Joined October 2015
85 Photos and videos
Pinned Tweet
9 Oct 2024
Today the time has finally come! 🄳 @Heavy_Cargo is now available to play on Steam, PS5 and Xbox Series X|S! I am incredibly happy and want to thank everyone who made this possible. I hope you have a great time with the game! 🧔 Get the game here: heavy-cargo.aerosoft.com/
1
9
2,035
Philipp retweeted
The statement of the EU Commission is the feared disappointment. Still arguing things that have been refuted by @StopKilingGames. Feels like they are playing dumb and wasting time, hoping that the false claims stick. This is not the end, though. ec.europa.eu/commission/pres…
11
84
370
14,820
This decision is not unexpected. But we were prepared. Hence, we're pushing forward with @Europarl_EN ammending #StopKillingGames to the Digital Fairness Act. We can move on without the Commission and their non-decision, as @accursedfarms mentioned before: x.com/StopKilingGames/status…

Today, the @EU_Commission replied to the European Citizens Initiative "Stop Destroying Videogames". New legislation will not be proposed, but exchanges will be initiated with consumers & industry to improve the management of videogames' end-of-life. link.europa.eu/VXpmTY
Community note
Important context: Just before the hearing, video game lobby including Ubisoft organize a private meeting with the European commission without the Stop Killing game initiative gamesradar.com/games/racing/t…
105
1,985
10,738
257,809
Philipp retweeted
Love these, so damn cute 🄰
6
18
283
5,091
Philipp retweeted
Today is the day! In the next few hours we are expecting "communication" from the EU Commission. Will they stop the destruction of game purchases as demanded by 1.3 million democratically important voices? SKG will discuss today later in a stream: m.twitch.tv/stopkillinggames…

2
31
171
6,382
Philipp retweeted
Da drin zu stecken, ist eine ganz blƶde Idee. #XboxGameStudios #NinjaTheory #CompulsionGames #DoubleFine
7
4
25
1,328
Philipp retweeted
People keep asking: Why no game-key cards in our testing? Simple! Because they are not physical releases, no matter how hard the industry wants to gaslight us into thinking they are. If we even acknowledge this false narrative in the slightest, it undermines the actual standard!
126
205
1,223
33,755
Philipp retweeted
Steam Next Fest starts today and your support would mean the world! šŸŒ Playing the demo, leaving a review/wishlist, or just sharing this post helps us get Duskfade noticed in a sea of awesome games and makes a real difference for a small indie team like ours šŸ’– Thank you!!
25
236
939
19,129
Philipp retweeted
HERE WE GO! @StopKilingGames seems unstoppable now! Despite the constant misrepresentation from industry lobbyists, the demands from the movement have a high chance of leading to actual protection legislation. The latest update: youtube.com/watch?v=CgoODQFr…
5
37
186
8,284
Since its original Nintendo Switch release, Stellar Interface has represented our commitment to physical gaming, delivering the complete experience with all DLC and updates included on the cartridge. That same philosophy continues with the current-gen release. In an era of downloads and mandatory patches, we believe players deserve true ownership. Every VGNYsoft release is complete from day one and built to stay that way for years to come. Join the movement: vgnysoft.com/lp-stellarinter… #Shmup #STG #PhysicalGaming #PhysicalIndie #IndieGaming #OnlineFree
2
15
723
Ross has some updates about progress with #StopKillingGames Despite roadblocks we're facing from lobbies like @videogames_eu and @theESA, we're making good progress in California and @Europarl_EN ! @EU_Commission's decision incoming on June 16th. But that will not be the end!
Updates on the Stop Killing Games campaign! The short version is we're in a good position, though it hasn't been easy. youtu.be/CgoODQFrPgw
7
128
622
17,203
Philipp retweeted
It’s obvious since stepping down as CEO of Wardog I haven’t been as publicly engaged with the games industry. I’ve been quiet. Here’s why. The past few years I’d engage with trade unions, supported other studios, educational institutions and even government to push for changes that matter to me. Building sustainable opportunities for creatives. Supporting working class artists. Encouraging more creatively independent studios. These things matter to me. This is why I build my own businesses, because I struggled through my career and want to help people like me succeed. I’ve tried so hard to change things at a higher level but it’s like fighting an avalanche. I never really felt welcome in executive spheres. Part of it is because I’m an artist and most business leaders are not. Some of it might also be because I’m a woman. I’ve sat in studio leadership meetings and heard comments like ā€œdiversity has been achievedā€. They’re talking about their employees. Because when I looked around the room it was 12 men, and me. One of those men told me to be quiet when discussing education. I love games, I love art, I love working with creatives. But I do not love the games industry. So for now I’m just focusing on things I enjoy, art, writing, spending time with other creatives. I know I’ll come back around to trying again. I worry for artists. I worry for the UK games industry. But change can be small too, so I’m focusing on helping and encouraging a few people instead. Because I don’t need to change the world, maybe I cant, but if I can help a handful of people achieve their dreams while also doing what I love then that’s time well spent too. And I’m grateful to have people encouraging me too. Game devs deserve more creative autonomy. We deserve more trust. Gamers deserve more creative games. Honestly I think the best experience I had the past 6 years was working with so many amazing studios that do value artists. The ones that treated my team as their own. Small human wins.
18
20
324
9,442
Great food and even better people to share it with! Thank you @tox2interactive 🧔
šŸ›šŸ„¤ tox² sommerfeier 2026
1
5
Philipp retweeted
so... how about an Xbox demo? šŸ¤” 100 comments or 200 retweets and we'll get to work!
103
209
576
11,317
Philipp retweeted
Update
It's offical! Fuchsteufelswild Entertainment is now incorperated. We're a real company now with ourselves as employees and everything else! World Domination is sure to follow. Check out our Fairytale Dicebuilding Roguelike #OnceUponADie at this year's @gamescom #indiegames
6
7
61
4,867
Philipp retweeted
What happened to using this as a texture place holder in videogames instead of AI? "We forgot to remove the AI assets" thats exact why this pattern is so visually strong
353
4,497
79,501
2,552,016
Sigh... Photography isn't pretending to be hand-painted or vice versa. Movies aren't pretending to be theatre. None of these examples are trying to be the same thing, they're completely distinct in their own right. So with that in mind: what makes AI-generated art unique aside from being faster and cheaper than traditional art? It's NOT "just another medium", it exists purely to imitate the skill and creativity of artists for less money. And you know what? As an 'accessibility tool', this wouldn't even be a problem if the technology were limited to those who needed it the most. So why are we seeing multi-billion dollar companies like Sega using it in Crazy Taxi? Why are Square Enix using it in their promo materials for Kingdom Hearts? Please don't fall for this narrative, this tech was built to replace us, not help us.
13
20
130
3,117
ESA (the lobby) just bullshited about the POG Act being "forever server support" again, and this time its their CEO personally :) Write your state senator why this is bs: Find your State Senator here: findyourrep.legislature.ca.g… Then go to theirĀ ā€œContact Meā€Ā page... šŸ‘‡
13
247
897
16,536
Philipp retweeted
BREAKING! Stop Killing Games, the adjacent ECI and the Protect Our Games Act (US) have endlessly explained demands and consequences. With lawyers and game devs as experts. Yet, the industry (this time the ESA CEO) keeps lying about it. Groundhog day! reddit.com/r/StopKillingGame…
3
53
229
5,765