Joined June 2025
50 Photos and videos
Pinned Tweet
Cute Critters🐱🐭 vs. Evil Bugs🪳🕸️!! Our Roguelite TD #GalaxyCritterCo will be on the coming Steam Next Fest! This is my first (completed) indie game and so it's also my first Next Fest..🥸 What a journey we finally made it here🫡 #gamedev #steam #indiegame #ゲーム制作
2
3
19
276
Cute Critters🐱🐭 vs. Evil Bugs🪳🕸️!! Our Roguelite TD #GalaxyCritterCo will be on the coming Steam Next Fest! This is my first (completed) indie game and so it's also my first Next Fest..🥸 What a journey we finally made it here🫡 #gamedev #steam #indiegame #ゲーム制作
2
3
19
276
No tengo una bola de cristal para saber qué pasará con estos cambios, pero después de sacar 2 juegos en Steam, esta es mi lectura: La sección de popular upcoming nunca marcó la diferencia entre el éxito y el fracaso de un juego. Mi primer juego llegó ahí con 10k wishlists y consiguió unas 1500 más en el día y medio que estuvo ahí. Pese a todo, vendió poco, y seguramente hubiese vendido prácticamente lo mismo sin esas 1500 wishlists adicionales. Mi segundo juego llegó con 100.000 wishlists y consiguió unas 10k más. Otra vez, no hubiese sido un fracaso aunque no hubiese estado ahí. Con esto quiero decir que todo el trabajo de márketing del juego depende MUCHO más de otras cosas (demo, algoritmo, creadors de conenitdo, festivales de Steam...). Esa sección, aunque te da algo de visibilidad (y hace ilusión ver tu juego ahí) realmente no marca ninguna diferencia. Sin embargo, para juegos muy grandes sí se puede notar algo más la diferencia, ya que funciona como un multiplicador (2x10 es 10 veces más que 2x1 y esas cosas...) Por ejemplo, 50k visitas en un vídeo de YouTube de mi primer juego suponen unas 10 ventas, mientras que el mismo número de visitas para mi segundo juego pueden llegar a ser tranquilamente cientos de ventas. Creo, que en lugar de centrarnos en esto como negativo, deberíamos ver las novedades positivas como el nuevo calendario de lanzamientos personalizado. Esta herramienta SÍ es muy interesante y creo que puede traer venta a los juegos indies, ya que se personaliza en base a los gustos de cada jugador. Es decir, la gente que vea tu juego son tu target y no gente a la que seguramente no le interese tu juego aunque se lo pongas delante de la nariz 20 veces. Conclusión: dejemos que Steam haga su trabajo y esperemos los resultados para saber si fue un acierto o un error. Steam nunca quiso fastidiar a los indies, y eso no ha cambiado. Tristemente, mucho juegos fracasan, pero eso no depende de Steam (ni para salvarlos ni para condenarlos).
Steam just made a change that's really gonna hurt future indie games. The Popular Upcoming page used to list games chronologically by release time. As long as you had enough wishlists to make the cut (~6k to 7k), you'd get some time at the top of the list for people to discover your game. Now it's listed algorithmically, with far more large games from major companies and publishers on the list, even those releasing two weeks away. The lowest wishlist count on there right now is 80k, when before it would've been 10 indie games as low as 6k wishlists. Feeling very lucky our game's early access release barely made it out before this changed. It was worth probably 1k wishlists for us, and we had some really unfortunate timing/positioning too. It can be worth thousands of wishlists and sales for smaller games. Steam is more heavily prioritizing larger games, with the budget and time to grow to enormous wishlist totals, or the rare indie viral hit. The small to mid-sized games just lost a way to find players. Steam players lost a tool to discover cool smaller games.
7
11
95
10,980
Rat2 Studio retweeted
Build your defenses, upgrade your towers, and hold the line against waves of enemies! 🛡️ The Tower Defense corner of Strategems features unique twists on the classic genre.  Check it out here: store.steampowered.com/curat…
4
12
1,307
Super excited that our game #GalaxyCritterCo is a part of the @Strategems_ steam event!!🥳 It's a super cute & chaotic roguelite TD made by a team of two indie devs🫡🫡 #gamedev #steam #indiegame #ゲーム制作
1
2
9
127
👉also DEMO v0.4 UPDATE is live now just give it a tryyyy :0
3
22
Rat2 Studio retweeted
Strategems is back! 🌟 Hosted by Goblinz Publishing, this event is all about highly replayable strategy games. Get ready to play exclusive demos, grab amazing discounts, and discover upcoming gems to add straight to your wishlist! 📅 Starts May 28th
3
11
31
2,877
finished 4 more characters i've been so productive omg🥲 #gamedev #steam #indiegame #ゲーム制作
1
5
39
1,721
Rat2 Studio retweeted
Remember, game dev is easy to everyone who has never attempted to make a game. If you're struggling right now, you're already doing what most people only ever talk about. Keep going, keep learning. ❤️
63
129
1,218
26,748
Finishing 2 new characters & their stories this month :) Sharing some arts🐭 #gamedev #steam #indiegame #ゲーム制作
1
1
9
108
Try my cute roguelite TD during the Steam Tower Defense Fest🫵🐭#gamedev #steam #indiegame #ゲーム制作
9
76
Rat2 Studio retweeted
Announcing Crownkeep! My brother and I have been building a roguelike deckbuilder that mixes Minesweeper with dungeon crawling for the past 3 years, today we finally got to reveal it Check it out on Steam: store.steampowered.com/app/3…
15
27
282
10,444
Rat2 Studio retweeted
Mar 9
Checking your wishlists be like that. #gamedev #indiegames #steam
29
14
194
6,415
Wishlist & try the #GalaxyCritterCo demo during the Steam Tower Defense Fest🥳 #gamedev #steam #ゲーム制作
6
58
Animals vs. Roaches Survivors!👿 #GalaxyCritterCo #gamedev #IndieGameDev #ゲーム制作
5
56
Rat2 Studio retweeted
We've playtested over 400 indie games, almost all of them had bugs and issues. We ran some analysis and today we're revealing the top mistakes these games made and how you can avoid them. Looking to top the Steam Next Fest charts? here's what to pay attention to:
22
46
540
36,351
Rat2 Studio retweeted
I got 18M views on YouTube Shorts in 28 days and 28,000 Steam wishlists in 9 days. I'm a solo dev with no audience, no budget, and no publisher. Here's everything I learned about making shorts that actually go viral:
98
136
3,121
287,409