into the @lootproject & beyond ✍🏽 | blockchain gaming hivemind 🏹 | Bag#6246

Joined January 2015
59 Photos and videos
Pinned Tweet
29 Dec 2021
Compendium of 40 Lootverse projects. Sorted by the Twitter follower count. A late-Christmas present to (&from) the @lootproject metaverse: A collection of: - 18 active projects - dozens of 'legacy' projects {a Loot compendium you should RT} 1/n
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12 May 2025
✨ FOCGERS Guild Recruitment ✨ Eternum S1 begins MAY 14! join FOCGERS if you crave to 👇 🏆 FOCGING DOMINATE 🏆 🔓 Starter Packs for serious players only: 🎟️ Sponsored Season Passes ($20 ) 💰 $LORDS ($15 ) 👍🏼 💬 🔁 puts you in a $250 RAFFLE (ends May 15)
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12 May 2025
Replying to @lootproject
@lootproject Nfts are the cryptopunks of onchain gaming
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8 May 2025
Ethereum, meet Loot!
This moment isn't for us, it's for everyone who rejected mediocrity & extractionism and committed the last 4 years of their lives to expanding the vision of @ethereum This is OUR stage, Lords. Pull up. It's FOCG time.
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This moment isn't for us, it's for everyone who rejected mediocrity & extractionism and committed the last 4 years of their lives to expanding the vision of @ethereum This is OUR stage, Lords. Pull up. It's FOCG time.
App Builders #7 - Onchain Gaming May 13 @ 11am UTC → @RealmsEternum S1 launch (onchain strategy game) → What @StarkWareLtd is building to support onchain games → Why onchain games matter With @EliBenSasson, Eternum & @WolvesDAO Set a reminder👇 x.com/i/spaces/1yoJMoeljdRKQ
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AGGOS.eth retweeted
1 May 2025
Starknet has a gem in @RealmsEternum — an onchain Civ-style game built on Dojo and Cartridge that launched its Season 0 in December 2024 and quickly drew 100s of players. Now, with Season 1 underway, Eternum is entering its next gameplay phase. Here’s what’s new and how to jump in. 👇 ~~ Analysis by @wmpeaster ~~ 🆕 What’s New in Eternum S1 Season 0 laid the foundation here, so Season 1 is all about expanding and finetuning the gameplay. Of course, one of the biggest changes in S1 is the arrival of @daydreamsagents, i.e. AI NPCs that will now wander Eternum's map. Each agent is randomly generated with its own personality and goals, so unpredictability will reign. You can talk to them, fight them and take their loot, or even try to turn them against your enemies. "The agents this season are NPCs, not one-to-one equivalents of players," @lordOfAFew, one of the creators of Eternum and Daydreams, told me via Telegram. "They appear on the map as armies that can explore, attack, pillage, and communicate with players while carrying a bounty." "Their behavior is fairly simple," he continued. "Each agent is aware of its surroundings and chooses what to do next based on a set of generative traits assigned when it spawns. An agent might be ultra-aggressive and refuse to negotiate, or ultra-passive and avoid combat entirely. I haven’t hand-designed any specific agents. Instead, onchain randomness from the Cartridge VRF determines their traits." Another major update in S1? A more casual onboarding process. Players now have two distinct ways to enter the game: → 🛖 Village Lords can jump in quickly using cash or stablecoins using a streamlined Cartridge Controller wallet, no NFT required. Villages are cheap, can be pillaged but not conquered, and offer a low-stakes way to explore the world, hunt agents, or support a larger Realm. This is the way to go for casual players and newcomers. → 🏰 Realm Lords, on the other hand, mint a free S1 Pass using a Realms NFT or buy one via secondary market. This approach unlocks full control of a Realm city-state, including the ability to manage multiple armies, create resources, and tax surrounding Villages. Realms can be conquered, so it’s a more advanced, higher-risk player experience. Additionally, there are a series of core gameplay improvements to look forward to in S1. One of the biggest shifts here has been integrating real-time combat. This means in-game battles are now rapid and stamina-based, and this streamlining has been complemented with other tweaks. For instance, now you can block rivals' movements by positioning your armies shrewdly, plus terrain affects battle stats. Troop tiering has also been overhauled, along with the game's production system. Eternum's Troops now have power tiers (T1, T2, T3), and production has been simplified with a new Labor mechanic. You can still micromanage your supply chain, but Labor allows casual players to focus on strategy without getting overwhelmed by managing resources. 