Joined April 2016
83 Photos and videos
Chapter 4 is out and it has some serious upgrades! It is exciting to finally ship Nanite in a real game, along with Lumen, TSR, VSM and many other UE5.1 features. Fitting it all within a 60hz frame on consoles is such an important milestone for the engine epicgames.com/fortnite/en-US…
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Rune Stubbe retweeted
If you, you know. #unreal Sound on...
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Rune Stubbe retweeted
Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps. epicgames.com/fortnite/en-US…
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Rune Stubbe retweeted
Yeah, I'm totally sold on Lumen and Nanite. Shipping this in a 60 fps large scale multiplayer game...this is nuts. Just amazing work from the team at Epic.
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25 Aug 2022
Mikkelsen, Practical Real-Time Hex-Tiling. jcgt.org/published/0011/03/0…
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Too often, I find myself wondering, in various contexts, if Enter (or Shift Enter) is going to be the one that starts a new line or the one that posts an incomplete message to everyone.
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Slack: Enter: Send, Shift Enter: Next line Slack inside code tag: Enter: Next line, Shift Enter: Send
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Rune Stubbe retweeted
Lumen took a lot of exploration to reach shippable state. This ability to focus on a single thing is an awesome perk of working at Epic and I wanted to shed some light on early techniques I worked on with @EpicShaders and which we later discarded: knarkowicz.wordpress.com/202…
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Just arrived in Vancouver for good old physical SIGGRAPH
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Rune Stubbe retweeted
Reminder that I’ll be doing the keynote at the HPG dinner on Sunday. Another monster of a slide deck clocking in at 115 slides so far. No repeated material. highperformancegraphics.org/…

This is the night before SIGGRAPH starts. If you arrive in town before 7pm you might as well come because registration is cheap and it should be fun. I will be speaking about the circuitous path of research that lead to Nanite, what didn't work and what I learned along the way.
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3 Aug 2022
Just pushed the initial revision of microprofile-csv - a small tool for visualizing and comparing data from csv files: github.com/jonasmr/microprof…
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Rune Stubbe retweeted
Yay - Nucleophile nominated for "Assembly 30 years" awards :) @gloom303 @Stubbesaurus @garble @tkk2112 youtube.com/watch?v=89_lx_8h… party.assembly.org/summer22/…

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Rune Stubbe retweeted
Together with @EpicShaders and @_pmkelly we are doing an in-depth talk on Lumen at #rtadvances. We'll cover (virtually) how we trace rays, reuse computations, solve the whole indirect lighting path and noise, and scaled all of this to "The Matrix Awakens". advances.realtimerendering.c…
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Rune Stubbe retweeted
I anledning af de nært forestående koncerter med Kashmir bør der mindes om verdens sjoveste læserbrev nogensinde overhovedet @OleRasPolitiken 👌🏽
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Rune Stubbe retweeted
12 May 2022
We wanted to see what was possible when you pair #UE5 with Quixel Megascans, as well as assets from @Sketchfab and the @UnrealEngine Marketplace. Introducing “Ninety Days in Unreal Engine 5” Full video here: youtu.be/ca2ME4Wy0eM #quixel #megascans #ninetydays #unrealengine
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You’re invited. ✉️ Tune in on April 5 at 11 AM ET for our next #StateofUnreal broadcast, live on @Twitch and @YouTube: unrealengine.com/stateofunre…
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I thought I was being clever by revoking notification privileges from the annoying Samsung calendar app on my phone that cannot be uninstalled or disabled. Now I'm getting notifications about the app not being able to deliver notifications. *sigh*
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Rune Stubbe retweeted
And here's what the final sequence ended up looking like, including a timelapse of the full process. Had so much fun with this and learned a lot 😊 #MadeInDreams #dreamsps4
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WTAF. How did I miss this?! Windows 10 shut down power on doesn't actually restart the kernel, it just hibernates it. If you are rebooting to fix an issue, make sure to always select restart instead of shut down! howtogeek.com/349114/shuttin…
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Rune Stubbe retweeted
25 Jan 2022
RenderDoc v1.18 is now out! This version supports the freshly released Vulkan 1.3 including everything in the Roadmap 2022 profile. Full release notes are available: github.com/baldurk/renderdoc… as well as binary builds: renderdoc.org/builds
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