Game dev creating extensions for #GDevelop, a no-code open-source game engine. Tutorials and examples on Youtube. InfiniteBeasts.com

Joined November 2020
793 Photos and videos
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Replying to @VictrisGames
If you are looking for an EXCELLENT #GDevelop tutorial series, this playlist covers all aspects of creating a video game. Thank you for your support! How To Make a Game in GDevelop youtube.com/playlist?list=PL… #gamedev #tutorial #nocode #opensource #indiegamedev #indiedev
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Victris Games retweeted
I'm trying to decide how much I should work on #SlimeDunk before gathering wishlists Steam. Any recommendations?
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Things are coming along on SlimeDunk!
It's like a night and day difference!
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Victris Games retweeted
Sometimes you gotta play with two balls to decide which one feels better. Which one do you like best? #SlimeDunk
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I’m working on SlimeDunk again! Have you ever come back to an old project and resurrected it?
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Victris Games retweeted
I swear on my favorite AI that this wasn't intentional. #SlimeDunk
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Some of you may remember this gem...
I resurrected a game idea from years ago... #SlimeDunk! This was a game I wanted to publish on Steam, but I ran out of steam (pun intended). Maybe it will happen this time? (BTW, I'm using @godotengine)
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Looking for a hackathon to attend in Utah? You should register to participate in this fun event!
I'm organizing another Weber State AI Hackathon! If you want to kickstart your career and get hands-on experience with the AI tools that are changing the world, you should register. This is a hybrid hackathon with 2 weeks of building (remote) and a 1-day on-site event in Ogden, Utah. Dates: - March 21st: Building starts - April 4th: Grand Finale @ Weber State Who: Anyone 18 can participate, from complete beginners to advanced developers Cost: $10 The on-site event includes: - Job Fair - Two rounds of judging - Training on how to build and market your apps - Finalist presentations and an awards ceremony Be sure to register early to claim your spot: hackathon.weber.edu/
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Victris Games retweeted
SlimeDunk was perhaps the best game I've ever made, but I never published it. I've been thinking about revisiting it. Do you think it has good potential? Would you play this?
Replying to @GDevelopApp
In #SlimeDunk, I make #particles explode out of the red crystal at the top whenever the ball bounces off of it. #ParticlesChallenge #GDevelop #indiegamedev #gamedev #gameplay
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Victris Games retweeted
I don’t think most people realize just how popular the GDevelop open source game engine is!
Thank you for 100,000 YouTube subscribers! 🎉🎈 4 years ago we released our first tutorial video, and since then: -8 BIG game jams -250 videos -14,000 comments -200,000 likes -260,000 watch hours -7,000,000 views And 100k subscribers. 🤯
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Victris Games retweeted
📢 GDevelop 5.6 is here! ⚡Real-time 3D Editor 💡Dynamic Lighting ✨Real-time Effect 🧩Custom objects "prefabs" 🎥Free & Orbit Camera 🎯Focus & Transforms 🔗 Full release notes: github.com/4ian/GDevelop/rel… #GDevelop the free, 3D & 2D #OpenSource #game #engine
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My favorite opensource game engine (@GDevelopApp) just released a major update! GDevelop provided 3D capabilities for a while, but now the game editor has been upgraded to make it much easier and faster to build 3D games. You should check it out! gdevelop.io/blog/3d-editor
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I love this!
Transformations are so fun
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More great physics simulations from the soft body god himself!
16 Nov 2025
I mean, it's hard to beat the fun of playing with simulated boobs. But what else could players do in a physically simulated game. I'm exploring my physics engine, trying things.
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I absolutely adore breakdowns (like this) of how a game was made!
How the car works in our game! #indiedev
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Yes, I realize this is my third soft body post today but can you blame me? @walaber is amazing.
5 Nov 2025
This is my game “Drive On It” still in early development but already sooo relatable 😛
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Yes, although I lacked the foresight to create two leaky bags. x.com/victrisgames/status/13…

7 Nov 2025
When you're working for months on your physics engine, sometimes you just do random things like this, without any particular reason.
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This is a Takis powered engine!
6 Nov 2025
I implemented physically realistic jet engine. The flame is fluid with lifetime. It interacts with objects, affects them - much better, than the fake VFX one I used previously.
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If you've worked on pathfinding or crowd simulation, you will like this video: x.com/PlayZeroSpace/status/1…

Watch our lead developer explain how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games. Find out how Age of Empires 4 simplifies pathfinding, where StarCraft 2’s crowd sim still struggles, and how we’re solving all of it in ZeroSpace. If you’ve wondered why your army sometimes just gives up, or why great unit movement feels so good, this is for you.
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Victris Games retweeted
I've reached 2% of my goal of 1,000 authenticated users on InfiniteBeasts.com.
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If this was your game, how would you promote it?
Need to kill some time? Why not forge some new beasts? #InfiniteBeasts
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