šŸš€ Senior Full-Stack Developer | 20 yrs crafting digital magic ✨. Passionate about innovative animation, creative UI, and robust software architecture.

Joined October 2013
Photos and videos
Pinned Tweet
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life A drop-in 2D fluid solver for @threejs #TSL & #WebGL Built-in GPGPU particle displacement, 20 post-processing effects, an API that just works CodešŸ‘‡
12
59
497
26,085
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life A drop-in 2D fluid solver for @threejs #TSL & #WebGL Built-in GPGPU particle displacement, 20 post-processing effects, an API that just works CodešŸ‘‡
12
59
497
26,085
Built for production, easy to install and use, live-tunable API, RenderPipeline / EffectComposer ready, Dual WebGL / WebGPU pipelines Try the interactive case studies & grab the code.
1
6
505
New examples and tutorial! x.com/artcreativecode/status…

Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections Move your pointer, paint with fluid, and the layer hidden underneath comes through Live codešŸ‘‡ #threejs
1
62
Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections Move your pointer, paint with fluid, and the layer hidden underneath comes through Live codešŸ‘‡ #threejs
3
5
26
3,360
Just dropped a new example tutorial for the fluid text effect from the hero section. You have asked how it works, so I made a version that shows the core idea and a full version HTML text->CanvasTexture->@threejs plane->fluid distortion ink overlay three-fluid-fx.artcreativeco…
1
15
847
Artem Korenevych retweeted
Hey Hey! Something epic is cooking here! The HDRI map generated by ChatGPT Image 2 is totally crazy! Only need to upscale it though #threejs #HDRI #envmap #godray #trail #reflection #fresnell #lightprojection #terraingeneration
12
10
154
10,596
#ThreejsJourney challenge is almost over, and I’m excited to share some progress on my entry. This time I’m mixing Snake, trains, and a toy railroad. I never had a toy train set when I was a kid, so I’m building one now with #threejs and Blender. Link coming soon, stay tuned!
7
15
188
13,201

I’m excited to finally share my entry for the #threejsJourney Challenge! A tiny toy train adventure inspired by Snake, where you build the track on the fly and race to collect new wagons before time runs out. Built with #threejs Blender. Play here: wagon-rush.artcreativecode.c…
1
4
222
I’m excited to finally share my entry for the #threejsJourney Challenge! A tiny toy train adventure inspired by Snake, where you build the track on the fly and race to collect new wagons before time runs out. Built with #threejs Blender. Play here: wagon-rush.artcreativecode.c…
6
15
138
11,001
Artem Korenevych retweeted
Many people asked, so – I just published ActiveFrame open source on GitHub. It's a stripped version of what we've been using so far at @active_theory –  but has all the main ingredients. Still lot of work to do github.com/activetheory/acti… activetheory.github.io/activ…
14
27
343
27,081
Artem Korenevych retweeted
How does the new kid crashcat stack up against rapier, jolt, cannon? I just pushed "js-physics-benchmarks", a side-by-side comparison of performance and bundle size. my opinion: small game? crashcat! bigger game? whole engine in wasm, the barrier to entry is lower than you think.
2
8
95
8,604
Artem Korenevych retweeted
Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)āˆ’b x, dy/dt=sin(z)āˆ’b y, dz/dt=sin(x)āˆ’b z. At bā‰ˆ0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. šŸ”Š
18
57
475
18,600
Hey pilots! My #threejsjourney challenge work is coming to final and I want to share it with you Piece by piece: hangar, ships, UI, combat controls, webgpu… and now I’ve combined everything into #threejs mini-game! Convoy Escort. Destroy tacklers. Let transports warp out LinkšŸ‘‡
3
5
61
5,229
Jump in: space-drive.artcreativecode.… Mission: Convoy Escort Objective: Protect the Convoy Primary threat: kill tacklers that inhibit convoy warp. Combat flight: W/S thrust, A/D strafe, Shift for speed boost, Space for shield boost, LMB fire, R / mouse wheel cycle weapons.

3
250
What a showcase of elegance and magic on the ice at #MilanoCortina2026! But don't forget: Wonderland has talents too! šŸ°ā›øļøāœØ Enchanted animals, Santa judging the show, pure fairytale vibes and mesmerizing animations in my #threejs demo: wonderland-got-talent.artcre… #webgl #shaders
1
9
654
Artem Korenevych retweeted
I made a visual shader editor for @threejs... and I'm ready for people to start breaking it! šŸ”ØšŸ’„ threejsshadergraph.com
28
67
643
33,997
Spaceship #threejsjourney is coming. But what’s a spaceship without a force field? This weekend I turned fresh knowledge into pure energy: a parametric shield with state-driven animation that reacts to external impact. šŸš€ Try it - link details in thread #threejs #webgpu #tsl
2
10
58
5,528
The new piece in a puzzle. x.com/artcreativecode/status…

Another small piece of my bigger #threejsjourney challenge experience šŸš€ Diving deeper into #WebGPU TSL #Threejs: curved holographic display for a station hangar, config-based ship stats, animated graphs, 3D preview, and a translucent grid section. fitting-pad.artcreativecode.…
223
Another small piece of my bigger #threejsjourney challenge experience šŸš€ Diving deeper into #WebGPU TSL #Threejs: curved holographic display for a station hangar, config-based ship stats, animated graphs, 3D preview, and a translucent grid section. fitting-pad.artcreativecode.…
13
26
230
18,701