Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow @clayit_io for upcoming updates. Your support means the world! 🚀 Thanks!
Introducing clayit.io, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!
I added object transformation, want to add hierarchy too in the future. Primitive editing automatically converts from the world space to object local space, same for raymarching. I was scary about starting this feature but it is now working 🥲. #OpenGL#graphics#Gfx#shader
Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
If you're even a tad familiar with #Houdini, you've likely heard of MPlay. Buuut... didja discover gplay yet? It's a standalone utility to view & interact with 3D geometry files in a Houdini-like viewport—no need to launch Houdini! Go ahead, go nuts! 🎉
I left my job 4 years ago to this month, to work on an ambitious sandbox game with 4 other indie devs! Today, we're releasing it into Early Access! 🎉 Give me a minute and I'll tell you why it's unique! 🧵
#gamedev#indiedev#unity3dyoutube.com/watch?v=tQRr3SvV…
Also at GDC's Houdini HIVE sessions, the astoundingly humble and talented Darko Pracic gave a talk on how we're using Houdini and Unreal for our landscape workflow on @ARCRaidersGame. It looks tasty. 🏔️👩🚀
vimeo.com/812279777
At GDC's Houdini HIVE sessions, the most powerful Erik Hallberg gave a talk on how we use Blender, Houdini and custom tooling to streamline high-detail asset creation at @EmbarkStudios.
He goes into a lot of detail if you like techy-arty 3D stuff! ✨🛠️
vimeo.com/812280415
Had a go at View Aligned Voronoi Trees. It definitely falls apart close up but I can see this potentially combined with the octahedral imposter logic to improve it a bit.