As part of FX-Chamber, I'm soooo happy I had an opportunity to work with Big Distraction on creating VFX for their debut title Lort.
Game is a lot of fun, so make sure to check it out!
And if you are just a VFX enjoyer then in the comment you can find some reels :D
#LORT
WIP for water spell "Hydro-Megia." We captured water particles from Blender in combination of a customized Mesh distortion in unreal to make it! We'll show you more when other spells are done!
#VFX#Blender#unrealengine#indiedev#indiegame#stormcorebringer
yesterday we announced our debut game Bad Magpie and we are so grateful for all the support
- hit 26k wishlists in 24hrs!!
- made lots of people laugh and cry (sorry)
- joined the "horrible bird game" genre
HUGE THANK YOU from our little team
our reveal trailer once again:
work upon work.
Visual pass for land exploration:
-new clouds/smoother animations
-readability fixes
-total tree system overhul
-unit figures now mirror formation's top rank both player and enemy. #pixelart
last bit of iteration on the selection box. I added a subtle zdepth outline (it reads better in fullscreen than in the video🙈)
Also featuring explored/unexplored terrain
#rts#indiedev
For #LORT, we provided technical art support for Big Distraction’s character shading pipeline.
We reworked the shading pipeline to improve visual quality, lighting consistency, and performance, while making character iteration easier and fitting existing content. 🤌
#techart
Check out these dynamic 3D speech bubbles made by Alex Shearer and the team behind Paper Thin, built in Godot using a mix of 2D artwork and 3D geometry. 💬
See the process from scratch: jettelly.com/blog/paper-thin…#godotengine#gamedev#indiedev
Stop grouping your Unity Addressables by asset type! 🛑
For peak performance, organize your assets based on when they’re needed at runtime. In this quick tip, you’ll learn how to optimize your asset management workflow.
🔗 Watch the full tutorial: on.unity.com/Addressables_YT
Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero.
Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone.
I hope this video clears that up.
#UnityTips
Use Shift Ctrl to Snap to Surface to quickly place props on floors, tables, shelves etc.
Keep in mind: The surface you snap to needs a collider and scene camera view direction matters.
Example from our Game: store.steampowered.com/app/3…#wishlistnow#gamedev