My WebGPU ray tracing renderer completes an evolution😂
With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it:
lgltracer.com/editor/index.h…#webgpu#raytracing#threejs#editor
I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :)
lgltracer.com/webgpu/editor/…
It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳
#webgpu#raytracing#threejs
With support for WebGPU, my tracer has also updated to version 2.0.
lgltracer.com/
There is still a lot of work to do and things to learn. I will keep going👏👏👏
#webgpu#webgl#raytracing#threejs
The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr)
xiamo.fun/tracer
Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D@punyD#webgpu#raytracing#threejs
Hello world :)
We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web.
Now, focus creating on the web, not installing complex software😀
#webgl#threejs#creativecoding
I am trying to build a WebGPU ray tracing renderer, and it is exciting to see that many techniques can now be implemented on the web platform through WebGPU, which is a great improvement to the Web rendering capabilities.👏
#webgpu#raytracing#threejs
Thanks to @punyD for the support on this part of my work. If you are interested in web-based SDF products or renderers, please feel free to contact him and join our team. Our SDF modeler (WebGL version) will also be released soon😉
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…