Technical Lead on @outofwordsgame | Made @playaltered | Custom engine tinkerer

Joined June 2009
227 Photos and videos
Pinned Tweet
We were at the game awards with a new trailer!
We’re so excited to share the world premiere of Out of Words, a beautiful stop-motion co-op game! #TheGameAwards
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Daniel Bross retweeted
Replying to @UnrealEngine
From seams to seamless; The journey of my hobby project MeshBlend. How it started out, where it's currently in use, and how you can leverage it in your next project! If it's a mesh, we can blend it. PS: I'll be in Chicago next week for Unreal Fest! Hit me up if you see me on the floor! 😁
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Daniel Bross retweeted
The SURPRISE is: x.com/SinkingStarGame/status… Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday. Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.

Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮 Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩 📜 Details > orderofthesinkingstar.com/en…
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Daniel Bross retweeted
Don't have the budget to participate in the Summer Game Fest, so here's an excerpt of the game I'm developing
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Daniel Bross retweeted
We played 30 minutes of the co-op platformer Out of Words and walked away charmed by its hand-crafted, stop-motion presentation and its clever cooperative gameplay. Check out our preview: gameinformer.com/preview/202…
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Daniel Bross retweeted
It's Day 1 of #SummerGameFest Play Days! 🎮 We have Game Director @Jonathan_Blow Game Designer @clockworkpat here 👋 We're thrilled to partner with @NintendoAmerica to let press and content creators go hands-on with #OrderoftheSinkingStar for the first time 🧩
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Daniel Bross retweeted
I recently gave a talk on parallel computing in video games at TU Dresden and OvGU Magdeburg, looking at the historical evolution of parallelism in game consoles, why graphics is easy and gameplay hard to parallelize. Had a great time doing it! youtu.be/xZjKragRQjc
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Daniel Bross retweeted
Some news from me! I quit GameSpot to launch something new. Introducing lookingforgame, an independent weekly newsletter where I highlight upcoming PC games and deliver demo codes straight to your inbox. Sign up at lookingfor.game 🥳
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Daniel Bross retweeted
If I may- in my estimation- #WidowsBay may very well be the best streaming series in a long time… and hands down one of the most mesmerizing acts of narrative prestidigitation in Horror.
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Daniel Bross retweeted
Happy to have Linelith be part of this Short Games Bundle alongside some really awesome concise puzzle games, as part of Cerebral Puzzle Showcase! :) Def recommend picking up the bundle!
Cerebral Puzzle Showcaseの特別バンドル「Short Games Bundle」が発売されました! 2025年に高い評価を受けた短編パズルゲーム5作品をまとめて楽しめるお得なバンドルです! ・Is This Seat Taken? ・Linelith ・Öoo ・Strange Jigsaws ・The Electrifying Incident store.steampowered.com/bundl…
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Daniel Bross retweeted
A Message from the Team: Good things take time, and we need just a little bit more to get Out of Words molded into the shape we want it to be. Thank you for your patience while we continue crafting the game with love and care!
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Daniel Bross retweeted
GARBAGE COUNTRY has a publisher! Making a game is.. intense.. (a big game even more so.) For years you just work and the doubts and anxieties can really creep up on you.. it's so great to have someone in your corner 🥰
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Daniel Bross retweeted
My new game Chessamphetamine is coming soon to Steam. store.steampowered.com/app/4…
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Daniel Bross retweeted
Happy National Solitaire Day! ♣️♦️♠️♥️ To celebrate we have just updated Forbidden Solitaire with a New Game difficulty mode, which is balanced for players who own all gems jokers and features harder puzzle and combat levels. Enjoy! store.steampowered.com/app/3…
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Daniel Bross retweeted
It's....almost....time. Just 2 weeks until the video game industry comes together for #SummerGameFest live on Friday, June 5. Do not miss the global livestream from Dolby Theatre at 5p ET / 2p PT / 9p GMT.
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Daniel Bross retweeted
June will be awesome: -PlayStation State of Play June 2 -Summer Game Fest June 5 -Xbox Games Showcase June 7 -Rumored Nintendo Direct for June (no date) I really love this time of year. Feels like a celebration for all gamers.
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Daniel Bross retweeted
So excited to share that Guy Spelunky has joined the cast of Fraymakers, the marvelous indie platform fighter! They did an amazing job incorporating his items into a unique, fun moveset that really captures the spirit of the games. His pixels have never looked better! #Spelunky
One of indie gaming's biggest icons joins Fraymakers: GUY SPELUNKY IS OUT NOW! 🎉🎉 💥 Whip your foes into shape 💣 Lob bombs and hit them into opponents 🔥 Fly through the sky with unique jetpack midair jumps ⛏️ Use all sorts of tools to climb, freeze & more 🐕 PET THE DOG 🐕
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Daniel Bross retweeted
Replying to @ryanlpeterman
"It's compiled away. This is why I talk about zero overhead abstraction." And there lies the problem: Why have an abstraction in the first place, if we are planning to compile it away anyways? Compiling things away takes time. Slower compile times reduce programmer productivity. Also more abstractions make it harder for programmers to reason about the code. It's a lose-lose situation.
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Daniel Bross retweeted
Happy #screenshotsaturday to those who celebrate! This Saturday we show some work so fresh, you can see off to the left where there isn't even real art yet!
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Daniel Bross retweeted
Software engineering was never about knowing quirks of a particular framework and all the features of some programming language. This is how we used to test whether junior programmers are hireable. Seniors were always assessed through their deep systematic technical knowledge that they gain through shipping products to real users, maintaining and improving them, preferably for a long time. And don't get me wrong, being efficient with the tools IS important, you can't be considered a Senior Engineer (tm) if you're not, but it's just one part of a whole. These days you can give $200/mo Codex subscription to an ape, and it'll poop out supposedly working React dashboard no problem (I'm saying supposedly, because you know damn well it's gonna have Supabase db exposed through the frontend), but this ape won't be able to go any further. Bottom line is that you still need to learn the craft, you still need to get your hands dirty. You won't acquire a magical "taste" without walking the walk first. Good things is that LLMs make this process way quicker. And now you are actually only bottlenecked by your own ability to learn, and not by access to the information. This was actually true even before LLMs, but they streamlined few other factors as well.
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Daniel Bross retweeted
May 16
The "Mixtape is an Ellison nepo baby project" discourse is peak modern internet: pure, unadulterated grift fueled by people who would rather manufacture outrage than open a single Wikipedia tab. Let's actually look at the reality of how this game got made. Mixtape wasn't cooked up in a Hollywood boardroom. It’s the brainchild of Johnny Galvatron. Johnny is an Australian musician who used to front the punk rock band The Galvatrons. In 2017, he stepped away from the band to found his own studio, Beethoven & Dinosaur. His first game? The Artful Escape. It was a masterpiece that won massive critical acclaim, secured BAFTA nominations, and proved Johnny’s unique voice in the industry. That proven track record and creative success is exactly what landed them the funding for Mixtape. But sure, let’s ignore years of indie hustle, actual musical pedigree, and an award-winning debut just to chase engagement with a lazy narrative. Do better.

ALT Approval Thumbs Up GIF by Annapurna Interactive

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