Today we have released our Early Access build for TimeSplitters Rewind. After years of development, we are finally ready to show a bigger peak at what we've been up to! Check out our release trailer here and download the first build from our website: youtube.com/watch?v=ZzWSrgQ3…
So my guess was right. Streaming from PC to headset to compensate for lack of VR games, so that people can justify getting one, hence controllers having standard Xbox layout to them (and the fact that VR theater mode exists for this purpose already.)
Already seeing people complain about no face tracking, but realistically speaking, aside from VRChat, what does even support it? Meta had their own (failed) incentive for having FT on QPro, but why would've Valve added it at all?
Light Volumes v.2.0.0 released!
Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time)
Ability to project images and cubemaps.
Also baked shadow masks and even more features!
github.com/REDSIM/VRCLightVo…#VRChat#Gamedev#Unity#Shader#VR