Joined March 2019
354 Photos and videos
Let me remind you about my #GodotEngine #indiegame «Hellrule». 😈 Simple but challenging · Unique visual style ☔ ⚡100% free - No ads - No purchases⚡ · 🤖: play.google.com/store/apps/d… · 🍏: apps.apple.com/app/id1240658… Sincerely high ratings appreciated! 😁 🧵 1/3
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Pedro J. Estébanez — Pedrocorp retweeted
Pero, ¿qué es esto? ¿Acaso『La Aventura Original』de #AventurasAD plena de color? ¿Para DOS y Amiga? ¿Funcional en equipos reales? 😮 La respuesta es sí a todo ello, oye, gracias al intérprete ADP de @jlcebrian, que está dándole los últimos retoques. Pronto en sus pantallas. 🤩
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I think I'm doing fine in the dev process for my @MsDOSClub's #gamedev contest. Astonishing results so far.
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Pedro J. Estébanez — Pedrocorp retweeted
Jun 12
we named it random access memory (RAM). then we built three levels of cache, prefetchers, data-oriented design, and an entire performance-engineering discipline whose whole purpose is making sure nobody accesses it randomly.
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Pedro J. Estébanez — Pedrocorp retweeted
C devs love Undefined Behaviour so much, They even made a function to introduce UB on purpose.
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Pedro J. Estébanez — Pedrocorp retweeted
¡Ya no puedo aguantar más el secreto! "PREGÚNTAME POR SCUMM II" aterrizará el 30 de junio en Amazon. 400 páginas dedicadas a la historia de LucasArts en el periodo 1990-1995... Físico: 17,99 € Ebook: 4,99 € Si vibraste con el primer volumen, prepárate para vivir los secretos de los desarrollos que marcaron la edad de oro de las aventuras gráficas. #SCUMM2
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Estoy preparando algo muy especial para el concurso de programación de videojuegos de este año del @MsDOSClub. A ver si en el poco tiempo que puedo dedicar logro materializar mis ideas.
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¿Se puede o no se puede? Pues ya sabéis cómo averiguarlo. Respondemos a eso y a más cositas de aventuras. Fue un placer pasar por aquí.
¿Se puede crear AVENTURAS GRÁFICAS con Godot y Escoria? youtu.be/bCXIZSOxFwg?is=pSJo… #Videojuegos
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Pedro J. Estébanez — Pedrocorp retweeted
Here are several adventure games made in Spain. Some of them have already been released, while others are currently in development. Long live adventure games!
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This fits my thoughts about AI art. A (genuine) author is fundamental.
Since people seem to be confused about this, here is a more complete explanation: I thought the point of the OP was that it is important (for any reason) whether or not something can be determined reliably to be a Monet painting or an AI derivative of a Monet painting - as in, if given an A/B test, can an average (or even well-trained) human tell the difference between something painted by AI and something painted by Monet? Will they misidentify a Monet as AI? Will they misidentify an AI as Monet? Etc. My point in saying Monet is a bad example (or any famous painter, I might say) is because that criteria has not historically been important even before AI, as far as I can tell. Humans seem to care whether a painting was painted by Monet, not whether anyone can tell by looking at it that it was painted by Monet (including themselves). They will happily invest in a painting if they are assured it is Monet, whether or not they themselves could ever tell the difference between that painting and a forgery, and they will be very upset if it later turns out it was not painted by Monet - even though they clearly could not tell the difference in the interim, etc. So to me, they were trying to prove one point, but accidentally proved the other point. Can most humans figure out if something is a genuine Monet or not? No. Do most humans care if something is a genuine Monet or not anyway? Absolutely. And I would argue this is a very important thing to understand about "AI art". Humans care about the origins or things - they don't just care about the things, even if they cannot themselves determine that origin definitively.
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It's possible to disable Copilot in @VisualStudio. I needed this as I only want it in @code . Let's see if this helps the former be snappier... You need this: microsoft.com/en-us/download…
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This is likely something you can do more conveniently via registry, though.
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Pedro J. Estébanez — Pedrocorp retweeted
Ya van llegando los libros del MS-DOS CLUB. Puedes hacerte con el tuyo en Amazon: amzn.to/4cWeTxZ
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Pedro J. Estébanez — Pedrocorp retweeted
For whatever reason decided to work on a game prototype both in a modern IDE (@VisualStudio 2026) and in my first proper IDE (Turbo Pascal 7.0). Guess which one is snappier and more stable. Comparing compile times is unfair though, Turbo Pascal was always lighting fast ^^
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Pedro J. Estébanez — Pedrocorp retweeted
Ya tenemos disponible el segundo volumen de La Edad Oscura del Videojuego Español de los 90. 142 páginas de los arcades publicados en España entre 1990 y 2001. Además descubrimos 5 prototipos que no llegaron a ver la luz de juegos arcade. amazon.es/dp/B0GYYTBNDZ
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Pedro J. Estébanez — Pedrocorp retweeted
do they not teach common denominators at school anymore
Sounds like a display issue tbh
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Pedro J. Estébanez — Pedrocorp retweeted
Buena representación del MS-DOS en @retropolisvlc #Doom #PrinceofPersia #MonkeyIsland
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Ya he leído estos dos ¡y los recomiendo totalmente!
Replying to @invasionpixelYT
👁️ El terror está ahí fuera – Vol. 1 amzn.eu/d/0410vFoW 👁️ El terror está ahí fuera – Vol. 2 amzn.eu/d/0gAcRioC Historias inquietantes, decisiones que importan y ese sabor clásico que tanto nos gusta. ¿Te atreves? #DíaDelLibro #Terror #CienciaFicción #Lib
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Pedro J. Estébanez — Pedrocorp retweeted
Having done my fair share of cryptic C incantation 3am debugging sessions, I can relate. But C is really not that bad a language when you keep the more esoteric features to a minimum. Memory safety is completely achievable. High quality C/C libraries and development tools are everywhere. Coding agents (the latest tool in the toolbelt) are making things easier in new ways all the time. These days, I find the only time a C issue takes more than hour to debug is when it involves the cloud in some way!
"Similar to the Necronomicon, a C source code file is a wicked, obscure document that’s filled with cryptic incantations and forbidden knowledg."
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