Joined March 2009
342 Photos and videos
Jun 13
Payed lies
imagine if they banned all models and we all went back to writing code by hand and the last 6 months were just a fever dream…imagine
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Zalo retweeted
Jun 12
Claude Fable 5 has been out for a couple of days. Some projects people have already built with it:
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Jun 11
I lost count of the number of times you get stuck on this perfect game having no idea where to go next
This is the best Zelda game. You are allowed to have a personal favorite that isn't this one, but Link to the Past is one of the few perfect games ever made. It ages like fine wine. It's pixel perfect graphics and wonderful soundtrack are timeless. It's gameplay is laser smooth. In 40 years it will still be perfect. Search your feelings. You know it to be true.
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Zalo retweeted
Uso ibis paint y utilizo la pluma más básica que se ha visto
Replying to @MrAlexY2
Increíble trabajo con el coloreado! Puedo saber qué aplicación utilizas y si usas algún pincel en específico para correcciones? Me encantaría también ver un timelapse de estos procesos, se ve brutal hermano! 🙌
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Jun 10
Anyone can help me filter tweets containing the word insane?
Claude Code Mythos and Fable is INSANE when you use ultracode effort. You can become a millionaire overnight. Here's how 👇 step 1: Start using it as a billionaire
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Jun 9
The 3d effect on those remakes was impressive
It’s 2011. An Ocarina of Time and a Starfox remake are coming to the latest Nintendo system It’s 2026. An Ocarina of Time and Starfox remake are coming to the latest Nintendo system
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how to improve your game feel!! #gamedev
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Jun 6
Really what's the point?
Before AI, I’d spend a weekend building 1 useless app. Now I can build 67 useless apps over a weekend, each with a logo, a fancy webpage, and 0 user.
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Jun 6
I don't understand the purpose of these posts
Jun 5
Before AI, I had 5 unfinished projects. After AI, I have 128 unfinished projects.
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I'm finding a pattern. every time I see a post a post like this where each statement is half a line and I tell you a bland statement about how <insert random AI thing here> is totally going to change everything, and you better get in on it if you don't want to be left behind, and all that matters now is state I have the urge to mute the op
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PSoXide é um conjunto de ferramentas de desenvolvimento de código aberto para PlayStation 1 escrito em Rust. Ele reúne propositalmente todos esses componentes em um único repositório: - Uma interface de emulador e depurador de PS1; - Um SDK caseiro para PS1 baseado em Rust; - Um motor de execução para hardware PS1 real; - Um pipeline de ativos e editor para salas, entidades, modelos, texturas, animações e testes de jogabilidade; - Construtores de imagens de disco CUE/BIN para exemplos e projetos autorais. É um ambiente de desenvolvimento para criar um jogo de PS1 de verdade que rode no hardware original, mas com as conveniências dos ambientes de desenvolvimento de jogos modernos, uma linguagem moderna e de alto desempenho e uma cadeia de ferramentas verticalmente integrada.
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uhm !. Interesting.
No desktop? No problem. You can now build and publish #GodotEngine games entirely from your Android or XR device! godotengine.org/article/gabe…
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I always wondered "What if I port my three.js game to Rust? Will it improve performance?" I finally ported it to both Rust Desktop and Rust WASM (that runs on the browser) Comparing the three.js version with the Rust desktop I had a clear winner: Rust desktop. But now I took the time to port it to the web using Web Assembly (WASM) And my conclusion is... A tie! Both versions averaged 42FPS (60FPS if running one at a time) So if your goal is to ship a web game, it doesn't even matter the tech you use. (Three.js is recommended because the ecossystem is huge though) As long you optmize well (Web workers, reduce triangles, draw calls, etc) you should be good to go. But in the event you want to ship a native game to publish on Steam a system language (Rust, C , etc) will be better for you. Now I want to port the three.js game to Desktop using Electron and see the results. I'll let you know. Btw, I'm open to new freelance projects. If you have anything for me, my DMs are open!
I tested Rust vs Javascript for games 🎮 I had this question recently and decided to port my Three.js game to Rust Desktop I'm still not able to reproduce the same look on both games but I believe that codewise they are very similar With both games running, the Rust version averages 37FPS while the Three.js version averages around 20FPS If I'm running one game at a time the FPS goes up considerably (60 FPS on both with power on) So the Rust version for Desktop has 85% increase in performance on my Macbook Pro M4 This comparision is basically comparing Browser vs Native, which is not completely fair So that's why I want to port the Rust version to WASM on the browser and benchmark again soon
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Zalo retweeted
La mejor entrevista que vais a ver sobre la historia de New Frontier, los primeros juegos de consola desarrollados en España y la fundación de Bit Managers. Te lo contamos @isidrogilabert y yo de primera mano 🔥🔥🔥 ¡Gracias @AmstradEterno y @_GameBack ! 👉youtube.com/watch?v=17XZ7sma…
Concluyo las charlas de la última edición de @AmstradEterno con, posiblemente, una de las mejores: @isidrogilabert y @alberto_mcalby nos cuentan la transición de New Frontier a Bit Managers, responsables de algunos de los primeros juegos españoles para consola. 🔗👇🏻
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May 26
No
NOBODY has written code from pure knowledge since 2008. Either developers Google'd it or use stack over flow AI just automated it.
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Area of circle
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May 25
Right now I don't want people to commit AI code without reviewing it. And I use AI a lot. Codex That's why We have been using the same code for years. We cannot afford to throw it away and star from scratch. So good iterations are really important to us
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😂🤣😂, 🐶
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May 20
I am interested on AI stuff Just posting to let twitter know I barely had any posts from Google I/O This changes everything Programming is dead I build a whole company in a couple of hours thanks to... (whoever paid you) Etc
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Unleashed Recompiled now available for Nintendo Switch! github.com/givethesourceplox…
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