🧭 How to Get Started Another notable shift from Eternum S0 to S1 is the introduction of gameplay phases. The first is the Season Pass phase, which begins today, April 30th. Realms NFT holders can mint their free passes during this period, and anyone else who wants to play as a Realms Lord can buy one on Element's secondary marketplace. If you plan to play as a Village Lord, you can skip this window. Next up is the Settling phase, which begins on May 7th. At this point, players can start placing their Realms and Villages on the map. There's no combat during this wave, just scouting and prep. Lastly is the Empire phase, which kicks off on May 14th. This is when gameplay will officially begin and players can start accumulating resources, trading, making alliances, and battling their armies for dominance. This phase will run indefinitely until a player achieves enough Victory Points to end the season. "In Season 0, we seriously underestimated demand across the entire stack," Loaf told me. "Since then we’ve re-engineered everything from the smart contracts to the server architecture to handle the load this time around." "Breaking the launch into stages spreads traffic, but it also adds strategy to where you place your Realms," he added. "You could cluster them to gain economic strength, yet that same concentration can make you more vulnerable to destruction if you’re not careful." 👀 What to Watch For If you're planning on jumping into the Eternum S1 campaign, remember you can take various strategic approaches to your gameplay. Conquerors focus on dominating territory with their armies. Merchants go for economic superiority via resources. Hunters track Daydreams agents to steal their $LORDS and $STRK loot. Of course, you can blend these strats. They're overarching paths, not hard-set classes. Plus, hunting Daydreams agents isn't the only way to earn token rewards in-game, as S1 comes with a hefty war chest: 1 million $LORDS (the native token of the Realms World multiverse) and 100,000 $STRK are up for grabs, spread across four pools. There’s a Victory Pool for top tribes (i.e. player guilds), an Achievement Pool for leaderboard grinders, a Hunt Pool for players who defeat or ally with agents, and an Arts & Emissaries Pool for creatives who contribute to the world’s lore and culture. All that said, there’s plenty of incentives to dive in, test new strategies, and leave your mark on S1’s chaos. With new mechanics and slicker onboarding, Eternum is now better positioned for a breakout as one of the most compelling experiments in fully onchain worldbuilding to date. "If players engage as they did in Season 0 and we nail performance and scaling, Eternum will be a wild success and a platform we can keep building on," Loaf said. "The first 1,000 users are always the hardest, Season 0 attracted about 800 sign-ups." Personally, I have a feeling that 1k milestone will be easily eclipsed this season. If you're keen to join the fray, follow Eternum's comms for updates ahead of the Settling phase on May 7th, and check out the game's docs to brush up on key concepts like settling, resources, and managing armies. In the meantime, I wish you good fortune in the wars to come, milords and miladies.
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AGGOS.eth retweeted
2 May 2025
And so it is, that ash seeketh embers.
1 May 2025
Starknet has a gem in @RealmsEternum — an onchain Civ-style game built on Dojo and Cartridge that launched its Season 0 in December 2024 and quickly drew 100s of players. Now, with Season 1 underway, Eternum is entering its next gameplay phase. Here’s what’s new and how to jump in. 👇 ~~ Analysis by @wmpeaster ~~ 🆕 What’s New in Eternum S1 Season 0 laid the foundation here, so Season 1 is all about expanding and finetuning the gameplay. Of course, one of the biggest changes in S1 is the arrival of @daydreamsagents, i.e. AI NPCs that will now wander Eternum's map. Each agent is randomly generated with its own personality and goals, so unpredictability will reign. You can talk to them, fight them and take their loot, or even try to turn them against your enemies. "The agents this season are NPCs, not one-to-one equivalents of players," @lordOfAFew, one of the creators of Eternum and Daydreams, told me via Telegram. "They appear on the map as armies that can explore, attack, pillage, and communicate with players while carrying a bounty." "Their behavior is fairly simple," he continued. "Each agent is aware of its surroundings and chooses what to do next based on a set of generative traits assigned when it spawns. An agent might be ultra-aggressive and refuse to negotiate, or ultra-passive and avoid combat entirely. I haven’t hand-designed any specific agents. Instead, onchain randomness from the Cartridge VRF determines their traits." Another major update in S1? A more casual onboarding process. Players now have two distinct ways to enter the game: → 🛖 Village Lords can jump in quickly using cash or stablecoins using a streamlined Cartridge Controller wallet, no NFT required. Villages are cheap, can be pillaged but not conquered, and offer a low-stakes way to explore the world, hunt agents, or support a larger Realm. This is the way to go for casual players and newcomers. → 🏰 Realm Lords, on the other hand, mint a free S1 Pass using a Realms NFT or buy one via secondary market. This approach unlocks full control of a Realm city-state, including the ability to manage multiple