Kept pushing animation further with one of my favorite materials.
M_Rect_Dissolve_V6 now has a dynamic rectangular burn with varying timing across the grid, plus layered geometric patterns.
Experimented with directional dissolve control and per-rect pulsing/offset animation.
Been busy lately so new materials are tough, but I still want to keep exploring.
Material Nodes: blueprintue.com/blueprint/rz…#UE5