motion blur - Texture streaming - Color grading and curves (only LUTs for now) - Custom post-processing - VFX graph (like UE Niagara or Unity's vfx graph) - Lens flares? When these things find their way into Godot (especially motion blur and custom post-processing) it's gonna be quite something! Relevant proposals: Motion blur: github.com/godotengine/godot… Texture streaming: github.com/godotengine/godot… Material-based post-processing: github.com/godotengine/godot…
42
269
2,324
207,965
Alexander Schmidt 🐘 retweeted
Checking out if Godot can render me something pretty. Volumetric fog goes brrrrrrrr
164
915
10,311
2,791,757
Alexander Schmidt 🐘 retweeted
SDFGI lighting looks pretty good. And you don't need to bake anything unlike with the voxel approach. So you can do open world and procgen 🤌
31
151
1,825
122,601
Alexander Schmidt 🐘 retweeted
1,517
22,810
127,728
8,716,286
Alexander Schmidt 🐘 retweeted
So this means no demos, no charity keys, no prologues, no gamepass, no ps , no indie f2p. What a sh*t show #Unity #Unity3D How can a game company be so out of touch with the current market situation!? gamedeveloper.com/business/u…
128
677
5,240
594,412
Alexander Schmidt 🐘 retweeted
12 Sep 2023
Turns out John was right, we were the fucking idiots after all. 🥲
27
70
1,065
64,787
Alexander Schmidt 🐘 retweeted
11 Sep 2023
🥳Our #indiegame and detective visual novel Hauma is released! 🧐Please help us by checking it out and consider buying it. 👮‍♀️Hauma is about Judith, a former police woman who starts investigating a mysterious case and uncovers an ancient conspiracy. 🛠️Made with #GodotEngine
Calling all Detectives out there! It's done and Hauma is available now! 🌃🕵️ We're super excited and overwhelmed that we finally achieved this milestone. 🚔🎩We hope you'll enjoy playing Hauma as much as we did developing it. Get your 20 % discount now: bit.ly/37amw5V
3
12
37
2,642
🚨 Hauma, a true labor of love from @SenAm_Games, released today!!🙂 Buy the game and leave a review if you want, I'm sure that helps them a lot! #adventure #indiegame #visualnovel #graphicnovel
Calling all Detectives out there! It's done and Hauma is available now! 🌃🕵️ We're super excited and overwhelmed that we finally achieved this milestone. 🚔🎩We hope you'll enjoy playing Hauma as much as we did developing it. Get your 20 % discount now: bit.ly/37amw5V
1
2
10
428
Alexander Schmidt 🐘 retweeted
"Dutch civil planners built a canal here, robbing their citizens of an 18-lane super highway." Brilliant video by @uniquespirit889
23
468
2,274
186,131
Alexander Schmidt 🐘 retweeted
Visited University of Bayreuth today: Lots of awesome teams presented the projects they are working on to Bavarian Digital Minister @gerlach_judith 🤘Notably, Media Studies in Bayreuth has a very entrepreneurship-friendly environment - many fantastic entrepreneurs there! 😍
1
9
31
1,300
Alexander Schmidt 🐘 retweeted
What's up Bavaria✨️💕🍻🥨 Having an absolute blast on the first day with the most amazing people! Shoutout to @BLochmann for organizing this!!
4
5
36
2,237
Alexander Schmidt 🐘 retweeted
Vier #Hitzerekorde in einer Woche. Wir leben in einer Welt, vor der früher als ‚Klima-Dystopie’ gewarnt wurde. Was man nicht ahnen konnte: Dass sich Wärmepumpen-Fake-News, Parkplatz-Populismus & gekränkte Gaslobbies als valide Einwände gegen schnelles Handeln durchsetzen würden.
2,065
801
4,516
387,057
Alexander Schmidt 🐘 retweeted
9 Jul 2023
Behold my favorite traffic calming device.
1,159
2,789
29,830
27,479,126
You can put the @godotengine Script Editor in a separate window on a separate screen now, my life is complete. #godot #GodotEngine #indiedev
12
33
405
22,559
Alexander Schmidt 🐘 retweeted
6 Jul 2023
my space, my rules spacehey.com
122
1,439
9,034
879,059
Alexander Schmidt 🐘 retweeted
Legendary @SebastianLague created a project with #GodotEngine in his latest video, making use of Godot's Compute Shaders (with source-code included)!
5
25
246
17,375