Pirate | Metaverse | Gamer | I know NOTHING about EVERYTHING | Xbox/PC | Web2 Gamer Lured to Web3

Joined March 2021
556 Photos and videos
So we just watched #BeautyVsTheBeast Anthony Taylor vs. Matty Floyd and Anthony ripped his pants while literally being beaten every round - nearly gets knocked out and screams "MY EYES!!! HE HAD ICY HOT!" and the fight gets called a no contest? He pulled a Tom Aspinall ...
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RobinIARGH retweeted
It was just another day in the RuneScape universe. Until...
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One of the more amusing bugs we came across while testing the beach ball avatar transform feature for #RT8 It was fixed but also wouldn't complain if it popped up again lol..๐ŸŒŽโœŒ๏ธ earth2.io/news for more on #RT8 #Earth2 #multiplayer #PreAlpha #E2V1 #digitalearth #RT8 #gaming #earlyaccess #metaverse
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#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article๐ŸŒโœŒ๏ธ ๐Ÿ‘‰earth2.io/news/reality-threaโ€ฆ The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support๐Ÿ™ I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less. No hype. No announcements for announcements. Just real systems, real gameplay and real progress. The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been. While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term. This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000kmยฒ world. Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally. During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved). Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more. A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online. Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here: ๐ŸŒฑ Growing a Garden ๐Ÿณ Kitchens & Advanced Recipes ๐Ÿ–๏ธ Global Scale Multiplayer Beach Balls with full Environmental Physics ๐ŸงŸ Hordes Scanner ๐Ÿ“ก My Property Scanner ๐Ÿ“œ In-World Quest Creation ๐ŸŽ’ Superior Backpack ๐Ÿ’ง Water Bottle & Survival Improvements โš›๏ธ Gaia Pulse Reactor โšก Massive Performance & UI/UX Improvements ๐ŸŽญ Character & Multiplayer Optimisation Everything is coming together, step by step. As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the teamโ€™s efforts & focusing on long term development properly. This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours. IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward. If any major issues arise our team has always fixed them quickly in the past, so just give them space please. Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more! It makes it all the more worth the while. Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature! #Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
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I will never watch boxing again.... the whole god damn thing was absurd. It's hard to watch already when compared to MMA but to see that obvious corruption for what have should have never of been that close..... I'm out.
Rico couldnโ€™t have handled that any classier after one of the worst stoppages youโ€™ll ever see. What a legend.
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RobinIARGH retweeted
Rico couldnโ€™t have handled that any classier after one of the worst stoppages youโ€™ll ever see. What a legend.
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27 Oct 2025
"Get off me lil dude" The absolute disrespect ๐Ÿคฃ Tampaaaaaaaaaaaaaaa~!
A-NELLY PICK 6๏ธโƒฃ ๐Ÿ“บ: #TBvsNO on FOX
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RobinIARGH retweeted
A-NELLY PICK 6๏ธโƒฃ ๐Ÿ“บ: #TBvsNO on FOX
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26 Oct 2025
After #UFC321 #Aspinall was forced to exit his fight due to not being able to see out of his eye.... what do we make of this bad ass? Is he super human category now!? #Magomedov
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RobinIARGH retweeted
Thereโ€™s a new No. 1 in @TomBrady's Week 6 Power Rankings โ€” and he knows a thing or two about playing for this team ๐Ÿ‘€
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10 Sep 2025
Congrats!
