Good lighting relies on good assets, good composition, texures, design, art direction, etc.
AAA Quality needs AAA Teamwork.
This exaple shows Unlit mode on
@ScansFactory assets, one of the bests looking on the market. Composing and lighting this scene was the easiest job ever.
If your scene looks “low quality”, it’s usually not the assets.
It’s the lighting
Good lighting makes average art look AAA
Bad lighting makes AAA art look cheap
Fix the order:
Blockout → composition → lighting → THEN details