Joined December 2023
23 Photos and videos
Axel retweeted
Now we have a point light color node to create the firelight; the shadow also generates transparency according to the smoke. The example has less than 1k lines of code including HTML. #threejs #tsl #webgpu
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Axel retweeted
May 20
build the things you think are cool // three.js TSL
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I build most of my projects with #threejs and got tired of rewriting and tweaking lighting setups every time. So I built a dynamic lighting generator with live preview, gizmos, and exportable code snippets. πŸ‘‡ tolexia.github.io/threejs-li… 1/4
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Hope it can help some fellow creative coders and devs working with Three.js ✨ Feel free to report bugs, suggest improvements, or contribute! 4/4
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Each light setup can be exported as: -Vanilla JS - R3F (React Three Fiber) The repo is public and ultra lightweight if you want to run it locally. 3/4
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It includes every light available in Three.js with adjustable parameters and real-time rendering. You can move lights directly in the scene using gizmos and instantly see the result. 2/4
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Axel retweeted
open-sourcing a 3D gen toolkit for Claude Code input image β†’ environment, meshes, physics, lighting, & audio
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Axel retweeted
Pro tip πŸ’« Ask your AI to use the Chrome DevTools MCP to profile a few frames of your game/app. Then ask it to look for potential performance optimizations.
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Axel retweeted
Three.js r184 released ⛅️ threejs.org/changelog/?r184
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Fresh new skin for my main character 🦊 New model, better shader settings, better particles motion, now I'm pretty satisfied with the result 🀌 Other improvements still in progress 🀫 #gamedev #creativecoding #webgl #threejs #webdev #javascript
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Axel retweeted
3 Dec 2025
Spotify API webgl & texture atlas with canvas2D
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πŸ›οΈ INFINITE MUSEUM πŸ›οΈ Inspired by @highpfloat 's infinite 3D grid, I wanted to mix it with some of the Cleveland museum of art open-access data πŸ–ΌοΈ Each refresh loads a new chunk Go to museum without leaving your home ✨ #art #culture #webdev #creativecoding #webgl #threejs
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Axel retweeted
When I started this project to create docs for @threejs TSL it was because there wasn't any, which means I spent way too long working to get these out πŸ™ƒ tsl-docs.vercel.app/
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Axel retweeted
Three.js: βœ… 175KB gzipped βœ… Plain JavaScript βœ… Desktop, Mobile, VR, AR βœ… No shader pre-compilation βœ… Instant web deploy βœ… Wrap for Steam/App Stores βœ… Huge open-source ecosystem βœ… LLM friendly βœ… No registration βœ… $0/year per seat βœ… 100% hackable βœ… 100% yours forever
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If you wander a little too far, this big guy will show up to bring you back closer to your quest 🦌 He's a bit sticky but he's nice 😁 #threejs #gamedev #gamedesign
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Axel retweeted
Mar 13
Ported @stephomi's SculptGL to Three.js
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Axel retweeted
following @KenneyNL 's Open Source Godot Racing kit, I'm making a open source threejs Racing kit physics engine agnostic, to use with Bounce, crashcat, rapier, whatever. #threejs #r3f
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New feature on my #threejs game : teleport effect ! (In & Out) Will be used when entering the game and for special events ✨
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Axel retweeted
Building a 3D exhibition planner for art galleries #buildinpublic #r3f #threejs #arttech
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