Let us not leave any stone unturned, shall we?

Joined December 2018
347 Photos and videos
Pinned Tweet
13 Nov 2023
Factions attrition Averion and Baramald wich will you support or stay away? moonkey-lab.itch.io/shadows-… #gamedev #pixelart #gaming #retro #metroidvania #openworld #indiedev #zelda #gamer
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Saturnalia is 80% off as part of the Lovecraftian Days! store.steampowered.com/sale/…
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🦇 Vampire Survivors: The Grimoire 🦇 that's right our game is getting an OFFICIAL LORE BOOK from @TitanBooks! (wait, what?) our lore is about to get even deeper & more intense 🧛
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Underwater currents? Crouch jump?! What else can you spot in this tiny clip that ISN'T in the demo?
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🚨 NEW GAME ALERT! My 64x64 metroidvania is getting a deluxe treatment and is coming to Steam. Twice the content, upgraded graphics and controls, more challenges, more lore, and even a save feature! Please wishlist: buff.ly/3Q4sGr4 ❤️ 🎵 Music and sfx by Brent Houston as always!
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While every other developer is busy with GDC, I'll be releasing my DLC so to have zero ZERO competition! BWAHAHAHAHHHAHA -3 days!
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19 Mar 2025
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14 Mar 2025
Update 1.1 - Shadows of Lir'Ah Pause and Stones Check it out on Steam Spring Sale store.steampowered.com/app/3… #indiegame #platformer #exploration #2d #retro #sim #immersive #pixelart
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Patch Notes Core Improvements - Improved core movement mechanics for the main character (MC). - Enhanced guidance for Litumnia and Golden Path. - Multiple changes added in-line with the January Patch roadmap Loadouts and Inventory - Added charge lines in non-active loadouts. - Introduced additional filters for inventory items. Audio - Added intro voiceover in Japanese, English, and Italian. Guidance and Quests - Improved Litho’s guidance. - Enhanced quest guidance. Visual Effects (VFX) - Improved impact VFX. - Polished lighting effects. - Added new VFX for the Dodge action. - Added multiple new VFX effects - Improved VFX for Elemental Torches. - Enhanced multiple old VFX effects Bug Fixes - Fixed the bug causing simultaneous deaths of bosses/minibosses and the main character, which previously resulted in players being stuck in arenas or boundaries. - Fixed achievements not activating on Xbox consoles
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The 5th Annual Indiepocalypse Pledge Drive is now live! pizzapranks.itch.io/indiepoc… It's that time of year where once again I work to secure that yearly payout for Indiepocalypse contributors and possibly even break even on this whole project! Live drive at: twitch.tv/pizzapranks

ALT phone bank of gifs with various characters on phones advertising the Indiepocalypse pledge drive from January 3rd to 10th with break even goal of $77,263.85

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19 Dec 2024
When you like to complicate your life and rework on the jumping...long jump added 🥵 #gamedev #shadowoflirah #exploration #platformer #pixelart #indiedev #2d #gamemaker
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After three years of passionate work in absolute secret... It's time to reveal our next, big game: DEMON TIDES! Explore the open seas and uncover the kingdom's dark secrets as you expressively platform your way across dozens of locales, upgrading your gear every step of the way!
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Hello, Maskless Ones! 🎭 Enotria: The Last Song is full of different weapons, allowing you to craft your own unique experience, ⚔️Which one is your favourite? Let us know in the comments!⚔️ #EnotriaTheLastSong
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November's entry in the PIZZA PRANKS Video Game Tape Club is out and it's Pushamo and Her Pico Octet by @gamedevbrook! A collection featuring the arcade push-em-up Pushamo and 8 more games, interactables, and art pieces all made in PICO-8! Available at pizzapranks.com/tapeclub/
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Commodore 64 - Mini PC build that runs Moons of Darsalon on #CRT Full video on my YT channel #C64 #C64x #Commodore
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Hello, Maskless Ones! If you've encountered any issues while playing Enotria: The Last Song please use our new bug reporting form. Your feedback will be automatically delivered straight to the devs who will be able to investigate and fix the issue. Thank you so much for your support! forms.gle/BCzSthXK2xgiWkwU8 #EnotriaTheLastSong
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Tomorrow from 6-10, I'll be at the Cambridge Science Festival at the MIT open space or maybe somewhere indoors if there's bad weather. I'm also bringing the first attempt at a more gallery-ish presentation to go with the games.
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