Jesus Christ, jnmartin has officially implemented his first big improvement over the N64 original for the Sega Dreamcast port of Mario Kart 64! Now the jumpotron monitor screens in Wario Stadium and and Luigi Raceway are updating at a full 30FPS, or 6x the framerate of the N64!
...and he's doing this entirely in software with the DC's SH4 CPU performing slow, direct VRAM reads from the framebuffer into a temporary buffer in system RAM which is later passed to OpenGL which transfers it back into VRAM to update the jumpotron texture with... and the freaking Dreamcast doesn't drop a frame doing all this shit!
Might want to keep that in mind, as a community... That accessing texture memory or the framebuffer directly from the SH4 via the "uint16_t vram_s[]" symbol that the video API within KallistiOS exposes, while comparatively slow, is not actually so slow as to be unrealistic for a well-optimized game to do anything useful with... very interesting!