#metaverse #VR #design 🚀 ex scifi set designer #startrek #theexpanse ✨ she/her

Joined November 2012
237 Photos and videos
Pinned Tweet
5 Aug 2020
Allllmost done figuring out the game mechanic of my building demolition @oculus #VR #handtracking experience. I'll be sharing this via @DMGToronto #originstories next month!
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ahn mur ✨ retweeted
21 Feb 2024
They buried the lede on this new study. It's not that exercise beats out SSRIs for depression treatment, but that *just* dancing has the largest effect of *any treatment* for depression. That's kind of beautiful.
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ahn mur ✨ retweeted
21 Feb 2024
21 Feb 2024
They buried the lede on this new study. It's not that exercise beats out SSRIs for depression treatment, but that *just* dancing has the largest effect of *any treatment* for depression. That's kind of beautiful.
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ahn mur ✨ retweeted
22 Feb 2024
I want to speak about the "Open" nature of the Quest. I would call this framing dishonest at best and doublespeak at worst. Zuck, Boz, and Yann are factually incorrect. Let me break down the reality: 1) Connectivity: No other VR controller is allowed on the Quest, in fact the demo I recently did with the glove connected to the Vision Pro is not possible with the Quest due to the locked down nature of the bluetooth stack. 2) Store: Their App Store is ran like North Korea. The entire premise of getting into the Quest Store is completely obscure and not based on any tangible metrics. Unlike the Apple/Google App Store which as a clear developer guidelines. App developers will meet the requirements of App Lab (their version of TestFlight), just to sit there for 5 years and be ghosted. Even after providing them significant information on their company and business model. App Lab still charges 30% to developers even though it gives people who download the App a big warning and no search-ability in the store. 3) Cameras: The camera access on the Quest is blocked, I wouldn't say this is a rare occurrence because almost all other headsets do this except the Lynx R-1. Still it's not "open" by any measure, doesn't even have a proper API. 4) Networking: One of the ideas I worked on in the past was a AR sports game that could be played outside. The issue with this is that the Quest doesn't allow WiFi direct (all Android phones allow this, so they specifically blocked it). In addition the headset freaks out if you aren't connected to the internet. So that means you can never use the headset without being routed to the internet. The headset also doesn't share it's positioning maps so it can't easily communicate location to other devices. 5) Copying/Killing: The entire premise of their App Store is to watch and kill/buy the best ideas. They essentially have a kill switch on you on all times as a developer. This is something I have experienced personally where they copied our app, tried to poach all my engineers, and de-platformed us by breaking us with firmware. They have a black list that also controls what developers get featured placement on their banners. This featured placement can mean the difference between a developer succeeding or not. 6) Media/Propaganda: A significant amount of the ad dollars for VR, grants for developers, or capital toward "Meta Ambassadors" is funded by Meta. The Meta Ambassadors have a line in their contracts that specifically says the have to "keep Meta in a positive light" as per terms of their contract. This means that the majority of the success VR developers or content creators will never speak poorly about Meta. 7) "Alternative App Stores": The only thing "Open" about their ecosystem is supposedly this idea of alternative App Stores. This is categorically false. The ability to use PC was simply because they had a PCVR app, which they killed off. SideQuest requires you to create a developer account, turn on developer mode, sync it with your phone number and dev account, then find the apps in some obscure part of the UI "Unknown sources". SideQuest also doesn't have paid apps. Calling this "open" is absolutely dishonest. If Meta wants to run the show like North Korea fine. But this extremely manipulative doublespeak they are doing in the media right now is blatantly dishonest, and I had to say something.
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ahn mur ✨ retweeted
CEO of @HealiumXR challenges Meta’s claims of being an open ecosystem after being stuck on App Lab for over 3 years while launching on Day One for #AppleVisionPro. @SarahMidMO shares more context for how Meta's closed policies have impacted her business: voicesofvr.com/1350-healium-…
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ahn mur ✨ retweeted
On the Quest platform, nobody is safe. I moved my life and family to LA for Meta. After they acquired @getsupernatural, they killed my completed @Alo fitness app. They violated our contract behind closed doors, then expected me to be quiet. I sued them. This is the story. 👇
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ahn mur ✨ retweeted
Today on International Women's Day, here are just a few of amazing artists you should be aware of: @iriscompietart @penfriendrocks @GreteLaus @ahnmur @iammaxnoir @vr_rosie @splashmango
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4 Feb 2023
Frankly, it's wild that I need a chrome add-on to search my bookmarked tweets. @Twitter why???
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4 Feb 2023
Are we still calling twitters posts tweets?
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2 Jan 2023
Baffling that I need to go to kebab menu of any app > then "See Details" *then* > "Update". Why can't I just update from my App Library? I thought I remembered a list of pending / in-progress updates somewhere. @MetaQuestVR
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2 Jan 2023
Picking up my Quest 2 for the first time in 4 months = updates
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22 Dec 2022
Tried to run a virtual meeting for the first time in months and discovered that @Google meet isn't free anymore! Ah! Back to @jitsinews
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22 Dec 2022
Debating between a) deleting my twitter account b) getting back into tweeting with aggressive enthusiasm
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9 Jul 2022
POV: Moving across the country and lovingly packing up every #vr headset you’ve ever owned. @MetaQuestVR
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14 Mar 2022
Beautiful thread on the beauties and trials of a VR phd. Congratulations Nami!
13 Mar 2022
I'm so honored to share that I received the 2022 IEEE VGTC Virtual Reality Best Dissertation Award! I couldn't be more pleased to hear that the significance of what I had been working on for my Ph.D. was recognized by the wonderful members of the committee. #IEEEVR2022 @IEEEVR
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19 Feb 2022
This avatar from Stergiou, El Raheb & Ioannidis (2019) is, quite frankly, glorious.
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19 Feb 2022
Also from Stergiou, El Raheb & Ioannidis (2019). I feel like this must exist as a @VRChat world and I now *need* full body tracking. #VR
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9 Feb 2022
Does anyone actually sort through their stuff with "Throw Away" and "Keep" boxes?
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9 Feb 2022
And by "throw away" I mean give away, sell, recycle, etc when possible of course
ahn mur ✨ retweeted
Well, I'm here to tell you this VR shit is utterly fucking brilliant, and I'm a total convert. I think the tech and the games both need kicking up a notch, it's all a bit 'lacking depth' at the moment. But fucking hell it really, really works. Like, really. It's just great fun.
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6 Feb 2022
Which is the least embodied: mental imagery (ie imagining something) or watching a video?
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7 Feb 2022
Which is the *least* embodied medium? <---💭---🎞️--- 🥽 --- > (assuming the content is the same, same scene, same narrative)
0% 💭 Mental Imagery
100% 🎞️ Watching Video
0% 🥽 VR
4 votes • Final results
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