Joined April 2013
467 Photos and videos
Pinned Tweet
15 Jul 2020
Para empezar, no descansas, te pones metas inhumanas porque crees que “Todo es posible”. Cada vez que quieres descansar te escudas en personas que están en situaciones peores a ti que lograron salir adelante. Y para terminar cuándo alcanzas tus objetivos simplemente no te llenan.
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Habemus Logo🧙‍♀️
You don't move the ball. You tilt the world. Meet GEOSPHERE. 🌐 New logo by @Dracoco8 #indiedev #gamedev #FrutigerAero #Unity6
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WoWPerro retweeted
no assist cd ekko point 2/2 cashout from midscreen you can also cross under them to crossup with the raw tag but its harder and janky (its what you would do back to corner) #2xko_ekko #2xko_ahri
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#2XKO_Thresh Tipper 5H hit confirm. 607 LS. Optimal? Easy for sure. So I'm dumb. I deleted my old tipper 5H routing because I completely thought I had this one in there, and I did not...I also tweaked it to be way better anyway. Instead of four options, it's just one. Sorry!
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Jun 10
Thresh Ekko: Left/Right Standing Reset testing. (Early Concept) #2XKO_THRESH #2XKO_EKKO
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This is the #2XKO_Thresh Henry (?) oki I mentioned. If you want the laziest oki ever, after j.[5S2], do 2S2 and mash throw, it will beat both rolls and if they neutral getup you're still 2. Loses to get up attack You can react to roll instead but this is for the lazy gamers
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850 damage off a half screen low looooool.... Thresh is bonkers #2XKO_Thresh #2XKO_Caitlyn
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Here's a WIP of our upcoming course, Real-Time Water in Unity: From Splashes to Oceans 🌊 More content is coming soon! Help us reach 2k wishlists ✨ jettelly.com/store/real-time… #unity3d #gamedev
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WoWPerro retweeted
my god i know akali squishy but like this was only 2 bars lmao
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Hello! We are happy to announce that the Limited physical edition of Broken Reality for Nintendo Switch will be available to pre-order this Friday with our friends from LimitedRun! Please, take a look, and leave your worries behind!
Dial up and get dialed in to solve the puzzles of the internet in this Broken Reality. Find connection, cut through ads, and surf the web! Available for pre-order in PHYSICAL form on May 29th. bit.ly/4fICAwz
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WoWPerro retweeted
Ekko get down from there! 📺 @Eoshen_FGC
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⭐️Booth 商品紹介⭐️ エフェクト用のテクスチャライブラリを無料配布しています! テクスチャ100種類以上に加え、それを作成した Substance 3D Designer の元データなども内包しています📗 #VFX #Substance3DDesigner ▼ダウンロードページはこちら booth.pm/ja/items/8196708
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yo usando el paint de pizarrón pa las clases del Houdini jasjasj #sideFX #HoudiniSideFX
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WoWPerro retweeted
Procedural Caustic Noise Shader/Math: 🫧 (more techniques I've actually used~) Smooth Voronoi can be used to generate convincing procedural caustics. Noise gradients can dilate the sample position to resemble anything from foam, to webs, etc. #unity3d #gamedev #realtimevfx
Wanted some cool surface animation for lights in my game and discovered Custom Render Textures in #Unity3D! Here I have a custom shader writing to a single texture shared by multiple projectors and lights. Tutorial to follow soon? #MadeWithUnity #UnityTips #GameDev #IndieDev
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Procedurally generated impact frame with shader and particle system by @namutree_04 #unity3d #gamedev #indiedev #madewithunity #unity #3dart #3d #unityengine #VFX #shader #RealTime #UE5
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Curated list of game art, code, and design resources github.com/FronkonGames/Awes…
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THE ELECTRICS ARE PURPLE!!!!! #2xko_vi
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Morning, coffee, game dev, Unreal Engine, a daily little dose of knowledge from an alien (from me to you) about materials (shader). Dot, Sine, Multiply and Frac. You can even sing it #gamedev #UnrealEngine #UE5
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WoWPerro retweeted
"A Dream About Parking Lots" cada día se acerca más a las enigmáticas 50 reseñas en Steam, en cuyo momento va a empujar el juego al algoritmo de más usuarios que puedan descubrir nuestro proyecto. Si no han dejado una reseña, se los agradeceríamos profundamente desde el corazón🙏
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Made a new Ripple Transition Post Process in UE5. Smooth wavy ripple distortion for scene transitions. I’d be happy if this inspires someone copy & paste here:blueprintue.com/blueprint/hl… --- UE5でRipple Transitionポストプロセスマテリアルを作成。 シーン切り替え用の滑らかな波紋ディストーションエフェクト。参考になれば幸い。コピペ先は↑ #UE5
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