Web3D ❤️ Anime

Joined November 2017
33 Photos and videos
todaylg retweeted
Take your ray tracing game to the next level! ✨ LGLTracer is a real time ray tracing tool for stunning visuals with your 3D. Explore it here: threejsresources.com/tool/lg… #Threejs #WebGL #RayTracing
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3 Aug 2024
Try integrating @pissang1 oidn-web denoiser into LGLTracer, it works like magic😂 lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
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todaylg retweeted
高速&美麗なレイトレーシングレンダリングをブラウザ上で実行可能なビューアー&エディター!WebGPU&WebGL LGLTracer V3 3dnchu.com/archives/lgltrace… 開発 @WebAMV #webgl #raytracing #webgpu
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todaylg retweeted
LGLTracer V3 @WebAMV Web用レイトレレンダリングエンジン WebGPU/WebGL対応 モードはViewerとEditor サクサクっと触れる lgltracer.com
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31 Jan 2024
Using gpu to build bvh based on WebGPU, there is no need to wait for build time when switching large models for viewing, and the experience of Viewer becomes smoother👏 Try it too😆: lgltracer.com/viewer/index.h… #webgpu #raytracing #threejs #viewer
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29 Jan 2024
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29 Jan 2024
My WebGPU ray tracing renderer completes an evolution😂 With the improved functions of the ray tracing editor, it can now be used as a powerful tool to easily create scenes with high quality rendering effects, try it: lgltracer.com/editor/index.h… #webgpu #raytracing #threejs #editor
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todaylg retweeted
6 Nov 2023
🚀 Introducing gsplat.js - a JavaScript Gaussian Splatting library 🚄 Speed: Optimized WebAssembly ☂️ Versatility: Modular, swap out the renderer 🤗 Open Source: MIT License Code: jsfiddle.net/e52x4m9z/ Repo: github.com/dylanebert/gsplat…
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9 Sep 2023
I released my mini WebGPU ray tracing editor, which can edit scenes directly under ray tracing :) lgltracer.com/webgpu/editor/… It is just a demo editor, but it can easily create some simple scenes🥳🥳🥳 #webgpu #raytracing #threejs
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18 Sep 2023
I fixed the sss option on the online demo (I didn't notice before that it had no effect at all)🥲🥲🥲
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12 Sep 2023
So cool !!!
12 Sep 2023
The wait is over! We're thrilled to announce the launch of our refreshed studio website. Check it out now! 🚀 lusion.co
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todaylg retweeted
I implemented 3D Gaussian Splatting in WebGL. Check it out here: antimatter15.com/splat/
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9 Sep 2023
With support for WebGPU, my tracer has also updated to version 2.0. lgltracer.com/ There is still a lot of work to do and things to learn. I will keep going👏👏👏 #webgpu #webgl #raytracing #threejs
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12 May 2023
The viewer demo of the path tracing part of our WebGPU renderer is released (just drag your gltf/hdr) xiamo.fun/tracer Based on WebGPU, many new optimizations and technologies can be tried, other demo are coming soon, Lets go!😆@Xiamo3D @punyD #webgpu #raytracing #threejs
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todaylg retweeted
28 Apr 2023
Hello world :) We have released our 3D-modeling eidtor on web for free testing (xiamo.fun/) . Thanks @WebAMV help us build wonderful pathtracing renderer on web. Now, focus creating on the web, not installing complex software😀 #webgl #threejs #creativecoding
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18 Apr 2023
I am trying to build a WebGPU ray tracing renderer, and it is exciting to see that many techniques can now be implemented on the web platform through WebGPU, which is a great improvement to the Web rendering capabilities.👏 #webgpu #raytracing #threejs
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18 Apr 2023
Thanks to @punyD for the support on this part of my work. If you are interested in web-based SDF products or renderers, please feel free to contact him and join our team. Our SDF modeler (WebGL version) will also be released soon😉
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todaylg retweeted
This feels unreal! After more than 6 years working on WebGPU, it's getting released in Chromium 113, in stable and without flags! It only took a bit longer than the 2 year adventure we initially thought it would be 😅 Read more about it here developer.chrome.com/blog/we…
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