Animator, programmer and keen sailor. I create Udemy video course mainly teaching game programming, niklever.com/courses .

Joined February 2009
224 Photos and videos
Pinned Tweet
1 Nov 2022
It's a new month. Hope you all survived Halloween. It's my monthly reminder that you can get all my courses at a discount at niklever.com/courses This months coupon code is NOV22_SALE . #threejs #webgl #glsl #unity3d #javascript #gamedevelopment #html5
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I use this teapot so much that I knew this could happen someday. #threejs #tsl #webgpu
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Michelle is the perfect model to demonstrate the snow lesson. Maybe too distracting. I know it's hard to follow a lesson where there is something always moving.
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๐™ฒ๐š˜๐š™๐šข๐š’๐š—๐š... ๐Ÿ“๐Ÿ“ฐ๐Ÿ“‚๐ŸŸฆ
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Hermosamente hecho. Evoluciรณn de las modas femeninas.
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I've spent the last 6 months and 200 hours making the best looking water on the web. Today, I'm launching Three.js Water Pro V3, the most advanced iteration yet ๐Ÿš€ What's New โœ… Completely overhauled wave simulation and lighting โœ… Multiplayer-ready determinism โœ… Persistent wave-crest foam โœ… Sea spray emitters โœ… Wake generators โœ… Rain ...and much more! Learn more ๐Ÿ‘‡๐Ÿป
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Have you run into performance issues while creating VFX in Unity? ๐Ÿ‘€ My book Mastering Compute Shaders in Unity may help, covering topics such as GPGPU, post-processing, optimization, and more. โœจ Have a look ๐Ÿ”— lnkd.in/g7Pk5d3C #unity3d #realtimevfx #indiedev
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It's June already. Where is this year going? A new month means a new coupon code for my Udemy courses JUN26_SALE. niklever.com/courses #unity3d #threejs #webxr #javascript #shaders #gamedev

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Built a pottery app today, where your real hands throw virtual clay ๐Ÿบ Hand tracking > clay deformation > real-time physics No controller. No stylus. Just hands. Everything built within @omma_ai threejs Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
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Hey @claudeai Opus 4.8, build a procedural coastline ocean & surf shader in @threejs ๐ŸŒŠ Demo link below ๐Ÿ‘‡
every new model, same ritual: > build {something cool} in @threejs that's my whole benchmark
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May 28
Okay, I think the port is decent enough now. ๐ŸŽฎ mrdoob.github.io/three-doom/ ๐Ÿ’ป github.com/mrdoob/three-doom I'll continue fixing issues and cleaning up the UX. Let me know any bugs that you find ๐Ÿ™
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Casually rendering ~a hundred million triangles, in the browser. All thanks to @sea3dformat's cool Nanite-style renderer for @threejs. I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
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what if air had a surface built with WebGL shaders MediaPipe hand tracking single HTML file, no app, no install
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May 16
Yesterday I needed an app to make phone screen captures social media friendly. One I tried wanted a $10/month subscription just to export the video. So I tried asking Claude to build one and 5 minutes later I had exactly what I needed. Now we all have a free and open source optionโœŒ๏ธ
May 15
Replying to @mrdoob
Netex 0.2.0 is now out ~ ๐Ÿงญ - Adds full support for the Three.js Devtools extension github.com/mrdoob/netex/releโ€ฆ
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After over a dozen attempts, I think I finally figured out how to get proper looking foam/churn on wave crests!
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built a @threejs game with one prompt. one-shot. no follow-ups, no edits. 20k tokens, 9min, claude opus 4.6 I'm not developing this further or adding anything. releasing it purely as a demo of how fast three.js an AI coworker can turn an idea into a thing you can actually play. three.js has never been this accessible. block the "how I built this ๐Ÿงต" engagement farmers, open Claude Code/Terminal, write your idea down, and ask Claude when you hit a wall. done. that's the whole playbook. you can play it on: enes.id/hyperbullet
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more html-in-canvas slop
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