Combat Director @Bungie. @MarathonTheGame. Prev: Combat Design Lead @DestinyTheGame.

Joined April 2019
Photos and videos
Pinned Tweet
8 Jun 2024
Combat Gameplay team re-united for one last hurrah.
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timothée chalamet getting SOAKED in champagne in the knicks locker room and the players calling him lisan al gaib 😭
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I was the product marketing manager for @GearsofWar 2. We did zero focus testing on the ads. The team was locked in together. Total trust in each other and in what we were making. Taste and confidence.
Genuinely, what were they feeding Xbox 360 marketing
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Nobody's mentioned mine :(
Show us your favorite Vandal fanart and tag the creator!
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greatest thief edit i’ve ever seen holy shit huge shoutout to sans_seraph__ on ig for sending me the video🫶
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UPDATE: Cryo Archive is active once again! We shipped out a server hotfix a few minutes ago that has resolved the issue where some players couldn't be revived in the activity. Many thanks to everyone for waiting to get back in while we investigated this issue.
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We’ve seen some questions and want to clear up any confusion. If you eliminate the Compiler while playing as Sentinel, you’ll retroactively be awarded the S’Phiticide shell style once it becomes available.
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Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering @Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2.  It means a lot to be able to look back and say with confidence that I had a visual impact on @DestinyTheGame; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me.  For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.
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The ‘DOCTOR WHO’ Christmas special has been cancelled. Russell T Davies and producer Bad Wolf have also exited the series.
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We've been made aware of an issue on the PlayStation store where players could purchase the Deluxe Edition of Marathon at a mitigated price if they added Marathon to their library during the Open Play Week. Purchasing the Deluxe Edition this way does not include the base game, and we've updated the PlayStation Store messaging to clarify. For those of you that made this purchase before the messaging was posted on the store page, we'll be granting you the base edition of Marathon at no additional cost. This is in addition to the Deluxe Edition content. More info on timing will come soon. Going forward, please note that if you've downloaded Marathon during the Open Play Week but have not purchased Marathon, purchasing the Deluxe Edition upgrade will only grant you access to the Deluxe Edition content for the duration of the Open Play Week, after which accessing this content will require purchase of the Marathon base edition. The price of the Deluxe Edition upgrade on the PlayStation Store reflects only the Deluxe Edition content add-ons, not the base edition price.
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Sponsored Survival, our first PvP-lite experimental mode, is available for a limited time. Try it now!
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After about an hour of Marathon and getting past the tutorial, completing my first faction objective to level up, died once in a run and successfully extracted in another, I get the excitement of going back for another run… I love the artstyle and gameplay so far.
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Here's a simple lesson in game finance. Assume the same team could make a sequel (in 2 years) and it sold just as well (unlikely due to innovation problem), it quickly (by the first sequel!) becomes an unattractive investment assuming flat sales but inflation cost increases.1/x
Replying to @knowsworthy
Meaning, a simple sequel will contribute less margin than imagined, and therefore struggle to justify the (still) major investment. So you need to make it for way less or find a way to innovate so that it sells even more. Both are risky. The latter leads to longer dev times.
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Do you crave endless life? Join Marathon’s Open Play Week until June 9 on PlayStation 5, Steam, and XBOX Series X|S.
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Nothing stays contained forever. Humanity meets a new threat to our existence when CONTROL Resonant launches – September 24th 2026. The story trailer is out now. Pre-orders are open. < YOU’RE UP > #CONTROLResonant
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‘CONTROL: RESONANT’ will release on September 24.
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S2
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# Marathon Update 1.1.0 The one where shadows move... bungie.net/7/en/News/Article…
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You've been watching from the outside long enough. Slip through the door from June 2 - June 9.
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Am I tripping, or does this sound like they turned Marathon into Left 4 Dead? Sounds fun as hell. Making it final exfil only is also genius, guaranteed to either be a bloodbath of rooks, or a cool lobby-wide truce.
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Season 2 is here tomorrow! Here's exactly when you'll be able to jump in: ➡️ Season 2 Launches: 10AM PT on June 2 ➡️ Open Play Week Begins: 12PM PT on June 2 ➡️ Open Play Week Concludes: 7AM PT on June 9 Mark those calendars!
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