3D Senior Front-end developer

Joined September 2014
26 Photos and videos
Andy Sushket 🇺🇦 retweeted
Got raycast lighting working three.js WebGPU
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Andy Sushket 🇺🇦 retweeted
Michelle is the perfect model to demonstrate the snow lesson. Maybe too distracting. I know it's hard to follow a lesson where there is something always moving.
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Andy Sushket 🇺🇦 retweeted
I'm still not sure I'll keep the Snow lesson, but now the Stylized Nature Scene is growing on me.
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Andy Sushket 🇺🇦 retweeted
Claude Fable 5 vs Opus 4.8 👀

Introducing Claude Fable 5: a Mythos-class model that we’ve made safe for general use. Its capabilities exceed those of any model we’ve ever made generally available.
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Andy Sushket 🇺🇦 retweeted
sneak peak of Fast Fourier Transform (FFT) ocean simulation in threejs again (I'm so threejs pilled right now)
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Andy Sushket 🇺🇦 retweeted
you can just build things made w/ three.js, TSL
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Andy Sushket 🇺🇦 retweeted
Kinetic Villi Demo and Source Code: codepen.io/sabosugi/full/emB… #threejs #webgl #webgpu #scene
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Andy Sushket 🇺🇦 retweeted
Three.js -> TSL -> ForceShield (With Interactions) I decided to try to make a force field that responds to intersections. - "The highest wisdomis to know oneself." #threejs #tsl #gamedev
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Andy Sushket 🇺🇦 retweeted
Inside Quantum Demo & Source Code: codepen.io/sabosugi/full/pvN… #threejs #webgl #shader
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Andy Sushket 🇺🇦 retweeted
OMG
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Andy Sushket 🇺🇦 retweeted
Colorful God Rays Demo and Source Code: codepen.io/sabosugi/full/OPb… #threejs #webgl #shader
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Andy Sushket 🇺🇦 retweeted
剑来! 万剑归宗!! visit: yufengjie97.github.io/WanJia… 说是万剑,但是因为显卡性能有限,只有4000把,一共10种剑的类型,使用了10组instanceMesh 这是使用的剑模型: sketchfab.com/3d-models/10-g… #threejs #tsl
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Andy Sushket 🇺🇦 retweeted
Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing. Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre…
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Andy Sushket 🇺🇦 retweeted
haters said my chair looked like a waterfall whos laughing now 🧐 #threejs #gamedev #indiedev
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Andy Sushket 🇺🇦 retweeted
Jun 3
Ported Google's Draco decoder to pure JavaScript. mrdoob.github.io/draco.js/ 4.3× smaller than the WASM build, byte-for-byte identical output, often faster once you factor in load, init and parse.
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Andy Sushket 🇺🇦 retweeted
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Andy Sushket 🇺🇦 retweeted
Improved movement. Better hovering. More realistic physics. Now we can race. Who can beat me? ↳ flyingcar.evilrabbit.com/
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Andy Sushket 🇺🇦 retweeted
3DGSがフォトリアルから「編集できる3D資産」へ。 MeshSplattingは、3DGSの強みを活かしつつ、メッシュとして扱える表現に近づける研究。 これが実現すれば、3DGSの立ち位置はかなり変わる。 詳細は🧵

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Andy Sushket 🇺🇦 retweeted
particles threejs is the cheat code for banger interactive animations.. » hologram-particles.vercel.ap… wizard » @cortiz2894
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Andy Sushket 🇺🇦 retweeted
Three.js -> Voxel Dark Ambient Art -> Math -> Fog -> GodRays - I enjoy using Three.js as a brush for creating art. - "Drark V" #threejs #tsl #art #darkambient
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