Joined March 2020
54 Photos and videos
Walter H. - Lockyaw 🕊️ retweeted
Black Eye 2.0 is live. We’re helping make @UnrealEngine an incredible place to work with cameras: gameplay, cinematics, mocap, previs, live events, trailer capture, and anywhere else cameras need to be great. Black Eye 2.0 includes our new gameplay camera system, built to transform how teams create, tune, blend, prioritize, and manage gameplay cameras in UE. It's available on @fab It also includes the new Black Eye Panel, which makes camera creation and iteration absurdly fast and much more accurate. You work through the lens, like a DP. We’ll be at Unreal Fest Chicago, with a live demo in Room E258 on Wednesday the 17th from 1–2pm. Come see Black Eye 2.0 in action, ask questions, hang out, and talk cameras. Link to the full v2 breakdown video below.
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Walter H. - Lockyaw 🕊️ retweeted
We finally announced our game at the end of PC Gaming Show. Its an ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us! Check it out! & Wishlist it on Steam if you find it interesting! store.steampowered.com/app/2… #intothewindgame
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Walter H. - Lockyaw 🕊️ retweeted
I spoke to legendary designer Fumito Ueda about his new game, Gen Atlas, and how he approaches every game like it could be his last. vgc.news/features/interviews…
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Walter H. - Lockyaw 🕊️ retweeted
genDESIGN最新作『gen ATLAS』 プロジェクト名「PROJECT: ROBOT」の正式タイトルが決定いたしました 最新トレーラーを公開しましたので、ぜひご覧になってください youtu.be/N-H6wm109yA #genATLAS #genDESIGN #SummerGameFest #SGF2026
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Walter H. - Lockyaw 🕊️ retweeted
new look at Fumito Ueda's Project Robot - gen ATLAS (published by Epic)
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Walter H. - Lockyaw 🕊️ retweeted
『ワンダと巨像』の上田文人さん手がける新作SFゲーム『gen ATLAS』発表。荒廃とした世界で巨大ロボをよじ登るアクションが見られる news.denfaminicogamer.jp/new… 砂のなかから立ち上がった主人公が、首を失った超巨大ロボを操作。ロボ同士の迫力の戦闘シーンも #SummerGameFest
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Walter H. - Lockyaw 🕊️ retweeted
Mar 17
DLSS 5 replaces the ugly sausage men with realistic humans 😍
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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Walter H. - Lockyaw 🕊️ retweeted
I still love my wind simulation #gamedev #indiedev
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Walter H. - Lockyaw 🕊️ retweeted
DS5 Touchpad support is here! (Needs some work on sensitivity WIP)
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Walter H. - Lockyaw 🕊️ retweeted
we just released Bust Buddies, a new chaotic friendslop game! * whip out wacky tools to sculpt statues * help up to 7 more buddies bust * customize your buster with your genius doodling bust with your buddies this weekend!
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Walter H. - Lockyaw 🕊️ retweeted
upgraded the logo for our multiplayer sculpting game!
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Walter H. - Lockyaw 🕊️ retweeted
This is my Solo Dev project! Follow #O3HollowDescent on Kickstarter: kickstarter.com/projects/ta2… #indiegame #solodev
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Walter H. - Lockyaw 🕊️ retweeted
15 Dec 2025
BUILD. DISMANTLE. REBUILD. Dismantle enemies, strip their wreckage for weapons, armor, and tech, and graft their parts onto your own rig.
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Walter H. - Lockyaw 🕊️ retweeted
Orbitals Follow: @OrbitalsGame
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Walter H. - Lockyaw 🕊️ retweeted
12 Dec 2025
Space for two?! 👯 Orbitals, a retro-anime co-op adventure! 🪐 Coming to #NintendoSwitch2 in 2026 - Please look forward to it! 🙇
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Any time a feature is added where you're like "That's about time!" it means it's a good feature!
11 Dec 2025
The new Platform Toolkit in Unity 6.3 LTS is helping teams cut certification time and simplify multi-platform launches. One API for saves, achievements, and account management, with support for Xbox, PlayStation, Nintendo Switch™ 2, Steam, and more. Learn what’s new in Unity 6.3 LTS → on.unity.com/Unity-6-3-LTS #Unity6 #PlatformToolkit #GameDev
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Walter H. - Lockyaw 🕊️ retweeted
⚔️50,000 WISHLISTS⚔️ We announced our King's Field-inspired fantasy action RPG last week and the response so far has been incredible If you like brutal combat, weird monsters and flying swords - try out the FREE DEMO⬇️
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Walter H. - Lockyaw 🕊️ retweeted
22 Nov 2025
Replying to @ScribeRPG
I mean look at the animation for opening the map: if that doesnt convince you there is love being poured into the game I dont know that will
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Walter H. - Lockyaw 🕊️ retweeted
9 Dec 2025
Proof 257: The balloon never moved
Proof #256 that #gamedev is a lie: (the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
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Scope creep is a scare-term invented by evil AAA studios to stop you from creating the greatest game ever made.
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