armies, create resources, and tax surrounding Villages. Realms can be conquered, so it’s a more advanced, higher-risk player experience. Additionally, there are a series of core gameplay improvements to look forward to in S1. One of the biggest shifts here has been integrating real-time combat. This means in-game battles are now rapid and stamina-based, and this streamlining has been complemented with other tweaks. For instance, now you can block rivals' movements by positioning your armies shrewdly, plus terrain affects battle stats. Troop tiering has also been overhauled, along with the game's production system. Eternum's Troops now have power tiers (T1, T2, T3), and production has been simplified with a new Labor mechanic. You can still micromanage your supply chain, but Labor allows casual players to focus on strategy without getting overwhelmed by managing resources. 🧭 How to Get Started Another notable shift from Eternum S0 to S1 is the introduction of gameplay phases. The first is the Season Pass phase, which begins today, April 30th. Realms NFT holders can mint their free passes during this period, and anyone else who wants to play as a Realms Lord can buy one on Element's secondary marketplace. If you plan to play as a Village Lord, you can skip this window. Next up is the Settling phase, which begins on May 7th. At this point, players can start placing their Realms and Villages on the map. There's no combat during this wave, just scouting and prep. Lastly is the Empire phase, which kicks off on May 14th. This is when gameplay will officially begin and players can start accumulating resources, trading, making alliances, and battling their armies for dominance. This phase will run indefinitely until a player achieves enough Victory Points to end the season. "In Season 0, we seriously underestimated demand across the entire stack," Loaf told me. "Since then we’ve re-engineered everything from the smart contracts to the server architecture to handle the load this time around." "Breaking the launch into stages spreads traffic, but it also adds strategy to where you place your Realms," he added. "You could cluster them to gain economic strength, yet that same concentration can make you more vulnerable to destruction if you’re not careful." 👀 What to Watch For If you're planning on jumping into the Eternum S1 campaign, remember you can take various strategic approaches to your gameplay. Conquerors focus on dominating territory with their armies. Merchants go for economic superiority via resources. Hunters track Daydreams agents to steal their $LORDS and $STRK loot. Of course, you can blend these strats. They're overarching paths, not hard-set classes. Plus, hunting Daydreams agents isn't the only way to earn token rewards in-game, as S1 comes with a hefty war chest: 1 million $LORDS (the native token of the Realms World multiverse) and 100,000 $STRK are up for grabs, spread across four pools. There’s a Victory Pool for top tribes (i.e. player guilds), an Achievement Pool for leaderboard grinders, a Hunt Pool for players who defeat or ally with agents, and an Arts & Emissaries Pool for creatives who contribute to the world’s lore and culture. All that said, there’s plenty of incentives to dive in, test new strategies, and leave your mark on S1’s chaos. With new mechanics and slicker onboarding, Eternum is now better positioned for a breakout as one of the most compelling experiments in fully onchain worldbuilding to date. "If players engage as they did in Season 0 and we nail performance and scaling, Eternum will be a wild success and a platform we can keep building on," Loaf said. "The first 1,000 users are always the hardest, Season 0 attracted about 800 sign-ups." Personally, I have a feeling that 1k milestone will be easily eclipsed this season. If you're keen to join the fray, follow Eternum's comms for updates ahead of the Settling phase on May 7th, and check out the game's docs to brush up on key concepts like settling, resources, and managing armies. In the meantime, I wish you good fortune in the wars to come, milords and miladies.
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Loot
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7 Mar 2025
The crypto world has no clue about a very early @lootproject derivate from 2021—@Abstract_Loot. It would be funny if there were some collaboration between @AbstractChain and @Abstract_Loot. It's not going to happen. 🤣 Right?
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7 Mar 2025
The @lootproject echoes once again! I remember The Crypt! My hat goes off to you all @PlaymintUK / @damor_eth.
7 Mar 2025
TIL @BITKRAFTVC’s first FOCG investment was @PlaymintUK: 🎮 Built The Crypt (@lootproject IP game) 🛠️ Experimenting with FOCGs on @Starknet, @redstonexyz & @0xPolygon ⛓️ Pioneering player chains @0xtechnoir shares why Playmint ticked all the right boxes 👇
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7 Mar 2025
Where are all these 40 projects now? Many have ceased operations, but some have gone on to significant success. It would be great to get an update!
