The web is boring? Nah.
3D changes the first impression. This spinning sphere connects every term of the AI era into one shape real-time, in the browser 💪🏻
3d-spiro-petercsipkay.netlif…#threejs#3d#developer
One physics language for all your Three.js projects why juggle multiple engines? PHY bridges three.js with Havok & PhysX and runs on a Worker or direct, so game creation gets a whole lot simpler. by lo-th
Check it out: threejsresources.com/tool/ph…#Threejs#WebGL#GameDev#3d
🚀 I'm launching r3f-webgpu-perf today!
"npm i r3f-webgpu-perf"
One thing I missed while working with WebGPU in React Three Fiber was a performance monitor similar to r3f-perf. The existing tool is fantastic, but it doesn’t support the WebGPU renderer yet.
So I decided to build one.
✅ Supports both WebGL and WebGPU
✅ Modern and customizable UI
✅ Lightweight and easy to integrate
✅ Built specifically for React Three Fiber
My goal is to turn r3f-webgpu-perf into more than just a metrics dashboard. I want it to become a learning tool that provides real-time optimization suggestions based on the techniques I’ve developed while building hundreds of interactive 3D projects over the last two decades. A vanilla Three.js version is also planned.
If you’re building with Three.js, React Three Fiber, or WebGPU, I’d love for you to try it and share your feedback.
⭐ GitHub: github.com/ektogamat/r3f-web…
📦 NPM: npmjs.com/package/r3f-webgpu…
Every GitHub star helps make the tool better for the entire community.
#threejs#creativecoding#webgpu#r3f
Happy to announce: threejsresources.com now offers its second interactive course, all about the Three.js Shading Language (TSL).
In this course you read the concepts and see them in action in a live preview. Change the values, watch the preview update in real time, then copy each section's code and build your own version from it.
It's in early access with free updates as new sections and improvements roll out.
You've seen what leading developers create with TSL and WebGPU. Now it's your turn ! 48 lessons teach you how to create holograms, glass, dissolve, GPU particles and a scroll-driven 3D landing page.
threejsresources.com/courses…#Threejs#WebGPU#TSL@threejs
It's amazing what proper lighting (and Skyrim music 😁) can do to a scene.
I'm replacing the procedural sky in Three.js Water Pro v3 with HDRIs from Polyhaven (converted to UltraHDR jpeg, only 500KB instead of 20MB).
I think the results speak for themselves.
🚨 Three.js Roadmap is having a Memorial Day Sale through 5/25!
Use the code SPRING30 at checkout and get 30% OFF Water Pro and all of my courses.
threejsroadmap.com/spring-sa…
Three.js Water Pro V3 is launching soon! 🚀
I am putting together a migration guide since the new updates introduced a few breaking changes. You can also point your agent at this document and it can help do the migration for you.
New Website for @tectonicxyz, a Quantum Infrastructure Company.
When the Tectonic team approached us, they wanted a website that represented the seriousness of their work, but also have some playfulness to it.
So, we made something that combined the discipline of Swiss Design and the playfulness of webGL.
Link: tectonic.xyz
We shipped a fully integrated AI workflow for building VR on the web.
Just describe what you want. AI builds it, tests it, and fixes bugs without you touching the code.
Try it yourself here 👉 bit.ly/4czvxUT
Discover how it works 🧵👇
There is still some 50% discount codes left! and one of them hasn't been found even once.
Only a 5 hours left! Hurry up.
bruno-simon.com
Clues in the comments 👇