Senior Technical Artist @ Parallel 🎮 Ex: Ubisoft, Smilegate

Joined October 2014
54 Photos and videos
Sergi Carrion Borràs retweeted
Hi fellow #graphics enthusiasts! I'm taking my SDF #3dmodeling exploration to a new web platform using WebGPU! Just set up a sneak peek site. Request access to stay in the loop! Spread the word and follow @clayit_io for upcoming updates. Your support means the world! 🚀 Thanks!
15 Dec 2023
Introducing clayit.io, a novel web platform for crafting and sharing 3D models in a unique manner. Visit our website to request access and receive a notification once the platform launches. Follow us for updates and stay tuned for the latest developments!
4
14
57
5,525
What an honor! Big shout-out to the awesome team at @RealityCapture_ for sharing this project on their social media channels! ⭐ #RealityCapture #EpicGames #UnrealEngine5 #ProjectHighlight #ArtstationHQ
Various 3D models featuring nature by @se_carri and Arthur Pin Reconstructed in RealityCapture, rendered in Unreal Engine Artstation: artstation.com/artwork/043zL… artstation.com/artwork/lD4kv… #realitycapture #photogrammetry #3dscanning capturingreality.com
6
236
I'm extremely happy to announce that I have joined Ubisoft Barcelona as a 𝗦𝗲𝗻𝗶𝗼𝗿 𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗔𝗿𝘁𝗶𝘀𝘁! #NewBeginnings #UbisoftBarcelona #TechnicalArt 🎮🌟
4
24
1,446
Sergi Carrion Borràs retweeted
I have been writing a blog series about my histogram nodes for Substance Designer. Here is part 2, which covers how the PDF is computed. artstation.com/blogs/benwils… @DiNustyEmpire @Substance3D #gameart
1
7
32
4,504
Sergi Carrion Borràs retweeted
Right on time for Halloween! We just published the extensive 2 year collaboration for @lotfgame ! artstation.com/digital_coali…
2
4
41
4,393
Sergi Carrion Borràs retweeted
28 Oct 2023
#Houdini20! Learn more about all of the latest features – including Feathers, #Animation and Rigging, Muscles, Crowds, Clouds, Lighting, #Lookdev, Karma XPU #Rendering, #MachineLearning – and more... youtube.com/watch?v=QB5ltaLU… #houdini #h20 #vfx #gamedev
10
36
223
21,862
Sergi Carrion Borràs retweeted
I added object transformation, want to add hierarchy too in the future. Primitive editing automatically converts from the world space to object local space, same for raymarching. I was scary about starting this feature but it is now working 🥲. #OpenGL #graphics #Gfx #shader
3
18
1,566
Sergi Carrion Borràs retweeted
12 May 2023
Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
9
57
365
29,802
Sergi Carrion Borràs retweeted
If you're even a tad familiar with #Houdini, you've likely heard of MPlay. Buuut... didja discover gplay yet? It's a standalone utility to view & interact with 3D geometry files in a Houdini-like viewport—no need to launch Houdini! Go ahead, go nuts! 🎉
4
17
1,362
Sergi Carrion Borràs retweeted
30 Mar 2023
I left my job 4 years ago to this month, to work on an ambitious sandbox game with 4 other indie devs! Today, we're releasing it into Early Access! 🎉 Give me a minute and I'll tell you why it's unique! 🧵 #gamedev #indiedev #unity3d youtube.com/watch?v=tQRr3SvV…
8
26
157
20,719
Sergi Carrion Borràs retweeted
30 Mar 2023
Also at GDC's Houdini HIVE sessions, the astoundingly humble and talented Darko Pracic gave a talk on how we're using Houdini and Unreal for our landscape workflow on @ARCRaidersGame. It looks tasty. 🏔️👩‍🚀 vimeo.com/812279777
1
10
445
Sergi Carrion Borràs retweeted
30 Mar 2023
At GDC's Houdini HIVE sessions, the most powerful Erik Hallberg gave a talk on how we use Blender, Houdini and custom tooling to streamline high-detail asset creation at @EmbarkStudios. He goes into a lot of detail if you like techy-arty 3D stuff! ✨🛠️ vimeo.com/812280415
4
10
52
4,637
Check out my latest blog post on Generative Circle Packing Patterns using Houdini and Unreal 😁 I had a lot of fun looking into this algorithm and bringing this small project from start to finish ! artstation.com/blogs/se_carr… #Houdini #UnrealEngine5 #SideFX #Round #mardini2023

1
98
Sergi Carrion Borràs retweeted
#UETips Divide the final emissive color by the EyeAdaption node to keep the materials emissive consistent across different exposure levels. unrealdirective.com/tip/regu… #UnrealEngine #UE5
2
92
702
Sergi Carrion Borràs retweeted
Had a go at View Aligned Voronoi Trees. It definitely falls apart close up but I can see this potentially combined with the octahedral imposter logic to improve it a bit.
3
14
94