29 Dec 2021
Compendium of 40 Lootverse projects. Sorted by the Twitter follower count. A late-Christmas present to (&from) the @lootproject metaverse: A collection of: - 18 active projects - dozens of 'legacy' projects {a Loot compendium you should RT} 1/n
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Ready to supercharge onchain gaming with AI Agents? 🤖 The Realms World x Starkware AI Agent Hackathon now live! 🏆 A 6-figure prize pool 💡 Extend @elizawakesup and AI Agents on Starknet 🙌 Support from TOP Eliza and Starkware contributors
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10 Dec 2024
GM Loot! ☀️ Another high-profile game that traces its origins to a @lootproject derivative is launching after 3 years in dev mode. Now get ready, and get to strategizing! ♞ Tomorrow is @RealmsEternum day!
The clouds have parted, and the fabled Eternum ☁️ is a myth no longer. This is your 24 hour warning. Lords and Lady Lords, rally your strength! Dispatch your generals to seek out precious resources, forge mighty Realms, and build civilizations that shall stand the test of time. You can play too: 5 Luxury Lord Packs 👑 to be won so you can compete for the 1,000,000 $Lords ↓ (see the last tweet on how to enter)
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AGGOS.eth retweeted
11 Dec 2024

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Freedom to own. Freedom to build. Freedom to experiment. @lootproject
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AGGOS.eth retweeted
4 Dec 2024
One of the early Lootverse game builders is now on the frontier of AI Agents—@LootRealms And once again, the @lootproject echoes! It's great to see the open-source angle maintained so closely! My hat goes off to you @lordOfAFew! 🏆
3 Dec 2024
AI agents in fully onchain games—is this the alpha?! 😱 @ai16zdao, @elizawakesup core dev @lordofafew says yes! 10 minute listen about: 🤖 AI agents versus parasitic bots 💡 PMF for FOCG = AI agents ☁️ AI agents in @RealmsEternum, @LootRealms, @ohayo_dojo
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AGGOS.eth retweeted
Can we reach all the Loot OGs with this message? Let’s restart the Loot rebellion tonight ✊ Loot started life as low-fidelity but high-collaboration world building innovation. It was a big idea, and a sticky one. On Monday a high fidelity gaming experience launches from this heartland. A world made possible by the energy and ideas of Loot. Eternum ☁️ is described by players as 'Multiplayer Civilisation that never sleeps" A feat of onchain engineering and a true gaming spectacle for the crypto generation. It has an open market, where 28 resource tokens will TGE via the game. Paired with $Lords. As well as a fully onchain game, Eternum will introduce agents into the world to enrich the experience. The Realms community has the rebellious spirit of Loot, even if many of the face are new ✊ But we would all like to see old faces back to being their energy and passion to the Loot ideas embodied in @RealmsEternum If you are reading this we have three things to ask of you: 1. Reconnect with a Loot friend group 2. Share this message 3. Encourage Realms holders to mint their game passes (big Loot / Realms overlap) Come visit the Realms. Bridge to @Starknet If you love eth, Starknet feels like the special ops department of eth, supercharging scalability and abilities of the world’s true decentralised computer. We love it here, you will too. Thanks for reading, and now please take action. Here is the goal: Over 2000 gamepasses have been minted from 8000 Realms. We aim to at least double that by drawing the Loot folk holding Realms back to the Lords Table. Tagging some Loot believers & networkers @wenl_01a1 @timshel @tandavas @flashrekt @NicoVereecke @0xcodemonkey @dhof @TianranZhang @raulonastool @O_Excess @Calcutat @PleurerP @Thetrueastwest @ticklishart @aloothero @standardcombo @rvorias @michailbrynard @andrewdgould @jitzler1 @Nitty_xyz @VictoriorCG @strangechances @mayazi @Hill79025920 @blitmap @sugarthegame @supdrive @lootproject (and George who I can’t find!) Come say hi, Lords. Let’s get the world building revolution back on the road ✊ discord.gg/realmsworld
On Monday, the clouds will part, and civilisations will fight for supremacy in Eternum ☁️
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AGGOS.eth retweeted
3 Dec 2024
AI agents in fully onchain games—is this the alpha?! 😱 @ai16zdao, @elizawakesup core dev @lordofafew says yes! 10 minute listen about: 🤖 AI agents versus parasitic bots 💡 PMF for FOCG = AI agents ☁️ AI agents in @RealmsEternum, @LootRealms, @ohayo_dojo
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