While working on my architecture assets, I am using the rgb tilling materials texture workflow, so here are some before vs after screenshots of the RGB mask being applied!
Changed the lighting since it seems pretty gloomy, working on materials and rock pass! Learning a lot of the cool stuff in Houdini and Substance Designer!
x.com/felipehaduke/status/20…
Changed the lighting since it seems pretty gloomy, working on materials and rock pass! Learning a lot of the cool stuff in Houdini and Substance Designer!
x.com/felipehaduke/status/20…
Hi #PortfolioDay ! My name is Addi, I'm a stylized 3D Environment Artist⭐️
Currently looking for internships and freelance opportunities!
🔗: artstation.com/lazulie
x.com/felipehaduke/status/20…
Some ground textures and other overall adjustments, I've redone the foliage, but it still has not reached the desired look so I talked to my mentor and received some great feedback from him! Essentially I will have to redo the foliage once again ;-;
x.com/felipehaduke/status/20…
Some ground textures and other overall adjustments, I've redone the foliage, but it still has not reached the desired look so I talked to my mentor and received some great feedback from him! Essentially I will have to redo the foliage once again ;-;
Decided to do my own shadow drop 😝
This is the first personal project I’ve finished in almost 2 years! It’s based on an original concept, and designed to stretch multiple skill areas I’m interested in: level assembly, hero prop/, and worldbuilding.
artstation.com/artwork/kNo6l…