Joined August 2020
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Finally gave it a proper home. Streamable ran out of storage time. Added subtitles and slightly cleaned the audio a little. youtu.be/A18hqjCl1TI?si=ptPb…

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Felscribe_FGC retweeted
Let’s do a serious exercise and get into the mind of a 343 dev / animator. What possible reason is there to justify flipping the heat vent flap on the plasma pistol? I’m told these people are incredibly capable and smart so surely we can figure out what the reason is together
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Felscribe_FGC retweeted
Replying to @Mr_Rebs_
The people working on this game are not smart. They aren't talented and don't know what they're doing, even with a perfect baseline to work from. This cutscene is an embarrassment compared to the OG.
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Felscribe_FGC retweeted
A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn: “It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had: -A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture -Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?) -A quick gag of the grunts running scared We now have a bloated 30-second cinematic of: -A more constrained establishing shot. -Doorway framing, a cinematic language of its own not appropriate for a scene like this -Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long? -A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this -Inappropriate for Halo, an enemy, and for a character who you cant even see the face of. -The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might. You're remaking a game. You know the space. You know the story. You should know the intent.”
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Felscribe_FGC retweeted
L’image qui résume parfaitement SF6 😂😪
Capcom wants to support Street Fighter 6 for 10 years but has no plans for new mechanics, so where do we go from here? eventhubs.com/news/2026/jun/…
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Felscribe_FGC retweeted
its crazy how the current sf6 top tiers just dont have any discernible weaknesses whatsoever, its an incredibly frustrating experience for the remaining 80% of the roster to work with tools that have all these intricate tradeoffs that simply do not exist for others
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Felscribe_FGC retweeted
Replying to @TheFGCentel
Gill didn’t even make it on the joke list….
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Felscribe_FGC retweeted
Jun 11
Capcom seeing all the “remove throw loops” in their latest SF6 community survey

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Felscribe_FGC retweeted
Genuinely baffling to me that devs are just making games like theyre fucking subway sandwiches and not like theyre creatives with talent or artistic passion
We live in this weird age of Halo where you can customize your gameplay in anyway you want but people still complain. Don’t want sprint? Turn it off Want a 60 round AR? Do it! Want third person? Go ahead! Don’t like the HUD? Change it! Don’t want a remake? Go play MCC!!! #Halo
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Felscribe_FGC retweeted
It's so apparent there's no cohesive vision for this remake.
Replying to @WiggerMaggot
It's absolutely crazy that at the end of the mission, the lighting conditions completely change between the cutscene and the gameplay. It gets so dark out of nowhere that Chief even has his flashlight on in the cutscene. What are we even doing?
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Felscribe_FGC retweeted
They can't even get the absolute most BASIC details right. I mean come on. This overheating would point the exhaust/venting back at the user's face. Pathetic. This is why I will never respect people who scream for remakes.
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Felscribe_FGC retweeted
We live in this weird age of Halo where a company will remake a beloved classic, change everything you loved, and shills will be confused why you don’t like it.
We live in this weird age of Halo where you can customize your gameplay in anyway you want but people still complain. Don’t want sprint? Turn it off Want a 60 round AR? Do it! Want third person? Go ahead! Don’t like the HUD? Change it! Don’t want a remake? Go play MCC!!! #Halo
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Felscribe_FGC retweeted
They wanna support Street Fighter 6 for 10 years but also don’t plan to add any World Tour content or stages with Season 4 and also expressed they don’t wanna add any new mechanics for fear of making the game too complex. So what exactly is the plan besides 4 characters a year?
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Felscribe_FGC retweeted
The marketing of "you can turn off dogshit features we continue to add" is not the win you think it is.
You can just turn on old Halo
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Felscribe_FGC retweeted
Replying to @ShitpostRock2
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Felscribe_FGC retweeted
"SF6 is finally going to bring back footsies and I'm gonna be godlike at that game" Idom:
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Felscribe_FGC retweeted
I quit. Offense was made incredibly easy to welcome new players, and defense is incredibly weak and binary. There's no hit confirming, no guaranteeded checks on neutral skips. Doesn't matter if it's a platinum or a 2kMR, you block a medium into Dr, you're guessing.
Did you quit SF6 or are you still playing? What's your reasoning?
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Felscribe_FGC retweeted
Jun 9
Your Fireteam had better be ready to discover the mysteries of the ring together. #HaloCE offers cross-platform 4-player network co-op for the first time ever 2-player splitscreen on console!
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Felscribe_FGC retweeted
“It’s not the controller that makes the man, it’s the man that makes the controller.” -Sun Tzu, probably.
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Felscribe_FGC retweeted
Im liking ingrid a lot. But the game just really gives players the incentive to play like lunatics and get away with it a lot of the time. Risk reward is also very fucked, makin it so meatying with throw is never a bad idea really. Which also makes oki very one dimensional.
Did you quit SF6 or are you still playing? What's your reasoning?
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Felscribe_FGC retweeted
I just don't have fun going to the corner after one interaction and have gamble between: a) kill myself (reversal) b) kill myself (throw tech) c) kill myself (block) And then when i get to high ranks the gameplay loop is the same anyway
Did you quit SF6 or are you still playing? What's your reasoning?
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