24 | Environment Artist | Opinions are my own

Joined May 2022
129 Photos and videos
Pinned Tweet
THIS IS EXCITING #PortfolioDay !! My name is Felipe 🇧🇷 and I am an environment artist that loves creating GLORIOUS spaces!
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Pretty satisfied with the architecture, perhaps develop a bit further on the entrance. x.com/felipehaduke/status/20…
Made some changes to the architecture, more to come since i am trying out new designs. x.com/felipehaduke/status/20…
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While working on my architecture assets, I am using the rgb tilling materials texture workflow, so here are some before vs after screenshots of the RGB mask being applied!
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Made some changes to the architecture, more to come since i am trying out new designs. x.com/felipehaduke/status/20…
Happy Friday! Made some improvements with the rock and ground textures, currently focusing on the architecture. x.com/felipehaduke/status/20…
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Happy Friday! Made some improvements with the rock and ground textures, currently focusing on the architecture. x.com/felipehaduke/status/20…
Changed the lighting since it seems pretty gloomy, working on materials and rock pass! Learning a lot of the cool stuff in Houdini and Substance Designer! x.com/felipehaduke/status/20…
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Changed the lighting since it seems pretty gloomy, working on materials and rock pass! Learning a lot of the cool stuff in Houdini and Substance Designer! x.com/felipehaduke/status/20…
x.com/felipehaduke/status/20… Done with the new foliage, moving towards the building assets.
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Friday is around the corner! Here is a quick shot of the foliage that I've built so far!
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x.com/felipehaduke/status/20… Done with the new foliage, moving towards the building assets.
x.com/felipehaduke/status/20… worked on the ground mostly, will be implementing the new foliage in the following days.
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Felipe Custodio retweeted
Felipe is doing an awesome job! Still a bit to do but it’s def on its way. @felipehaduke
Some weekend WIPs from @felipehaduke‘s in progress #EnvironmentArt mentorship with @BillyMatjiunis! Love to see the growth! 🌱 #UnrealEngine #Speedtree #Substance3D #ZBrush #LetsGrowTogether
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Felipe Custodio retweeted
Some weekend WIPs from @felipehaduke‘s in progress #EnvironmentArt mentorship with @BillyMatjiunis! Love to see the growth! 🌱 #UnrealEngine #Speedtree #Substance3D #ZBrush #LetsGrowTogether
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Felipe Custodio retweeted
Apr 14
Hi #PortfolioDay ! My name is Addi, I'm a stylized 3D Environment Artist⭐️ Currently looking for internships and freelance opportunities! 🔗: artstation.com/lazulie
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x.com/felipehaduke/status/20… worked on the ground mostly, will be implementing the new foliage in the following days.
x.com/felipehaduke/status/20… Some ground textures and other overall adjustments, I've redone the foliage, but it still has not reached the desired look so I talked to my mentor and received some great feedback from him! Essentially I will have to redo the foliage once again ;-;
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Ground foliage wip
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x.com/felipehaduke/status/20… Some ground textures and other overall adjustments, I've redone the foliage, but it still has not reached the desired look so I talked to my mentor and received some great feedback from him! Essentially I will have to redo the foliage once again ;-;
x.com/felipehaduke/status/20… for the 'arcs' in the back blending with the rock, I like how they look in the light but not so much in the shadows...
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x.com/felipehaduke/status/20… for the 'arcs' in the back blending with the rock, I like how they look in the light but not so much in the shadows...
x.com/felipehaduke/status/20… focused on the rock assets, and the foliage should be final but there is something missing about them...
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x.com/felipehaduke/status/20… focused on the rock assets, and the foliage should be final but there is something missing about them...
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Back to the grind - concept artist: Yare Yu
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Back to the grind - concept artist: Yare Yu
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Felipe Custodio retweeted
21 Apr 2025
Decided to do my own shadow drop 😝 This is the first personal project I’ve finished in almost 2 years! It’s based on an original concept, and designed to stretch multiple skill areas I’m interested in: level assembly, hero prop/, and worldbuilding. artstation.com/artwork/kNo6l…
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