Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Joined June 2015
122 Photos and videos
If you are exploring #godot, but you miss ECS and Zenject, I've made a proof of concept Godot project repo with @entitas_csharp and @Zenject. Check it out on my GitHub page: github.com/PanMadzior/GodotE… #unity
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Given the recent news about Unity’s Runtime Fee, which other Engine should get Entitas ECS support? #gamedev #ecs
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Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Most productive month in almost 10 years! Is it safe to say: Entitas is back? 🤩
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Try Entitas 2.0-beta in MatchOne on branch entitas-2.0-beta: github.com/sschmid/Match-One… 🤯🤯🤯 More infos soon! Short summary: - replaced Jenny with dotnet source generator - support for Unity asmdefs - namespace support for contexts and components - Entitas is now a Unity package

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A new Entitas prototype using C# source generators is in the making! This will replace Jenny as the code generation backend and will introduce magic 🪄 🤩 It's currently being worked on! Get involved - your feedback is important! github.com/sschmid/Entitas/i…
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9 years Entitas - Happy birthday! 🥳
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6000 @github stars ⭐️⭐️⭐️⭐️⭐️ Entitas recently hit 6000 stars on GitHub 🤩 - thanks everyone for making Entitas the most popular #ECS on GitHub! Happy coding :)
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Choose ECS, it can't be beat! #ECS #ChatGPT #gamedev
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LOL - PERFECT :D
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Entitas 1.14.1 is out 🤯 github.com/sschmid/Entitas #ECS #gamedev
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Entitas 1.14 GitHub Pulse: 426 additions 37,472 deletions less is more
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Entitas without Unity? 🤔 EntitasPure is now Entitas-Standalone and has been updated to Entitas 1.14, .NET 6.0 and using nuget. It comes with a working Jenny code generator setup and Entitas Roslyn code generator plugins already setup! 🤯 github.com/sschmid/Entitas-S…
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Entitas 1.14 is out 🤯 github.com/sschmid/Entitas #ECS #gamedev
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Entitas 1.14 will be using Desperate Devs 1.0.0! Roslyn Jenny plugins will also be open-source 😍
Desperate Devs 1.0 is now open-source! 😍 github.com/sschmid/Desperate… Top 3: Jenny - Code Generator Sherlog - Logging TCPeasy - Networking
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GitHub Copilot knows Entitas
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Entitas is next and will enjoy the same treatment
DesperateDevs modernization phase 1 is done: - modern folder structure - SDK-style project structure - update to .NET Standard 2.0 and .NET 4.7.2 - migrate tests from nspec to xunit - deploy as nuget packages (0.1.0) No breaking changes, just restructuring.
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Same will happen to Entitas! 🥳 Building, testing and contributing easier!
DesperateDevs is being modernized: - modern folder structure - SDK-style project structure - update to .NET Standard 2.0 and .NET 4.8 - migrate tests from nspec to xunit - build and test with docker - deploy as nuget packages ... someone is preparing for going open-source 😉
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Entitas C# retweeted
Very excited to be backing Entitas 🙌 we believe ECS is the future and we're proud to recognize and embrace this awesome technology. Find out more- link below 👇 #madewithEntitas #gamedev #gamedevelopment #ECS
Entitas turns 7 - and is FREE now Read full announcement github.com/sschmid/Entitas-C… #Entitas #ECS #unitytips #gamedev
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Entitas C# retweeted
🚀 We're proud to announce that we've teamed up with @entitas_csharp to make it completely FREE! Entitas is a super-fast #ECS Framework specifically made for C# and Unity and we think it's an awesome technology (all of our games are made with it!) 1/2
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Entitas turns 7 - and is FREE now Read full announcement github.com/sschmid/Entitas-C… #Entitas #ECS #unitytips #gamedev
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