Official account for Zink: Open Source graphics driver layering OpenGL over Vulkan

Joined January 2021
2 Photos and videos
Zink retweeted
11 Jul 2023
ICYMI ➡️ Last week, @ImaginationTech announced some very exciting news: they are now using #Zink for full #OpenGL 4.6 support. This is the very first product to be officially conformant using #Zink! Learn more: col.la/imgzink #OpenSource @VulkanAPI
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Zink retweeted
#dethrace running on @ZinkDriver (which translates OpenGL into Vulkan calls). Pretty awesome! #gamedev #reverseengineering #linuxgaming
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Zink retweeted
31 Mar 2023
Khronos has released a new multi-vendor Vulkan extension, VK_EXT_shader_object. With it, you can use Vulkan without pipelines today! Learn more: khronos.org/blog/you-can-use… #developers #programming
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Zink retweeted
My @igalia colleague Iago Toral has posted a performance comparison between @opengl and @VulkanAPI for @supertuxkart under @Raspberry_Pi 4. And mentions some Zink numbers too! blogs.igalia.com/itoral/2023…

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Zink retweeted
glimpsed the future, glxgears on zink on nvk on kernel using nvidia gsp firmware.
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Zink retweeted
Replying to @XPlaneOfficial
@XPlaneOfficial Enabling ZINK plugin bridge has increased frame rate by 34-40%. CPU utilization down 50% from its highs. WOW! AMD6900XT with 5900X CPU soon to be 7950X3D! @amdradeon @AMDRyzen
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Zink retweeted
20 Oct 2022
ICYMI 👉 At #XDC2022 earlier this month, @jekstrand_ introduced #NVK, a brand new, open-source #Vulkan driver written from scratch using the new official headers from #NVIDIA. Learn more about NVK here: col.la/nvk @VulkanAPI #OpenSource
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Zink retweeted
let's throw radv into the mix
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Zink retweeted
BOOM
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Zink retweeted
#XDC2022 may have ended, but community memes are only heating up. c/o mhenning #OpenGL #Vulkan #Zink
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Zink retweeted
Working on my slides for XDC. My talk is entitled "How to write a Vulkan driver in 2022" and I'll be talking about the common Vulkan runtime we've been building in Mesa. If you want to watch, it'll be at 10:45 CDT on Tuesday, Oct 4: indico.freedesktop.org/event…
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Zink retweeted
1 Sep 2022
Khronos has released the Vulkan Mesh Shader Pipeline proposed extension. It provides an alternative geometry rasterization pipeline. To learn more about it, read the new blog at: khronos.org/blog/mesh-shadin…
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Zink retweeted
Lavapipe is officially Vulkan 1.2 conformant. airlied.blogspot.com/2022/05…

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Zink retweeted
25 Apr 2022
"Zink running wglgears on a NVIDIA 2070 GPU on Windows at full speed. No software-copy scanout. Just Kopper."👌Here's the latest #Zink update from @discomfitor: supergoodcode.com/do-not/ #OpenGL #Vulkan #Windows #Kopper
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Zink retweeted
19 Nov 2021
The Finale: In @discomfitor's last #Zink update for 2021, we learn Zink is now running #DirectX games faster than DXVK! #OpenSource, for the win! supergoodcode.com/the-finale… #OpenGL #Vulkan #Mesa3D
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Zink retweeted
18 Nov 2021
What if Zink was actually the fastest GL driver? In @discomfitor's latest update, he reveals #Zink with NVIDIA’s Vulkan driver is roughly 25-30% faster than NVIDIA’s GL driver for Tomb Raider! supergoodcode.com/NV-envy/ #OpenGL #Vulkan #OpenSource
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18 Nov 2021
#NVIDIA GPUs might become even faster in the future by running @opengl games on #Zink and #Vulkan! The #OpenSource OpenGL implementation opens up a shocking lead on NVIDIA's own GL driver in at least one game, as discovered by @discomfitor supergoodcode.com/NV-envy/

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Zink retweeted
16 Nov 2021
Landing in 2022: Copper, a new DRI interface extension for #Zink, enabling Zink to render more efficiently, support more drivers, and work on more platforms including supporting compositors! supergoodcode.com/pipe-magic… @discomfitor @ZinkDriver #Vulkan #OpenSource
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