God, just look at that view! 😍
I really don’t understand the extreme hate this game gets.
#HorizonForbiddenWest
Just because I’m pointing out the beautiful art direction and open-world design, and saying it’s one of the best-looking games this generation, doesn’t mean there is no gameplay there. My page shows all sorts, from the smallest environmental details to actual gameplay moments, and personally, I love the story and gameplay too.
But story is subjective. Combat feel is subjective. Not every game is going to land the same for every player.
The hate this game gets in the comments is so forced, man. I’m not talking about actual criticism. Fair criticism is fine. I’m talking about the toxic BS where people act like the game has zero value just because it isn’t for them.
If you don’t like it, fair play. Move on. But trying to drag everyone else for enjoying it is just dumb.
And IMO what isn’t really up for debate, though, is the effort poured into this world. The density, lighting, environments, machine design, animation work, sound, ambience, and overall presentation are genuinely top-tier. As a piece of game art, it’s a masterpiece. Simple as that. That’s what draws me in.
And for the people saying graphics mean nothing, I just don’t agree. Yes, a game can look rough and still be incredible. Gameplay will always matter. But visuals, art direction, lighting, atmosphere, and world detail absolutely can pull you deeper into a game. They add emotion, immersion, and a stronger sense of place. For some games, graphics are not just “pretty visuals”, they are part of the experience.
It’s games like this that make me want to see what more studios could do with PlayStation’s in-house Decima engine. Honestly, if Decima was public, it would be a serious rival to Unreal Engine 5’s position in the market.