Making 2D Game Development Tutorials for the Godot 4 and Unity. Developer of Grid Building plugin for Godot 4.

Joined September 2016
175 Photos and videos
That looks expensive...
bro what
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Making Random Drops off a Loot Table vs Guaranteed Drops from an Inventory Container in Godot 4 linktr.ee/itemdrops
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New update for world time. Has a visual calendar with weeks and event days. Just added a time dial for a more visual display option as well. youtu.be/eliAA8cnVWI
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In Grid Building v4.1, I added moving and deletion of existing objects. I wanted to make sure that creators always had the option (can turn off) of snapping existing objects back to the grid encase of physics interactions etc. chris-tutorials.itch.io/grid…
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Chris' Tutorials retweeted
Lots of programming best practices are about decoupling code. However, the gameplay code of video games is largely about having unrelated things affect each other in dynamic ways. So there is conflict between independent code and dynamic gameplay. I have learnt to accept that.
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γ‚ͺγƒͺγ‚ΈγƒŠγƒ«γ‚­γƒ£γƒ©γ§γ„γ‚γ„γ‚γƒ‰γƒƒγƒˆη΅΅ #pixelart #γƒ‰γƒƒγƒˆη΅΅
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My plugin guide for setting up time systems in #Godot is out now youtu.be/oeoEgK5aPHQ linktr.ee/worldtimeplugin #gamedev #gamedevelopment
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Just released version 1.0 of my World Time plugin. One big improvement is data sharing through a TimeState resource that holds data and emits signals for other concerned objects to use. chris-tutorials.itch.io/worl… #godot #gamedev
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Who else here is hyped to see #GodotEngine tutorials by the one and only @BrackeysTweet? πŸŽ‰πŸš‚

ALT all abord the love train

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Officially #MadeWithGodot πŸŽ‰
10 Apr 2024
During Wednesday's Triple-I Initiative showcase, Mega Critic revealed Slay the Spire 2, the sequel to the wildly popular rogulite deckbuilder. bit.ly/3vDV4dd
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6 Apr 2024
My writing career is 6 games where the plot is there's an evil curse and you play as a holy woman that beats up demons... Damn I'm a genius, some might say I'm the peak of writing
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In-editor editable background preview using the new Parallax2D node in #GodotEngine The area with the red rectangle shows accurately how the parallax will appear in game. Changes to the instance will sync back with the original scene.
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17 Mar 2024
If you don't dance with the bosses are you even playing the game right?
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The audio stream and parallax updates sound good. Look forward to trying them.
Suprise! Another one 🍺 This time it's the last pre-GDC #DevSnapshot - containing a range of things from interactive music to GDScript upgrades. Featuring "BΓ©ton Sanglant" by @mreliptik 🧱 godotengine.org/article/dev-…
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Metadata: one of the most overlooked and unknown Godot features, but also one of the coolest and most flexible ones. You can add and query any kind of data to any Godot Object (Resources, Nodes, etc). At runtime with set_meta and get_meta and with the inspector. @GodotEngine
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Don't make the mistake of implementing drag and drop from scratch (unless maybe the concerned nodes are Node2Ds and not Controls like in Grid Builder) youtu.be/ezMJN1fo7T0 #GodotEngine #tutorial #gamedev
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4 Mar 2024
Input Prompts update released! Over 1,000 icons covering many consoles and input methods, they're all CC0 (public domain) and can be used for any type of project without giving attribution. My gift to you 😊 Download: kenney.nl/assets/input-promp… #gamedev #gameassets
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25 Feb 2024
I can only second that. When I started out, a single 3D software license would cost thousands of dollars, and there was no open-source game engine anywhere close to the feature set of Godot. The free and open-source options we have today are incredible!
22 Feb 2024
Can we appreciate for a minute that at some point great people came together and created top tier free software that in the past would cost you thousands of dollars?
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I got lost in Godot C# for the last couple weeks but I realized the real advantage of gdscript is the speed at which you can test and deploy changes with no compiling. Much bigger appreciation for gdscript now though you can do pretty much everything in C# as well.
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