After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life
A drop-in 2D fluid solver for @threejs#TSL & #WebGL
Built-in GPGPU particle displacement, 20 post-processing effects, an API that just works
Codeš
After wiring fluid FBOs on a lot of different projects, I finally built the library I always wished I had to simplify my life
A drop-in 2D fluid solver for @threejs#TSL & #WebGL
Built-in GPGPU particle displacement, 20 post-processing effects, an API that just works
Codeš
Built for production, easy to install and use, live-tunable API, RenderPipeline / EffectComposer ready, Dual WebGL / WebGPU pipelines
Try the interactive case studies & grab the code.
Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections
Move your pointer, paint with fluid, and the layer hidden underneath comes through
Live codeš
#threejs
Fluid Reveal Mask- new free example for three-fluid-fx @threejs. It's not a background, it's the interaction layer: before/after, product x-ray, image reveals, hero sections
Move your pointer, paint with fluid, and the layer hidden underneath comes through
Live codeš
#threejs
Just dropped a new example tutorial for the fluid text effect from the hero section.
You have asked how it works, so I made a version that shows the core idea and a full version
HTML text->CanvasTexture->@threejs plane->fluid distortion ink overlay
three-fluid-fx.artcreativecoā¦
#ThreejsJourney challenge is almost over, and Iām excited to share some progress on my entry.
This time Iām mixing Snake, trains, and a toy railroad. I never had a toy train set when I was a kid, so Iām building one now with #threejs and Blender.
Link coming soon, stay tuned!
Iām excited to finally share my entry for the #threejsJourney Challenge!
A tiny toy train adventure inspired by Snake, where you build the track on the fly and race to collect new wagons before time runs out.
Built with #threejs Blender.
Play here: wagon-rush.artcreativecode.cā¦
Iām excited to finally share my entry for the #threejsJourney Challenge!
A tiny toy train adventure inspired by Snake, where you build the track on the fly and race to collect new wagons before time runs out.
Built with #threejs Blender.
Play here: wagon-rush.artcreativecode.cā¦
How does the new kid crashcat stack up against rapier, jolt, cannon? I just pushed "js-physics-benchmarks", a side-by-side comparison of performance and bundle size. my opinion: small game? crashcat! bigger game? whole engine in wasm, the barrier to entry is lower than you think.
Evidence that chaos can be beautiful. Built with Three.js and GLSL shaders, this integrates dx/dt=sin(y)āb x, dy/dt=sin(z)āb y, dz/dt=sin(x)āb z. At bā0.19 the Thomas attractor settles into a stable yet chaotic 3D geometry. š
Hey pilots! My #threejsjourney challenge work is coming to final and I want to share it with you
Piece by piece: hangar, ships, UI, combat controls, webgpu⦠and now Iāve combined everything into #threejs mini-game!
Convoy Escort. Destroy tacklers. Let transports warp out
Linkš
What a showcase of elegance and magic on the ice at #MilanoCortina2026! But don't forget: Wonderland has talents too! š°āøļøāØ
Enchanted animals, Santa judging the show, pure fairytale vibes and mesmerizing animations in my #threejs demo:
wonderland-got-talent.artcreā¦#webgl#shaders
Spaceship #threejsjourney is coming. But whatās a spaceship without a force field? This weekend I turned fresh knowledge into pure energy: a parametric shield with state-driven animation that reacts to external impact. š
Try it - link details in thread
#threejs#webgpu#tsl
Another small piece of my bigger #threejsjourney challenge experience š
Diving deeper into #WebGPU TSL #Threejs: curved holographic display for a station hangar, config-based ship stats, animated graphs, 3D preview, and a translucent grid section.
fitting-pad.artcreativecode.ā¦
Another small piece of my bigger #threejsjourney challenge experience š
Diving deeper into #WebGPU TSL #Threejs: curved holographic display for a station hangar, config-based ship stats, animated graphs, 3D preview, and a translucent grid section.
fitting-pad.artcreativecode.ā¦