Joined September 2019
202 Photos and videos
Pinned Tweet
As part of FX-Chamber, I'm soooo happy I had an opportunity to work with Big Distraction on creating VFX for their debut title Lort. Game is a lot of fun, so make sure to check it out! And if you are just a VFX enjoyer then in the comment you can find some reels :D #LORT
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ManusVFX retweeted
Jun 12
Since some of you have asked for this, I just published my totally free texture collection on Patreon! 35 textures to improve your visual effects ✨ Thanks for the support, much more to come! Free textures: patreon.com/DAVFX/posts/free… #vfx #realtimevfx #gamedev #unity3d #unrealengine
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ManusVFX retweeted
Jun 12
Free VFX Textures #12 Seamless Trails! #vfx #realtimevfx #unity3d #gamedev
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WIP for water spell "Hydro-Megia." We captured water particles from Blender in combination of a customized Mesh distortion in unreal to make it! We'll show you more when other spells are done! #VFX #Blender #unrealengine #indiedev #indiegame #stormcorebringer
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A.I. companions are useful But they come with a risk
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yesterday we announced our debut game Bad Magpie and we are so grateful for all the support - hit 26k wishlists in 24hrs!! - made lots of people laugh and cry (sorry) - joined the "horrible bird game" genre HUGE THANK YOU from our little team our reveal trailer once again:
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ManusVFX retweeted
things are getting hot 🔥 #rts #indiedev late #screenshotsaturday
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ManusVFX retweeted
work upon work. Visual pass for land exploration: -new clouds/smoother animations -readability fixes -total tree system overhul -unit figures now mirror formation's top rank both player and enemy. #pixelart
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ManusVFX retweeted
🌫️ Volumetric, self-shadowing fog/clouds, -- (from all light sources). Coming to AERO v1.4 for Unity URP.
🟢 AERO, Unity URP is truly volumetric. -- (and 'wet', misty, blurring/scattering). You can go into the fog! Works on WebGL mobile, too.
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ManusVFX retweeted
last bit of iteration on the selection box. I added a subtle zdepth outline (it reads better in fullscreen than in the video🙈) Also featuring explored/unexplored terrain #rts #indiedev
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ManusVFX retweeted
For #LORT, we provided technical art support for Big Distraction’s character shading pipeline. We reworked the shading pipeline to improve visual quality, lighting consistency, and performance, while making character iteration easier and fitting existing content. 🤌 #techart
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Hanging on to their lives behind the shields
It's not safe in the eye of the tornado
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ManusVFX retweeted
Check out these dynamic 3D speech bubbles made by Alex Shearer and the team behind Paper Thin, built in Godot using a mix of 2D artwork and 3D geometry. 💬 See the process from scratch: jettelly.com/blog/paper-thin… #godotengine #gamedev #indiedev
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ManusVFX retweeted
Stop grouping your Unity Addressables by asset type! 🛑 For peak performance, organize your assets based on when they’re needed at runtime. In this quick tip, you’ll learn how to optimize your asset management workflow. 🔗 Watch the full tutorial: on.unity.com/Addressables_YT
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ManusVFX retweeted
⭐️Booth 商品紹介⭐️ エフェクト用のテクスチャライブラリを無料配布しています! テクスチャ100種類以上に加え、それを作成した Substance 3D Designer の元データなども内包しています📗 #VFX #Substance3DDesigner ▼ダウンロードページはこちら booth.pm/ja/items/8196708
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Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.
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ManusVFX retweeted
#UnityTips Use Shift Ctrl to Snap to Surface to quickly place props on floors, tables, shelves etc. Keep in mind: The surface you snap to needs a collider and scene camera view direction matters. Example from our Game: store.steampowered.com/app/3… #wishlistnow #gamedev
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ManusVFX retweeted
May 25
i had a go at this in unreal :) using some simple blending tricks on a few masks made in substance designer and panning over stretched UVs
Hey gamedev artists, how would you achieve this small waterfall effect?
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Tomorrow is the day Town to City leaves Early Access! 😍 We're incredibly excited to show you what we've been working on 💕 #TowntoCity🏘️ #citybuilder #indiegames #voxelart
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