Six days! Six bleedin' days! Trying to fix this!
Inverted bi-linear, bi-linear, non-affine? Nope
Quick fix was:
𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗 /= 𝚐𝚕_𝙿𝚘𝚜𝚒𝚝𝚒𝚘𝚗.𝚠;
but didn't seem to work.
Not the shader! Because I was tracking the wrong bloody thing--the player not the camera!