Porting everybody's sad to the Oculus platform has been a side project of mine off and on for the past 2 years.
It's meant recoding VR interactions, optimization, swapping render pipelines ... almost a complete remaster
So excited it's now playable on Quest! Hope you dig it!
Not sure who’s left on this site but did promise an update!
I’m three weeks in now as a contract Product Design Prototyper on the Augmented World Experiences team onsite at Meta! Really enjoying it so far!
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Andrew Gwinner@GDC cohost.org/gingeritus retweeted
I’ve got a cohost now! I’m going to try and have it be a more fun space rather than the promotional page this account has mostly become
cohost.org/gingeritus
After being laid off, I did the thing @Meta people do - start a group! Come join, vent, support, share leads. Reality Labs specific! @oculus
XR folks, RT if you can!
facebook.com/groups/realityl…
Day of the Devs is returning on November 5th!
Join @DoubleFine & @iam8bit at The Midway in San Francisco for a day packed with playable indie games, music, food, & fun.
Attendance is free. RSVP at bit.ly/DOTD10
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Andrew Gwinner@GDC cohost.org/gingeritus retweeted
Thanks for tuning in! If you’d like to see more stuff like this or my new kitten you can follow me at @gingeritus. We’re hoping to launch @Lift_LastDays by the end of the year as well! Happy creating all!
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Andrew Gwinner@GDC cohost.org/gingeritus retweeted
One way to take advantage of this is if you have a use case for an enum that is complex enough it would benefit from its entries being organized by category for the user.
- @gingeritus#unitytips