Pianissta Music Learning app is here!
- Now you can Register/Login with email-password (Google login to be implemented)
- Starting Tutorial to get to know the app
- Lessons, Music Theory, Metronome, Achivements, Leaderboard and a Quiz Mode!
LIVE: pianissta.app
Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke.
The example has less than 1k lines of code including HTML.
#threejs#tsl#webgpu
Experiment #WebGPU project for a client that want to implement a beautification phase to their base plataform.
Amazed by the WebGPU-Perf developed by Anderson Mancini. It help me alot to keep auditing the performance tweek by tweek.
#creativedeveloper#threejs
- As the client platform has a lot of configuration elements such as changing walls colors, baking the lights/shadows/AO won't be scalable and smart to implement they wanted the Global Illumination approach to achieve close to realistic features.
- Noise still present. Trying to balance SSGI Denoiser radius SSGIAO SSR / Denoiser - Leva is enable so you can play with ALL parameters - This renderer is ready for any WebGPU project to be implemented as "Beautification Skin".
One of the best things about building interactive experiences with #threejs is the creative freedom it unlocks. These controls helped @dieg0liv and me to tweak the scene to our desire 😊.
In this video, I’m showcasing some of the custom scene controls I built, allowing the environment to be transformed in countless ways in real time. What I enjoy most is that these debug tools also become a great way to share the process behind the work, making it easier to understand how everything was designed and developed. I've learned a lot when other developers share how the project was constructed. So I decided to share a bit on how it works behind the scenes.
You can explore these debug parameters yourself here:
👉 cerealbnb-demo.vercel.app/
If you’re curious about any specific part of the project or want to know how something was built, drop a question in the comments. I’m always happy to share insights from the development process.
#CreativeCoding#ThreeJS#ReactThreeFiber#WebGL#ShaderArt#InteractiveDesign#CreativeDevelopment#ThreeJSJourney
New project launch: cerealbnb.com/
A fun website for a fun place to stay - a project that won the @Airbnb OMG! Fund contest 😍.
I had the enormous pleasure to help my friend @dieg0liv bring this to life. He designed and built with @sirtreydillon (the visionary behind this crazy Airbnb location) the webflow experience, and I helped with #threejs 3D experience.
Have a look, scroll, explore, feel the vibe. Who knows? Maybe that's the next place you're going to have breakfast 😍
#creativecoding#threejsJourney
Hey guys, after a long month I uploaded Devlog #2 focused on Level Design.
Link to the Youtube video below ↓
BTW If you have any more suggestions for the game's name, let me know in the comments, looking forward to creating a logo for the next Devlog
My #threejs Lumen Decor Studio is getting an update. It will now support more settings and more complex scenes, thanks to the latest library updates.
I'm combining #WebGPU SSGI with light probes, giving us the best of both worlds. Real-time light bounces via SSGI, and when the camera stops moving, I bake probes to measure the average light in the room, generating fill lights that paint an envmap.
I also created a denoiser for SSGI, avoiding the previous blur that discarded the AO. Now, everything is lighter, a little noisier, but it complements indirect light well.
Live link coming soon.
BTW: The video is on my YouTube Channel in case you want to watch it in a higher resolution: youtu.be/cDYIdId3XSY#creativecoding#archiviz#WebGPU
- Aggressive Performance Optimization: To squeeze out maximum performance and maintain smooth frame rates, I also dynamically unmount all post-processing effects on the main scene while the secondary views are active.
Adding to the mystical atmosphere, every waypoint triggers a note from a C Major 13th Augmented chord, designed to help you connect with your higher self while investigating the artifact. Reaching the final waypoint plays the entire chord at once: C, E, G, B, D, E, G.