Making 3D easier since 2010.

Joined July 2019
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Three.js r184 released ⛅️ threejs.org/changelog/?r184
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moving shader controls inside the CRT's ui. built with threejs / webgpu
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what if No Man's Sky's planets simulated real tectonic plates instead of perlin noise? I've been experimenting that in three.js, the continents clump together and features like mountain ranges and trenches form on their own sneak peek you can also use this for fantasy map generation lol
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Before Fable went down, I was able to add a few updates: - Motion blur - Health/Mana potions - Kamikaze Chicken 💥 - Mobile version I'll put it on hold, praying it comes back soon 🙏
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Indoor scene using my three.js SSR denoiser Glossy reflections in real time has always been a hard challenge. Here, it's using a recurrent denoiser and a special temporal reprojection pass with hit point reprojection. Publishing soon, just need to clean it up for a PR 👀
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For the last few months, I’ve been working on a spatiotemporal denoiser for three.js SSR & SSGI Major improvements to denoising, TRAA, reflection reprojection, GGX sampling,ghosting mitigation, stability, and performance For denoising, it's just 8 samples/frame in a single pass
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I built a @threejs game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional @tripoai @ElevenLabs @NanoBanana 3D/image/audio assets with API keys. Open source, get the skills in this thread 👇
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11M downloads/week 🚀
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I think this is the first MNEE path tracer on the web: physically-correct shadow caustics through glass, computed in WebGPU in the browser. Try it (decent GPU recommended, the scene is heavy): xr-need.com/web-features/thr… All credit to the authors of "Manifold Next Event Estimation" — Johannes Hanika, Marc Droske & Luca Fascione — and to Blender/Cycles, whose implementation was my reference. Paper: jo.dreggn.org/home/2015_mnee… - Offline-rendering technique, running in the browser - WebGPU compute (WGSL) - three.js - W.I.P. @threejs @thekhronosgroup @webgl_webgpu @WebGPU @80Level #pathtracing #pathtracer #WebGPU #ThreeJS #khronos #gltf
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I was playing with fable and three.js and it was kinda fun. #vibecoding #fable #threejs
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My last hours with Fable: I was building this movement parkour sim before it went down... Impressed by its autonomy: built its own self-verifying harness with its own rubric for how a movement should feel. When a new movement was added it could tell on its own what felt right or wrong until it felt 100% right without me in the loop (and it was very good at it) Fable was more than just another model iteration imo. For the short (but intense) time it was available, it felt like playing with clay: ideas became code with almost no friction and the line between both became blurry. More than ever: open source MUST win. I don't want a world where intelligence is centralized and you're stuck with a hand saw while others have a chainsaw.
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finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke. The example has less than 1k lines of code including HTML. #threejs #tsl #webgpu
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Jun 13
先日リリースした vrm-game-starter を活用してみた!!楽しい!!! #MadeWithVRM #threejs #webgpu #vroid
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VRMアバターと Three.js で簡単に3Dゲームを作り始められるスターターテンプレート「vrm-game-starter」を公開しました! ✅ Three.js (WebGPU) ✅ 物理エンジン不要のキャラコン・Foot IK ✅ .vrmをドロップするだけでアバター差し替え ✅ ゲーム内レベルエディタ付き #threejs #MadeWithVRM #vroid
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BREAKING: The United States government has BANNED the export of three.js demo webpages
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I made this GTA6 clone in 1 day with Claude Fable 5. Crazy (@GPTA6_Slop_City ). You can play it now at GPTA6.com You can run around, drive cars, shoot guns, fly planes and helicopters, run from cops and army. Play with friends, there’s even a real-time multiplayer mode with frag count (press TAB in game)! - Coded in @claudeai with Fable 5. - Music made in @Suno (When you sit into a car, it has a radio. Hosts talk about stuff and play 8 different tracks. All are AI related, soundtrack on Spotify) - 3d models used from @SyntyStudios (all characters, maps, objects, animations, rigs) - Voiceovers made with @ElevenLabs (People talking in the radio, characters, etc). - In-game ads by SpecificResume.com made in @ChatGPTapp - used SFX pack by imphenzia.com/universal-soun… GPTA 6: Slop City... Game Prompted Today, ASAP!!!
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Built my version of an interactive 3D V8 engine sim with real-time procedural kinematics and RPM controls. Didn't use Fable 5, and the AI I used actually costs less than Opus.
claude fable 5 has solved CAD I asked it to make a model of a V8 engine It came back to me with a fully working model in under 10 minutes
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