This feature is on a separate branch, I'm not sure if it'll be merged one day or not because it requires a lot of work to make it usable. But with 2 cameras and no calibration, I can almost do VR in flat screen on my Mac.
By applying a dead zone on head position/rotation and low interpolation values, it can be ok to test a bit.
There are a lot of options to block axis, limit range, etc...
But to make it really suitable, it requires a calibration and opencv. A calibration is pain in the ass in 2026, but that how outside/in camera works.
I don't know if it's useful to continue to work on that tbh. I can see the usecases, but it'll be never as smooth as a VR headset tracking. So probably a lot of work for nothing. What do you think? Do I continue to work on that or do I wipe it?