Dependency Injection Framework built specifically to target Unity3D by Modest Tree. To date, Zenject has been forked Over 300 times and it's fully Open Sourced.

Joined June 2014
Photos and videos
Zenject retweeted
If I have made one good decision about how we make games at @502Studios, that decision would be to use @Zenject, it has improved our project's code so much that it's hard to go back and deal projects we had before start using it.
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Zenject retweeted
13 Dec 2018
Video is up! Basic understanding of OOP needed. This is in Unity & C# but understanding those isn't required in order to get something out of this walk through of Dependency Injection & a couple other architectural patterns: youtube.com/watch?v=Efs6k_iq… #gamedev #programming @Zenject
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8 Oct 2018
Version 7.3.0 / 6.5.0 released. Mostly optimizations and minor bug fixes. Most notable one being "Reflection Baking", which allows you to move most of the costs related to C# reflection from runtime to build time by just toggling a setting assetstore.unity3d.com/#!/co…

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6 Oct 2018
Introductory udemy course for anyone interested: udemy.com/dependency-injecti… Not associated in any way with the instructor - but looks like a well designed course

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Zenject retweeted
Fun to code and at the same time discuss how we can use dependency injection in #unity3d #gamedev Full video at: Dependency Injection pattern and injection types with Unity3d and Zenject - Part 2 youtu.be/96y7OHDDuJg Subscribe if you find it helpful ;)
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9 Aug 2018
Good justification for why DI will always have a place if you're using an OOP language like C#, no matter how many functional programming practices you try and incorporate into it
Absolutely amazing talk from @ploeh about why you don’t want to do #fp in #csharp. youtu.be/qBYVW4ghMi8
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Zenject retweeted
So now along with PokemonGo my brother @steve_verm's @Zenject library is also used in BeatSaber! I should maybe give up singletons one day and try it
I'm using @zenject for some things in @BeatSaber and I've just created Factory which creates Memory Pools :) I hope I understand how this works.
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Zenject retweeted
Today I get rid of all SINGLETONS in @WesTurn_game and replaced this pattern with dependency injection container called @Zenject ! I hesitated for a while because DI is a bit tricky in #Unity3D but now when it's done i feel like i can breathe again! :D #GameDev #IndieDev #WesTurn
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Zenject retweeted
[ My Dependency Injection Tutorials are online ] youtube.com/playlist?list=PL… Most of the videos are shorter than 10 minutes, and I think quite digestible. They are and will always be free, so feel free to share. #dependencyinjection #csharp #unity3d @Zenject
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Zenject retweeted
Writing event-driven code in Unity using @Zenject Signals #gamedev -> youtu.be/oCQI6o9rS3U
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Zenject retweeted
A quick summary of the 4 Context types available in @Zenject - ow.ly/l8HV30hfpPT
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18 Dec 2017
1000 stars on github! 🎉 Makes me feel guilty that I haven't made a new release in a couple months
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Zenject retweeted
15 Feb 2017
.@Zenject 5 for @unity3d was just released. Pools and Signals with Rx support. I had tears in my eyes while reading docs #indiedev #gamedev
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19 Jan 2017
Thanks - didn't notice this. This is fixed in the new version which is going to go here soon: github.com/modesttree/Zenjec…

15 Jan 2017
Finally getting around to memory pools this weekend! Very, very overdue, I know. #betterlatethannever
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Zenject retweeted
17 Oct 2016
Zenject & UniRX is such a nice combo! Finally, I think I got some structure in my Unity project @Zenject @neuecc
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