Videogames and Wellbeing Researcher, motivation, engagement, gamification and gameful design

Joined December 2011
132 Photos and videos
Awesome work @UrbanDropbear - top tier venue and a great contribution to the field.
A brand new paper from @TheGRIDLab led by my PhD student Blake Kammerman. Well done, Blake! Do videogame rewards influence players’ subsequent prosocial engagement... sciencedirect.com/science/ar…
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We are advertising for a Lecturer/Senior Lecturer in digital games / VR / AR at QUT (please help spread the word). NB. Limited to people who have ongoing full-time work rights in Australia. tinyurl.com/QUTGames

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Daniel Johnson retweeted
Do you use Discord for both gaming and for work (e.g., teaching, conferencing, professional associations)? If so, please consider doing this 10–15min survey and enter for a 1/50 chance to win a $100 gift card. DM me with questions or to follow up. surveymonkey.ca/r/DualDiscor…

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Help us to understand & optimise the impact of videogames on the wellbeing of children. We're seeking females aged 7-13 years to participate in our Responsible Innovation in Technology for Children project in Brisbane this week. More info: bit.ly/RITEC_ @_DanielJ_
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Daniel Johnson retweeted
The PACM HCI October issue, which contains all of the #chiplay2022 full papers, is open for the next 30 days. Download the papers and watch the videos in the @TheOfficialACM DL. dl.acm.org/toc/pacmhci/2022/…
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Super interesting paper presented by @drcodyjphillips at #chiplay2022 (with excellent Pokémon references) - youtu.be/uAWuRltG6PE

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Daniel Johnson retweeted
🎮ESPORTS RESEARCH Do you play Valorant, Apex Legends, CS:GO or Rainbow Six Siege? I'm a researcher interested in improving performance of esports players. Please see the study details below or contact me for more details. EOI here: forms.office.com/r/g91mdmigf… #esports #research
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More sessions have been added in August & Sept for our Responsible Innovation in Technology for Children project! Find the dates & more info here: bit.ly/RITEC_ @_DanielJ_
Help us to understand & optimise the impact of videogames on the wellbeing of children. We're seeking children aged 7-13 years to participate in our Responsible Innovation in Technology for Children project in Brisbane. For more info, visit bit.ly/RITEC_ @_DanielJ_
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Help us to understand & optimise the impact of videogames on the wellbeing of children. We're seeking children aged 7-13 years to participate in our Responsible Innovation in Technology for Children project in Brisbane. For more info, visit bit.ly/RITEC_ @_DanielJ_
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Daniel Johnson retweeted
18 May 2022
The latest GRID lab paper "Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being" is free to download at present (before it goes behind the journal paywall). Please enjoy :-) bit.ly/3szs2Xd

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We are hiring 2 post-docs to work with us at the ARC Centre of Excellence for the Digital Child (around digital play, videogames, digital technology design, digital literacies and STEM, digital technologies and wellbeing). 3 yrs FT. Pls share! tinyurl.com/ye2x2han

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Daniel Johnson retweeted
✅Published! Longitudinal study of high school esports - bit.ly/3FXgfWK "esports participation did not have a negative impact on any health or psychological factors" @RemcoPolman @DrTrisCoulter @PDSportPsych @DylanPoulus @EsportsResNet #esports #esportsresearch

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Daniel Johnson retweeted
Check out our new paper led by Matthew Lee @_DanielJ_ @WLouisUQ and myself on the relationship between habit, toxicity and social identification in video gaming (in DOTA2)!
authors.elsevier.com/c/1eBSq… Free access till 23 Jan to our new article led by Matt Lee on toxicity, habit, id and videogaming. ID was associated with > play @ T1 & 2. But @ T2, controlling 4 T1 vars, only T1 play was sig. No direct or interactive effects of perceived toxicity found.
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Very excited to work on this project with such an amazing team: @HidesLeanne, Melanie White, @reganmandryk, @andersdrachen, @selentrky, David Lovell (@QUTDataScience), @dperrin, @berndp, @skelly8888, Daniel King, @jannileung, @GaryCKChan, Dan Lalande and John Saunders.
Congrats CI Daniel Johnson for being awarded a $1.05M @nhmrc grant! Daniel will lead an international team to co-design w/ players a solution to maximise benefits, minimise harm & treat problematic play for gamers aged 15-34 years old. Game on, @_danielj_! bit.ly/3bQSBOY
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Daniel Johnson retweeted
The ACM SIGCHI CHIPLAY conference is conducting an open call for membership of the conference Steering Committee. There are more details here buff.ly/3mwBsjw with the nomination form available here buff.ly/3pVfBob #chiplay2021 #chiplay2022 @sigchi
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Daniel Johnson retweeted
Esports athletes have reported using electrical brain stimulation to gain a competitive edge. We show that this form of edoping yielded performance improvements in a response inhibition game. As the popularity of esports grows, implications for regulation are clear. Open access!
23 Mar 2021
Replying to @ijhcs_journal
Time to become a better gamer 🎮, with transcranial direct current stimulation of your 🧠 Shocking Advantage! Improving Digital Game Performance using Non-Invasive Brain Stimulation by Friehs, @Rameos2 @reganmandryk et al. doi.org/10.1016/j.ijhcs.2020… #esports @LabTrier #tDCS
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Daniel Johnson retweeted
In today's lab meeting we reviewed a bunch of 30 second video previews from papers presented at previous @sig_chi conferences. Having listed what worked and what didn't, we came up with a set of top tips
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Daniel Johnson retweeted
I’m excited about our fresh paper in a special issue on digital games and mental health, edited by @DrKowert. We model how passion for playing WoW predicts in-game social capital, loneliness, and wellbeing (@julianfrommel @_DanielJ_). doi.org/10.3389/fpsyg.2020.0… /1

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Daniel Johnson retweeted
Looking forward to presenting our work soon at IDC! @IDC_ACM @drcodyjphillips @_DanielJ_ @peta_wyeth
#IDC2020 NOTE: Puppy Island: Theory-Driven Design of a Serious Game for Young Children with Cystic Fibrosis // AUTHORS: Mitchell McEwan, Cody Phillips, Peta Wyeth, Daniel Johnson
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