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts๐ŸŒŽโœŒ๏ธ #Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS, spawn #Avatars, store #items, forage & more #utility to come inside #E2V1 such as building, mini-games, experiences & more! Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners. Note - if you're listed as a winner & you're unsure what to do, please check out this previous post: x.com/theshaneisaac/status/1โ€ฆ Congratulations again to the latest winners & be on the lookout for Reality Thread 4 the commencement of the #E2V1 Pre-Alpha access release to badge holders ๐Ÿ…๐Ÿ…๐Ÿ… #Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
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14 Jul 2025
"Earth 2 isnโ€™t just simulating terrain inside E2V1 โ€“ itโ€™s simulating time, space and climate at scale." ^_-
After years of R&D months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! ๐ŸŒŽโœŒ๏ธ ๐ŸงฌCharacter Synthesis v1.0 ๐Ÿงณ Inventory System v1.0 ๐ŸŒฟForaging v1.0 ๐ŸŽง Immersive Audio v1.0 ๐Ÿ•“ Day Cycles v1.0 โ„๏ธ Seasons v1.0 โค๏ธ Character Vitals v1.0 ๐ŸŽฎ Action Bar v1.0 ๐ŸŒ Multiplayer server-side architecture ๐Ÿ“œ Quests v1.0 (website deployed) Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next: earth2.io/news/e2v1-chapter-โ€ฆ I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building. Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date! We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory. The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you. I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release! Apparently the article is a 60 min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in! Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning! #Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
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30 Jun 2025
Sad Panda Syndrome ๐Ÿผ The wait continues!
๐Ÿšจ#Earth2 update ๐ŸŒโœŒ๏ธ First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository. It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development. While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress. Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible. We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking. I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame. We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team. I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through. To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster. #Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
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RobinIARGH retweeted
16 Jun 2025
Experimental build pushed to PC with upcoming fixes for all platforms ๐Ÿ˜ steamcommunity.com/app/27585โ€ฆ
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RobinIARGH retweeted
With staggered feature rollouts planned throughout 2025, #Earth2 is building the foundations of a persistent, open world Player driven #Metaverse that is powered by $ESS & bridges between our physical world & virtual reality๐ŸŒŽโœŒ๏ธ ๐Ÿ‘‰earth2.io/news/e2v1-core-desโ€ฆ #Earth2 #metaverse #E2V1 #OpenWorld $ESS #utilitycoins #design #foundations #P2E #p2egames
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RobinIARGH retweeted
Replying to @RobinIArgh
I know exactly what you mean and don't worry - you're time to shine is coming! Character leveling won't be a thing in the main world, at least not initially, with the amount of updates we need to release a global leveling system before we've even released publicly would add a lot of complexity right now. Not to mention if we get something wrong. I do want to have wearable stats though, early, so items #Players get have varying stats at least. This may not be part of #Chapter1 but won't be too far away if not. We may have leveling in mini-games where the leveling is reset after every game. Fishing - yes, might not be #Chapter1 but if not also not too far away. There will a lot of gather, craft, explore etc in #Chapter1 so you should have a lot to do once it's released while we focus on the next development cycles.
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Lobbi the long rumored earth 2 companion as a Q3 launch?! I don't know about that one.....
Replying to @dellsane
If we continue to get the support & manage to execute all I have planned over coming years I don't think people realise how insane #Earth2 will be .. this only marks the very beginning of the next phase! I don't think we will release Lobbi Q2, probably Q3.
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23 Apr 2025
"Runes"?! Are we getting magic in Earth 2 ?! Release the wizard hats and magic staffs!
Replying to @EliteCityio
Thanks @EliteCityio ! Oh - those a few & far between on #E2V1! We will be hiding a lot of things in free fly mode that will only be discoverable in avatar mode so #Players are not able to find secrets, items, runes etc so easily. Just a heads up!
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23 Apr 2025
Year 3 of Supercharged E-ther booth! Gotta get that e-ther to spawn into Earth 2 soon!
#Earth2Day2025 is officially #supercharged! If you're a land owner on #Earth2 be sure to login & claim your mined E-ther over the next 24hrs before it becomes unstable & #Raiders have a feast! ๐ŸŒŽโœŒ๏ธ ๐Ÿ“ฐ earth2.io/news/earth2day2025 Check above article for full details. #Earth2 #Metaverse #Rewards $ESS #mining #landowners #E2V1 #EarthDay #EarthDay2025
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Controller support earlier than we expected!!?!?!? Save me @Earth2Korean ๐Ÿ˜๐Ÿ˜‡๐Ÿดโ€โ˜ ๏ธ
Replying to @RobinIArgh
Hey Robin! I believe @Earth2Korean has tested out a controller which worked well on his setup. You should be able to do the same with the characters (hopefully), depending on what type of controller you use ๐Ÿคž๐Ÿคž๐Ÿคž
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