#Threejs Creative Developer 🇻🇪 | GameDev | 3D Artist | Art Director | UX/UI Senior | Dev of pianissta.app/ The new way of learning music!

Joined September 2021
1,125 Photos and videos
Pinned Tweet
1 Dec 2025
Pianissta Music Learning app is here! - Now you can Register/Login with email-password (Google login to be implemented) - Starting Tutorial to get to know the app - Lessons, Music Theory, Metronome, Achivements, Leaderboard and a Quiz Mode! LIVE: pianissta.app
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MoMo retweeted
Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke. The example has less than 1k lines of code including HTML. #threejs #tsl #webgpu
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MoMo retweeted
🪞 Yeberson Orta's SATORI Engine (@MoMo3DWorks ) bounces real light through a WebGPU scene. Built on TSL with a single MRT pass feeding SSGI and SSR. 🔗 webgpu.com/showcase/satori-e… #WebGPU #TSL #ThreeJS #SSGI #realtimerendering
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Experiment #WebGPU project for a client that want to implement a beautification phase to their base plataform. Amazed by the WebGPU-Perf developed by Anderson Mancini. It help me alot to keep auditing the performance tweek by tweek. #creativedeveloper #threejs
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- As the client platform has a lot of configuration elements such as changing walls colors, baking the lights/shadows/AO won't be scalable and smart to implement they wanted the Global Illumination approach to achieve close to realistic features.
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- Noise still present. Trying to balance SSGI Denoiser radius SSGIAO SSR / Denoiser - Leva is enable so you can play with ALL parameters - This renderer is ready for any WebGPU project to be implemented as "Beautification Skin".
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Thank you so much WebGL/WebGPU Community <3 !!!
🜔 Alquimia's Virtual Apothecary (@MoMo3DWorks) is a glowing artifact you unlock waypoint by waypoint, with five WebGL canvases juggling pixel ratio and post-FX. 🔗 webgpu.com/showcase/alquimia… #WebGL #ThreeJS #CreativeCoding #ShaderArt #WebDev
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MoMo retweeted
🜔 Alquimia's Virtual Apothecary (@MoMo3DWorks) is a glowing artifact you unlock waypoint by waypoint, with five WebGL canvases juggling pixel ratio and post-FX. 🔗 webgpu.com/showcase/alquimia… #WebGL #ThreeJS #CreativeCoding #ShaderArt #WebDev
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MoMo retweeted
One of the best things about building interactive experiences with #threejs is the creative freedom it unlocks. These controls helped @dieg0liv and me to tweak the scene to our desire 😊. In this video, I’m showcasing some of the custom scene controls I built, allowing the environment to be transformed in countless ways in real time. What I enjoy most is that these debug tools also become a great way to share the process behind the work, making it easier to understand how everything was designed and developed. I've learned a lot when other developers share how the project was constructed. So I decided to share a bit on how it works behind the scenes. You can explore these debug parameters yourself here: 👉 cerealbnb-demo.vercel.app/ If you’re curious about any specific part of the project or want to know how something was built, drop a question in the comments. I’m always happy to share insights from the development process. #CreativeCoding #ThreeJS #ReactThreeFiber #WebGL #ShaderArt #InteractiveDesign #CreativeDevelopment #ThreeJSJourney
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MoMo retweeted
Real-time Wispy Smoke Detail Enhancement via Low-Res Grids in Three.js. 60 FPS on a GTX 1050 Ti. #threejs
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NEW R3F-Threejs PORTFOLIO #WIP Hard Testing WebGPU to the maximum! Ocean shader by spiri0.github.io/Threejs-Web… Another Journey to be tell. #CreativeStoryTelling #threejs #WebGPU
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MoMo retweeted
New project launch: cerealbnb.com/ A fun website for a fun place to stay - a project that won the @Airbnb OMG! Fund contest 😍. I had the enormous pleasure to help my friend @dieg0liv bring this to life. He designed and built with @sirtreydillon (the visionary behind this crazy Airbnb location) the webflow experience, and I helped with #threejs 3D experience. Have a look, scroll, explore, feel the vibe. Who knows? Maybe that's the next place you're going to have breakfast 😍 #creativecoding #threejsJourney
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MoMo retweeted
Hey guys, after a long month I uploaded Devlog #2 focused on Level Design. Link to the Youtube video below ↓ BTW If you have any more suggestions for the game's name, let me know in the comments, looking forward to creating a logo for the next Devlog
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MoMo retweeted
My #threejs Lumen Decor Studio is getting an update. It will now support more settings and more complex scenes, thanks to the latest library updates. I'm combining #WebGPU SSGI with light probes, giving us the best of both worlds. Real-time light bounces via SSGI, and when the camera stops moving, I bake probes to measure the average light in the room, generating fill lights that paint an envmap. I also created a denoiser for SSGI, avoiding the previous blur that discarded the AO. Now, everything is lighter, a little noisier, but it complements indirect light well. Live link coming soon. BTW: The video is on my YouTube Channel in case you want to watch it in a higher resolution: youtu.be/cDYIdId3XSY #creativecoding #archiviz #WebGPU
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Last Month's #threejs Project: Virtual recreation of the actual Apothecary Room at Hotel Herrera (hotelherrera.com/). Check Live DEMO: alquimia-portal.vercel.app/ #creativecoding #webgpu
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- Aggressive Performance Optimization: To squeeze out maximum performance and maintain smooth frame rates, I also dynamically unmount all post-processing effects on the main scene while the secondary views are active.
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Adding to the mystical atmosphere, every waypoint triggers a note from a C Major 13th Augmented chord, designed to help you connect with your higher self while investigating the artifact. Reaching the final waypoint plays the entire chord at once: C, E, G, B, D, E, G.
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