Full time indie #gamedev and former software engineer. Creator of Alchemortis and #GodotEngine courses: godotcourses.com

Joined November 2019
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Yes, Alchemortis has a publisher - @feardemic! I'm confident this partnership is going to make Alchemortis a big success. Feardemic has been a great partner and I'm excited for the things to come. Also, you can join the Alchemortis playtest from the Steam page now!
ALCHEMORTIS is a roguelike inventory-management auto-battler about alchemy, and we’re publishing it! Join the open playtest on STEAM now! Transmute and combine items to merge their stats, properties, and forms, then organize your inventory to unlock powerful synergies. Experiment, optimize, and craft the perfect build through the power of alchemy. Made by an amazing @firebelley!
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RichtextLabel BBCode tables were just not working, so I was happy to discover that a lot of table fixes specifically were included in this RC. Thank you Godot devs, much appreciated!
#GodotEngine 4.7 has at last arrived at the Release Candidate stage! HDR output support, the Godot Asset Store, drawable textures, and more await in a production-ready environment 🚀 Help us get it over the finish line with one final round of testing: godotengine.org/article/rele…
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Yes, Alchemortis has a publisher - @feardemic! I'm confident this partnership is going to make Alchemortis a big success. Feardemic has been a great partner and I'm excited for the things to come. Also, you can join the Alchemortis playtest from the Steam page now!
ALCHEMORTIS is a roguelike inventory-management auto-battler about alchemy, and we’re publishing it! Join the open playtest on STEAM now! Transmute and combine items to merge their stats, properties, and forms, then organize your inventory to unlock powerful synergies. Experiment, optimize, and craft the perfect build through the power of alchemy. Made by an amazing @firebelley!
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Firebelley retweeted
Replying to @firebelley
@firebelley Your stream VODs have somehow blessed my YouTube algorithm every single night when I go to sleep, so I wake up to your Godot coding sessions. I've learned a lot through osmosis I think because I'm hyperfocused on Godot now thanks for that
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If you're looking for great course content, @NathanGDQuest has always been a top recommendation from me. Of course, I also recommend my own courses, but I am biased :)
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
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This is not to throw shade at @StayAtHomeDev - he has also been a great presence in the Godot space, bringing smaller Godot projects to a wider audience and contributing some great educational content as well. I hope the concern raised here is addressed to the satisfaction of all
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🚨I'm super excited to share the update capsule art for my game, Alchemortis! It's a roguelite autobattler where you use alchemy to create your own builds and synergies. Steam link in reply! #gamedev #indiedev
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🚨The Alchemortis playtest is now live for EVERYONE! Head on over to the Steam page to try it out! Been working on some pretty massive changes so your feedback on this would be incredibly helpful (link in next post)
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🚨Alchemortis playtest 4 is now open to Patreon members. The playtest will be open for everyone a week from today. If you want access now, head on over to the Patreon: patreon.com/Firebelley
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You really do need to be ready to kill your ideas. Alchemortis no longer has a free-roam map. Now it has a directed map. This change was great for the game, though it was painful to scrap my previous work. Anyway, enjoy this QoL path highlighting. #gamedev #godot
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