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_bismark retweeted
そういや大体の古いAudioUnit動かなくなった、みんな今までありがとう
macOS Golden Gate also automatically uninstalls Rosetta 2 if you had it installed in macOS 26 Tahoe and still using Rosetta Apps, you will have to install it Again.
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Apple has a ton of internal system AudioUnit plugins and some of the names are amazing BeamIt BuzzKill Carter ControlFreak Lando LittleLateNightMode LoudnessWarrior LowFlow MeisterStueck Scotty ToneMeister
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macOS・iOS対応のギターアンプシミュレータ「MGP-2」がリリースされました。雰囲気が伝わる公式動画を用意したので、ぜひご覧ください。気になる方はフォローしていただけると嬉しいです。よろしくお願いいたします。 MGP-2, our guitar amp simulator for macOS and iOS, is out now. We’ve put together an official video so you can get a feel for what it’s like—please take a look. Links and updates are on our Facebook page; we’d love a follow there if you enjoy the project. Thank you. MGP-2 (Makk Guitar Processor) apps.apple.com/app/mgp-2-mak… #MGP2 #MakkGuitarProcessor #AUv3 #AudioUnit #iOS #macOS #iPad #LogicPro #GarageBand #DAW
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AUはAudioUnit派です
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Fullscreen APIなんてあるんだ。知らなかった。 流石にAudioUnitではポリシーで弾かれそうだけど
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I just published Swift Audio Capturing: The Absolute Limit of AVAudioEngine! Time For HAL/AudioUnit! - Mic with different sample rate connected → Crashed Or the Built-In stopped working? I am here with you! #swift #iosdev medium.com/p/swift-audio-cap…
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無料音源だから使えるだけAppleに感謝するべきだとは思ってるんだけど、、、 もうちょいギターましにならん? シンセもうちょい使いやすくできん? vst読み込めるようにしてくれ?(AudioUnitじゃあ足りん…) DTMやってるくせに出費今まで0円な俺が悪いんだけどさw
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Mar 26
🚨Plugin Update🚨 @Fingerlab has updated ‘DM10 - Drum & Synth Machine’ to v4.3!! Update adds 10 new drum kits, new option for AudioUnit Midi Mapping, multi-window support for iPad and fix some bugs!! Update yours now in the App Store!! apps.apple.com/us/app/dm10-d…
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A new DM10 update v4.3 is now available! This update adds 10 new drum kits, new option for AudioUnit Midi Mapping, multi-window support for iPad and fix some bugs. Stay tuned! Fingerlab Team apps.apple.com/us/app/dm10-d…

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Replying to @nikita_builds
when i built this i was at a yc hackathon so i just used blackhole because it was fast to get working. the better approach is to hook inside the injected process at the AudioUnit level instead of going through the HAL layer. facetime uses a VoiceProcessingIO AudioUnit, so if you're already injecting the process you can intercept the render callbacks directly and grab/inject PCM buffers before they ever touch the system audio layer. from there just ship them out over a unix socket or shared memory ring buffer from within the process. this sidesteps the background/session issues entirely because you're operating inside the process boundary, the render callbacks keep firing as long as the call's audio graph is active regardless of app state i think, never actually got it working though. hence why i went with blackhole
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iOSでAudioUnitを起動したタイミングで AudioEngineを起動するとイヤホン時に爆音になる問題があるかも。早めに調査して直すか。
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今後もAudioUnitとの戦いは続くんだろうな、もっと知識つけてくか。
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Feb 17
🚨Plugin Update 🚨 @Fingerlab has updated 'DM10 - Drum & Synth Machine' to v4.2.2!! Update adds MIDI mapping for drum pads in AudioUnit mode. Update yours now in the App Store!! apps.apple.com/us/app/dm10-d…
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Feb 12
🚨Plugin Update 🚨 @Fingerlab has updated ‘Musyc2’ to v2.0!! This major update adds 8 new sound kits, AudioUnit parameters support, AudioUnit Midi Mapping support, Ableton Link support and MORE!! Update yours now in the App Store!! apps.apple.com/us/app/musyc2…
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A new Musyc2 update v2.0 is now available! This major update adds 8 new sound kits, AudioUnit parameters, AudioUnit Midi Mapping, Ableton Link support, Microphone for creating User Sound Kits and fixes various bugs. Stay tuned! Fingerlab Team apps.apple.com/us/app/musyc2…

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音源は、AudioUnit経由でKORG Gadgetの音源をよく使いそうです。その名のとおりガジェット的で楽しい😊。 ノブのパラメータも曲と一緒に保存されるので楽です😍。 シンセの音決めは沼ですね🤣。 これもいいあれもいい、みたいな😍🤣。
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Elastic Overtones (2倍音を周波数1.9725786...と定義) に対応しているオルガン音源を作りました。Logicで使えるAudioUnitもリリースに入ってます。 BWV538 "Dorian" Elastic Overtones Organ github.com/barineco/elastic-…
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