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YCF Engine Dev Vlog 15 #gamedev #3dengine #vibecoding #sdl3 -Added sequencer editor with timeline and outliner -Added 8 track types (Transform, Visibility, FOV, Light, Audio, Event, Camera Cut) -Added keyframe creation, drag-to-retime, copy/paste, and delete -Added real-time scrub preview in viewport -Added play/pause transport with speed and looping -Added Position/Rotation/Scale sub-channels with color-coded XYZ -Added keyframe interpolation (Linear, Ease, Constant, Bezier) -Added track mute and lock
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YCF Engine Dev Vlog 14 #gamedev #3dengine #vibecoding #sdl3 -Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera preview overlay with picture-in-picture display -Live camera switching — override the viewport with any scene camera -Per-camera aspect ratio with letterboxing/pillarboxing
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YCF Engine Dev Vlog 13 #gamedev #3dengine #vibecoding #sdl3 - New CPU-based particle system with position, velocity, lifetime, size, color, and rotation - Soft particle rendering via dedicated GLSL shaders with depth-based edge fading - Lua scripting API for spawning and controlling particles
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YCF Engine Dev Vlog 12 #gamedev #3dengine #vibecoding #sdl3 -Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar projection for landscape materials
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YCF Engine Dev Vlog 11 #gamedev #3dengine #vibecoding #sdl3 -Added animated thumbnails with option to regenerate -Added profiler -Added SSGI and CSM -Added properties based material editor
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YCF Engine Dev Vlog 10 #gamedev #3dengine #vibecoding #sdl3 -Added hierarchy, inspector, gizmos, selection, undo -Added translate/rotate/scale gizmos with hover highlights, plane handles, local/world space, and snapping -Created procedural primitive spawner (cube, sphere, cylinder, plane, cone) -Converted lights to ECS entities with full editor support and 3-point lighting -Added folder grouping and drag-drop reparenting in hierarchy -Implemented selection outline rendering pipeline -Fixed multiple shader alignment and rendering bugs
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YCF Engine Dev Vlog 6 Finally got a basic editor shell using ImGUI up. Also implemented Forward renderer #gamedev #3dengine #vibecoding #sdl3
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UNIGINE 2.21: Faster, smoother editor: quicker scene loading, improved tools, cleaner UI, better large world support new Vertex Density & Overdraw visualizers. More: developer.unigine.com/en/dev… #UNIGINE #3DEngine #Rendering
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wtw 2001 java applet interactive #genart #netart these would run animate in browsers low res for getting better fps .____. was working on a new soft 3Dengine also using 'basic' matrix tech i picked up early 90s mostly for rotation . . drawing and mixing pixels n' circles in 3D
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da lab today xxx also working on 3D engine pixel rgb wanna hit explore full camera pure javascript minimal ancient tech used like p5.js but drawin in 3d .____. cpu html canvas fullscreen full pixelcontrol faster fps updating canvas could turn into great art game 3Dengine lowres
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Replying to @wing_ghost
まぁNECだし… (NECが販売していたグラフィックカードにもPC 3DEngineってのがあるし…(PowerVR搭載 pc.watch.impress.co.jp/docs/…

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Replying to @Frederic_Molas
Prochaines étapes: "il me faudrait un senior lead tech dev 3Dengine, un chief officer agile scrum master, et un éleveur de chèvres du Larzac avec option oies du Périgord"
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few hours playin wif new 3Dengine in da lab tonight wanna do add this that 3d sprites fillers scrollin background back in .___. weekend also gettin some rest chill time gettin colder again best place .. da bed xxx bombing pix 'n drips .___. peace at home n' soul
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workin process i got finetune powers .__. forget 2 eat drink in a zone like meditation .. x reloads lil fixes before saving one do selection vibe balance for current day usin older 3Dengine spin it up again finetune 3D brushes i can use in new 3d game engine raw cpu pixel base
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da lab today xxx also rest chill a bit next ._____. raw first demo also runs pretty fast on this 7 year potato window box check me @ homebase elout.home.xs4all.nl/2026/xx… pure javascript cpu pixel 3Dengine no webgl shaders libs 1st raw demotest wip still setting up routines n tunin
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in da lab tonight building new raw 3Dengine instead of putting things on a stage goin back to animation wif real camera control og matrix vector math useful for that so you can do 3Dmovie scene's et still drawing seamless lines no clipping yet relaxed buildin new 3d line routine
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🚀 Brakeza3D 0.26.2 is out! Major editor UX upgrades, shader workflow improvements, Lua scripting enhancements, and lots of internal cleanup. Linux & Windows builds available 👇 brakeza.com/blog/brakeza3d-0… #gamedev #opensource #3dengine #indiedev
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What would a true 3D engine for mobility look like? Across the US, India Europe, Japan, Korea, Australia… we chased this question for years. We think we’ve found the answer. One3D 2026 is loading. ⚡⚡🚀 #One3d #eccentric #eccentricengine #automotive3D #3Dtech #3dengine
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