Joined September 2011
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I love Marathon so I cut together audio logs into a linear narrative compilation video, matching Bungies visual style guide. Should feel like a movie, I hope.
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David Svezhintsev 🌸 retweeted
EXCLUSIVE TEASER - Do you remember the boogeyman? A cursed coastal town is plagued by the supernatural in Apple TV’s WIDOW'S BAY, premiering April 29 with the first two episodes. Matthew Rhys stars in the series from creator Katie Dippold.
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David Svezhintsev 🌸 retweeted
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which grip forgot to take off the red gel of ArriMax 18 lamp?
NO, that's not a filter! ☁️🔴 The sky turned an eerie shade of red in Western Australia as dust filled the air ahead of Tropical Cyclone Narelle.
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David Svezhintsev 🌸 retweeted
A brand-new Gameplay trailer for The Expanse: Osiris Reborn has just premiered at the Xbox Partner Preview, and you can watch it right here:
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David Svezhintsev 🌸 retweeted
The Expanse: Osiris Reborn | Gameplay Trailer ▶️ youtube.com/watch?v=akemL0MH… ▪️Closed Beta on April 22, 2026 ▪️Coming Spring 2027 to PS5, Xbox (Game Pass Ultimate), and PC #TheExpanse #TheExpanseOsirisReborn #PS5 #Xbox
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My Marathon UX wishlist: ability to bind grenades to num keys. Consistency between keybinds and ability to keybind combo keys for Equip / Throw away items. When opening inventory, cursor to be in top-middle of inventory grid, or in of a container you're opening.
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And PLEASE @MarathonDevTeam fix the Right Click toggle locking out zoom when Knifing and switching back! I died soooo many times due to this!!!
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David Svezhintsev 🌸 retweeted
Mar 25
Hot take: I do think some type of limited PvE mode should be added. Make it solo only with higher restrictions on how you exfil. This could be something for casual players to grind and enjoy the world of Tau Ceti IV. I like how the game is right now, but Paul is right.
A ‘Marathon’ Reality Check: It’s A Good Game, But It’s Not A Hit via @forbes forbes.com/sites/paultassi/2…
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David Svezhintsev 🌸 retweeted
"One more run"
Mar 24
name an addiction worse than alcohol and drugs
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I can't help myself but be mad at people that hate on Marathon and saying Arc is "better". Subjectively so. Objectively, one is more financially successful than the other. But objectively better? Idk man. I really dislike Arc Raiders, even though I know it's a good game...
Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)
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Marton got me by the balls man. I want to live in this game.
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David Svezhintsev 🌸 retweeted
wii ram goes kinda hard
In Mario Kart Wii, crashing the game and activating the crash handler will eventually start playing back the contents of the Wii's RAM as sound. Since the data was never intended to be interpreted like this, it ends up sounding like experimental harsh noise music.
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Same...
Been playing Marathon non stop instead of working on videos
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I hate that 70mm screens are only in so few places in US. I would have to drive 4 hours to see it in 70mm and honestly I have no desire to go watch movies by myself even in a 20 minute ride from a theater :(
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Okay I can't be the only one down 100k from going to cryo? 3 successful exfills, but damn I don't really feel like that juiced cause of ammo / health you bring into the round ends up eating all my money
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David Svezhintsev 🌸 retweeted
{New Work | music artwork} RYAN LOTT — CODE RACE | SHIELDS “SEALED MOUTH OF A CICADA” BOOTLEG I had to take a crack at this one. In honor of launch, and the whole creative team @bungie's insane work on this new game, here's my take on the instant classic theme track
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omg a shoutout from Joseph himself! ♥♥♥
So much amazing Marathon fan art I cant keep up. A few gems I saved from @alexTC1_J @daveranan @poly_chef @Marzac023D ❤️📷 #marathon
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So what I really hated about editing the Marathon's video was the animation of the typewriter effect. It's just so painful! So I vibe coded myself a tool that allows me to quickly generate dynamic per-word subtitles, combine them into sentences and change timings of it all.
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What was taking me like an hour or two of fiddling with a curve (and I hated it so much), can now be done in like 5-10 minutes!
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it does sound so good holy outpost cow
three men giggling over how good the gold BR33 mod sounds, thank you mr chase combs and the entire marathon audio team
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