I've been working so hard to get multi lauguage support into Chords and I think I've cracked it. These shots were taken before a Portuguese character update. Just the translations to go! French, German, Spanish and Portuguese. #segagenesis#megadrive#gamedev#indiedev
Delivery Madness MD Update: bringing in references from Road Rash and Skitchin' 🤟 Biker starts leaning and picks up speed. My "MegaMOD" Amiga to XGM converter is working in game with pcmmode 4. 4 simultaneous samples! All native 🙌
Wow , my Neo Geo raycaster has been modified to pushes Doom-like gameplay through the hardware. Another step closer to NeoGeo Doom!
github.com/sabino/DoomGeo-AE…
Delivery Madness Mega Drive / Sega Genesis update: I introduce "MegaMOD", my 4 PCM only XGM converter from Amiga MOD 🤟 Without extra chips. Minor vblank glitches yet to solve.
My friend @MCastellar_ did what seemed so far to be impossible! 4 pcm at same time using XGM driver (even not the XGM2!) using Genny with FLStudio. Works on Sega Genesis without any extra shinenigans 🤟
youtube.com/watch?v=gvs7MywQ…
Aqui está minha atualização sobre zoom no mega drive, é só uma tech demo, fiz em algumas horas, da pra trabalhar em cima e melhorar algumas coisas, mas eu estou satisfeito com o volume de stream de dados, esta fazendo DMA no cenario e nos sprites.
#megadrive#segagenesis
Robocop MD Update #21: Redone Robocop animations, they are almost ready now, Lots of sfx in place, tweaks everywhere... #sgdk#sega#retrodev#megadrive#genesis
🚨 GITHUB FUE HACKEADO
Todo el chisme :
Un empleado instaló una extensión maliciosa de VS Code.
Los atacantes se llevaron 3,800 repositorios internos.
Incluyendo código de Copilot.
Y lo están vendiendo desde $50,000 USD en foros oscuros.
🧵👇
** Sega MD 3D engine update 7 **
Speed up rendering by another 15-20 % !
Massive unrolling of the line drawing hotpath has seen a good pickup in the rendering although further improvements are needed , particularly for small triangles as most of the overhead is not in the drawing ( more time in setup vs drawing ) .
Added partial drawing of Quads , this was a major pain due to all the edge cases , as Quads are basically a triangle top (optional) - a middle trapezium and a bottom triangle (optional) and any part can be clipped or offscreen .
Implemented a frame pacing algorithm for the camera so as Frame rate fluctuates with detail the forward Z rate is altered, its as bit janky still .
Track control just snaps back to position after it runs through a short sequence.
Work continues on Parodius and we have some cool things to show in a video soon .
#SGDK#SegaGenesis#MegaDrive
We are SO BACK! 🚀
If I’ve been quiet about The Weave, it’s because I’m developing the Mega Drive remake of Red Planet for @PlayOnRetro
Yes, the classic title from Spectrum, CPC, and Raspberry/Windows is coming to SEGA!
Here is some fresh gameplay from the first part
I'm proud to announce that the Master System SFX Generator achieved 4th place in the SMS Power 2026 competition. I'd like to thank all the voters, supporters, and competitors for this incredible adventure. Not bad for a first attempt :)
fabianodigital.itch.io/maste…
Hoje estive no evento Rio Retrogames, onde foi exibido um trailer de gameplay do Pocket Bravery que estamos desenvolvendo para o mega drive.
Confira o Trailer no meu canal!
➡️ youtu.be/QLBwQYKrqFA
Destroying the @InternetArchive's @WayBackMachine would be the equivalent of the burning of the Library of Alexandria - one of the worst losses of knowledge in history.
Media giants are now threatening to do this.
We can't let this happen.
Pass it on.